Pow3r: stage 1 (#4208)

Co-authored-by: 20kdc <asdd2808@gmail.com>
This commit is contained in:
Pieter-Jan Briers
2021-07-04 18:11:52 +02:00
committed by GitHub
parent ea60a81fdf
commit 103bc19508
212 changed files with 8584 additions and 4426 deletions

View File

@@ -0,0 +1,99 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.NodeContainer;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.NodeContainer
{
[UsedImplicitly]
public sealed class NodeGroupSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
public bool VisEnabled { get; private set; }
public Dictionary<int, NodeVis.GroupData> Groups { get; } = new();
public HashSet<string> Filtered { get; } = new();
public Dictionary<EntityUid, (NodeVis.GroupData group, NodeVis.NodeDatum node)[]>
Entities { get; private set; } = new();
public Dictionary<(int group, int node), NodeVis.NodeDatum> NodeLookup { get; private set; } = new();
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<NodeVis.MsgData>(DataMsgHandler);
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay<NodeVisualizationOverlay>();
}
private void DataMsgHandler(NodeVis.MsgData ev)
{
if (!VisEnabled)
return;
foreach (var deletion in ev.GroupDeletions)
{
Groups.Remove(deletion);
}
foreach (var group in ev.Groups)
{
Groups.Add(group.NetId, group);
}
Entities = Groups.Values
.SelectMany(g => g.Nodes, (data, nodeData) => (data, nodeData))
.GroupBy(n => n.nodeData.Entity)
.ToDictionary(g => g.Key, g => g.ToArray());
NodeLookup = Groups.Values
.SelectMany(g => g.Nodes, (data, nodeData) => (data, nodeData))
.ToDictionary(n => (n.data.NetId, n.nodeData.NetId), n => n.nodeData);
}
public void SetVisEnabled(bool enabled)
{
VisEnabled = enabled;
RaiseNetworkEvent(new NodeVis.MsgEnable(enabled));
if (enabled)
{
var overlay = new NodeVisualizationOverlay(
this,
_entityLookup,
_mapManager,
_inputManager,
_eyeManager,
_resourceCache,
EntityManager);
_overlayManager.AddOverlay(overlay);
}
else
{
Groups.Clear();
Entities.Clear();
}
}
}
}

View File

@@ -0,0 +1,56 @@
using Content.Client.Administration.Managers;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.NodeContainer
{
public sealed class NodeVisCommand : IConsoleCommand
{
public string Command => "nodevis";
public string Description => "Toggles node group visualization";
public string Help => "";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var adminMan = IoCManager.Resolve<IClientAdminManager>();
if (!adminMan.HasFlag(AdminFlags.Debug))
{
shell.WriteError("You need +DEBUG for this command");
return;
}
var sys = EntitySystem.Get<NodeGroupSystem>();
sys.SetVisEnabled(!sys.VisEnabled);
}
}
public sealed class NodeVisFilterCommand : IConsoleCommand
{
public string Command => "nodevisfilter";
public string Description => "Toggles showing a specific group on nodevis";
public string Help => "Usage: nodevis [filter]\nOmit filter to list currently masked-off";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var sys = EntitySystem.Get<NodeGroupSystem>();
if (args.Length == 0)
{
foreach (var filtered in sys.Filtered)
{
shell.WriteLine(filtered);
}
}
else
{
var filter = args[0];
if (!sys.Filtered.Add(filter))
{
sys.Filtered.Remove(filter);
}
}
}
}
}

