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Content.Client/Power/APC/ApcBoundUserInterface.cs
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186
Content.Client/Power/APC/ApcBoundUserInterface.cs
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using System;
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using Content.Client.Stylesheets;
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using Content.Shared.APC;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.Power.APC
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{
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[UsedImplicitly]
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public class ApcBoundUserInterface : BoundUserInterface
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{
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private ApcWindow? _window;
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private BaseButton? _breakerButton;
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private Label? _externalPowerStateLabel;
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private ProgressBar? _chargeBar;
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protected override void Open()
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{
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base.Open();
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_window = new ApcWindow();
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_window.OnClose += Close;
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_window.OpenCentered();
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_breakerButton = _window.BreakerButton;
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_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
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_externalPowerStateLabel = _window.ExternalPowerStateLabel;
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_chargeBar = _window.ChargeBar;
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}
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public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (ApcBoundInterfaceState) state;
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if (_breakerButton != null)
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{
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_breakerButton.Pressed = castState.MainBreaker;
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}
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if (_externalPowerStateLabel != null)
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{
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switch (castState.ApcExternalPower)
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{
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case ApcExternalPowerState.None:
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_externalPowerStateLabel.Text = "None";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
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break;
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case ApcExternalPowerState.Low:
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_externalPowerStateLabel.Text = "Low";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
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break;
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case ApcExternalPowerState.Good:
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_externalPowerStateLabel.Text = "Good";
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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if (_chargeBar != null)
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{
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_chargeBar.Value = castState.Charge;
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UpdateChargeBarColor(castState.Charge);
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if (_window != null)
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{
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var chargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
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_window.ChargePercentage.Text = " " + chargePercentage.ToString("0.00") + "%";
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}
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}
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}
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private void UpdateChargeBarColor(float charge)
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{
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if (_chargeBar == null)
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{
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return;
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}
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var normalizedCharge = charge / _chargeBar.MaxValue;
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const float leftHue = 0.0f; // Red
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const float middleHue = 0.066f; // Orange
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const float rightHue = 0.33f; // Green
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const float saturation = 1.0f; // Uniform saturation
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const float value = 0.8f; // Uniform value / brightness
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const float alpha = 1.0f; // Uniform alpha
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// These should add up to 1.0 or your transition won't be smooth
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const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
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const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
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float finalHue;
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if (normalizedCharge <= leftSideSize)
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{
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normalizedCharge /= leftSideSize; // Adjust range to 0.0 to 1.0
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finalHue = MathHelper.Lerp(leftHue, middleHue, normalizedCharge);
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}
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else
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{
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normalizedCharge = (normalizedCharge - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
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finalHue = MathHelper.Lerp(middleHue, rightHue, normalizedCharge);
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}
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// Check if null first to avoid repeatedly creating this.
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_chargeBar.ForegroundStyleBoxOverride ??= new StyleBoxFlat();
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var foregroundStyleBoxOverride = (StyleBoxFlat) _chargeBar.ForegroundStyleBoxOverride;
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foregroundStyleBoxOverride.BackgroundColor =
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Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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private class ApcWindow : SS14Window
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{
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public Button BreakerButton { get; set; }
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public Label ExternalPowerStateLabel { get; set; }
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public ProgressBar ChargeBar { get; set; }
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public Label ChargePercentage { get; set; }
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public ApcWindow()
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{
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Title = "APC";
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var rows = new VBoxContainer();
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var statusHeader = new Label {Text = "Power Status: "};
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rows.AddChild(statusHeader);
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var breaker = new HBoxContainer();
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var breakerLabel = new Label {Text = "Main Breaker: "};
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BreakerButton = new CheckButton {Text = "Toggle"};
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breaker.AddChild(breakerLabel);
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breaker.AddChild(BreakerButton);
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rows.AddChild(breaker);
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var externalStatus = new HBoxContainer();
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var externalStatusLabel = new Label {Text = "External Power: "};
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ExternalPowerStateLabel = new Label {Text = "Good"};
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ExternalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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externalStatus.AddChild(externalStatusLabel);
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externalStatus.AddChild(ExternalPowerStateLabel);
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rows.AddChild(externalStatus);
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var charge = new HBoxContainer();
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var chargeLabel = new Label {Text = "Charge:"};
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ChargeBar = new ProgressBar
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{
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HorizontalExpand = true,
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MinValue = 0.0f,
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MaxValue = 1.0f,
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Page = 0.0f,
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Value = 0.5f
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};
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ChargePercentage = new Label();
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charge.AddChild(chargeLabel);
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charge.AddChild(ChargeBar);
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charge.AddChild(ChargePercentage);
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rows.AddChild(charge);
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Contents.AddChild(rows);
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}
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}
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}
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}
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68
Content.Client/Power/APC/ApcVisualizer.cs
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68
Content.Client/Power/APC/ApcVisualizer.cs
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using Content.Shared.APC;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Power.APC
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{
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public class ApcVisualizer : AppearanceVisualizer
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{
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[UsedImplicitly]
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerMapSet(Layers.ChargeState, sprite.AddLayerState("apco3-0"));
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sprite.LayerSetShader(Layers.ChargeState, "unshaded");
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sprite.LayerMapSet(Layers.Lock, sprite.AddLayerState("apcox-0"));
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sprite.LayerSetShader(Layers.Lock, "unshaded");
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sprite.LayerMapSet(Layers.Equipment, sprite.AddLayerState("apco0-3"));
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sprite.LayerSetShader(Layers.Equipment, "unshaded");
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sprite.LayerMapSet(Layers.Lighting, sprite.AddLayerState("apco1-3"));
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sprite.LayerSetShader(Layers.Lighting, "unshaded");
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sprite.LayerMapSet(Layers.Environment, sprite.AddLayerState("apco2-3"));
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sprite.LayerSetShader(Layers.Environment, "unshaded");
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state))
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{
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switch (state)
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{
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case ApcChargeState.Lack:
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sprite.LayerSetState(Layers.ChargeState, "apco3-0");
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break;
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case ApcChargeState.Charging:
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sprite.LayerSetState(Layers.ChargeState, "apco3-1");
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break;
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case ApcChargeState.Full:
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sprite.LayerSetState(Layers.ChargeState, "apco3-2");
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break;
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}
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}
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else
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{
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sprite.LayerSetState(Layers.ChargeState, "apco3-0");
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}
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}
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enum Layers : byte
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{
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ChargeState,
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Lock,
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Equipment,
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Lighting,
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Environment,
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}
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}
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}
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74
Content.Client/Power/SMES/SmesVisualizer.cs
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74
Content.Client/Power/SMES/SmesVisualizer.cs
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using Content.Shared.Power;
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using Content.Shared.SMES;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Power.SMES
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{
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[UsedImplicitly]
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public class SmesVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerMapSet(Layers.Input, sprite.AddLayerState("smes-oc0"));
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sprite.LayerSetShader(Layers.Input, "unshaded");
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sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState("smes-og1"));
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sprite.LayerSetShader(Layers.Charge, "unshaded");
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sprite.LayerSetVisible(Layers.Charge, false);
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sprite.LayerMapSet(Layers.Output, sprite.AddLayerState("smes-op0"));
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sprite.LayerSetShader(Layers.Output, "unshaded");
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData<int>(SmesVisuals.LastChargeLevel, out var level) || level == 0)
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{
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sprite.LayerSetVisible(Layers.Charge, false);
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}
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else
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{
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sprite.LayerSetVisible(Layers.Charge, true);
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sprite.LayerSetState(Layers.Charge, $"smes-og{level}");
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}
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if (component.TryGetData<ChargeState>(SmesVisuals.LastChargeState, out var state))
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{
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switch (state)
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{
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case ChargeState.Still:
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sprite.LayerSetState(Layers.Input, "smes-oc0");
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sprite.LayerSetState(Layers.Output, "smes-op1");
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break;
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case ChargeState.Charging:
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sprite.LayerSetState(Layers.Input, "smes-oc1");
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sprite.LayerSetState(Layers.Output, "smes-op1");
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break;
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case ChargeState.Discharging:
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sprite.LayerSetState(Layers.Input, "smes-oc0");
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sprite.LayerSetState(Layers.Output, "smes-op2");
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break;
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}
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}
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else
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{
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sprite.LayerSetState(Layers.Input, "smes-oc0");
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sprite.LayerSetState(Layers.Output, "smes-op1");
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}
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}
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enum Layers : byte
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{
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Input,
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Charge,
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Output,
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}
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}
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}
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26
Content.Client/Power/Visualizers/CableVisualizer.cs
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26
Content.Client/Power/Visualizers/CableVisualizer.cs
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using Content.Shared.Wires;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Power
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{
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[DataDefinition]
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public sealed class CableVisualizer : AppearanceVisualizer
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{
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[DataField("base")]
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public string? StateBase;
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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return;
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if (!component.TryGetData(WireVisVisuals.ConnectedMask, out WireVisDirFlags mask))
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mask = WireVisDirFlags.None;
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sprite.LayerSetState(0, $"{StateBase}{(int) mask}");
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}
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}
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}
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