View File

@@ -0,0 +1,232 @@
using System;
using System.Collections.Generic;
using System.Text;
using Content.Client.Resources;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Content.Shared.NodeContainer.NodeVis;
namespace Content.Client.NodeContainer
{
public sealed class NodeVisualizationOverlay : Overlay
{
private readonly NodeGroupSystem _system;
private readonly IEntityLookup _lookup;
private readonly IMapManager _mapManager;
private readonly IInputManager _inputManager;
private readonly IEyeManager _eyeManager;
private readonly IEntityManager _entityManager;
private readonly Dictionary<(int, int), NodeRenderData> _nodeIndex = new();
private readonly Dictionary<GridId, Dictionary<Vector2i, List<(GroupData, NodeDatum)>>> _gridIndex = new ();
private readonly Font _font;
private (int group, int node)? _hovered;
private float _time;
public override OverlaySpace Space => OverlaySpace.ScreenSpace | OverlaySpace.WorldSpace;
public NodeVisualizationOverlay(
NodeGroupSystem system,
IEntityLookup lookup,
IMapManager mapManager,
IInputManager inputManager,
IEyeManager eyeManager,
IResourceCache cache,
IEntityManager entityManager)
{
_system = system;
_lookup = lookup;
_mapManager = mapManager;
_inputManager = inputManager;
_eyeManager = eyeManager;
_entityManager = entityManager;
_font = cache.GetFont("/Fonts/NotoSans/NotoSans-Regular.ttf", 12);
}
protected override void Draw(in OverlayDrawArgs args)
{
if ((args.Space & OverlaySpace.WorldSpace) != 0)
{
DrawWorld(args);
}
else if ((args.Space & OverlaySpace.ScreenSpace) != 0)
{
DrawScreen(args);
}
}
private void DrawScreen(in OverlayDrawArgs args)
{
if (_hovered == null)
return;
var (groupId, nodeId) = _hovered.Value;
var group = _system.Groups[groupId];
var node = _system.NodeLookup[(groupId, nodeId)];
var mousePos = _inputManager.MouseScreenPosition.Position;
var entity = _entityManager.GetEntity(node.Entity);
var gridId = entity.Transform.GridID;
var grid = _mapManager.GetGrid(gridId);
var gridTile = grid.TileIndicesFor(entity.Transform.Coordinates);
var sb = new StringBuilder();
sb.Append($"entity: {entity}\n");
sb.Append($"group id: {group.GroupId}\n");
sb.Append($"node: {node.Name}\n");
sb.Append($"type: {node.Type}\n");
sb.Append($"grid pos: {gridTile}\n");
args.ScreenHandle.DrawString(_font, mousePos + (20, -20), sb.ToString());
}
private void DrawWorld(in OverlayDrawArgs overlayDrawArgs)
{
const float nodeSize = 8f / 32;
const float nodeOffset = 6f / 32;
var handle = overlayDrawArgs.WorldHandle;
var map = overlayDrawArgs.Viewport.Eye?.Position.MapId ?? default;
if (map == MapId.Nullspace)
return;
var mouseScreenPos = _inputManager.MouseScreenPosition;
var mouseWorldPos = _eyeManager.ScreenToMap(mouseScreenPos).Position;
_hovered = default;
var cursorBox = Box2.CenteredAround(mouseWorldPos, (nodeSize, nodeSize));
// Group visible nodes by grid tiles.
var worldBounds = overlayDrawArgs.WorldBounds;
_lookup.FastEntitiesIntersecting(map, ref worldBounds, entity =>
{
if (!_system.Entities.TryGetValue(entity.Uid, out var nodeData))
return;
var gridId = entity.Transform.GridID;
var grid = _mapManager.GetGrid(gridId);
var gridDict = _gridIndex.GetOrNew(gridId);
var coords = entity.Transform.Coordinates;
// TODO: This probably shouldn't be capable of returning NaN...
if (float.IsNaN(coords.Position.X) || float.IsNaN(coords.Position.Y))
return;
var tile = gridDict.GetOrNew(grid.TileIndicesFor(coords));
foreach (var (group, nodeDatum) in nodeData)
{
if (!_system.Filtered.Contains(group.GroupId))
{
tile.Add((group, nodeDatum));
}
}
});
foreach (var (gridId, gridDict) in _gridIndex)
{
var grid = _mapManager.GetGrid(gridId);
foreach (var (pos, list) in gridDict)
{
var centerPos = grid.GridTileToWorld(pos).Position;
list.Sort(NodeDisplayComparer.Instance);
var offset = -(list.Count - 1) * nodeOffset / 2;
foreach (var (group, node) in list)
{
var nodePos = centerPos + (offset, offset);
if (cursorBox.Contains(nodePos))
_hovered = (group.NetId, node.NetId);
_nodeIndex[(group.NetId, node.NetId)] = new NodeRenderData(group, node, nodePos);
offset += nodeOffset;
}
}
}
foreach (var nodeRenderData in _nodeIndex.Values)
{
var pos = nodeRenderData.WorldPos;
var bounds = Box2.CenteredAround(pos, (nodeSize, nodeSize));
var groupData = nodeRenderData.GroupData;
var color = groupData.Color;
if (!_hovered.HasValue)
color.A = 0.5f;
else if (_hovered.Value.group != groupData.NetId)
color.A = 0.2f;
else
color.A = 0.75f + MathF.Sin(_time * 4) * 0.25f;
handle.DrawRect(bounds, color);
foreach (var reachable in nodeRenderData.NodeDatum.Reachable)
{
if (_nodeIndex.TryGetValue((groupData.NetId, reachable), out var reachDat))
{
handle.DrawLine(pos, reachDat.WorldPos, color);
}
}
}
_nodeIndex.Clear();
_gridIndex.Clear();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_time += args.DeltaSeconds;
}
private sealed class NodeDisplayComparer : IComparer<(GroupData, NodeDatum)>
{
public static readonly NodeDisplayComparer Instance = new();
public int Compare((GroupData, NodeDatum) x, (GroupData, NodeDatum) y)
{
var (groupX, nodeX) = x;
var (groupY, nodeY) = y;
var cmp = groupX.NetId.CompareTo(groupY.NetId);
if (cmp != 0)
return cmp;
return nodeX.NetId.CompareTo(nodeY.NetId);
}
}
private sealed class NodeRenderData
{
public GroupData GroupData;
public NodeDatum NodeDatum;
public Vector2 WorldPos;
public NodeRenderData(GroupData groupData, NodeDatum nodeDatum, Vector2 worldPos)
{
GroupData = groupData;
NodeDatum = nodeDatum;
WorldPos = worldPos;
}
}
}
}