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Content.IntegrationTests/Tests/Power/PowerTest.cs
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996
Content.IntegrationTests/Tests/Power/PowerTest.cs
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Server.Power.Nodes;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Power
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{
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[Parallelizable(ParallelScope.Fixtures)]
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[TestFixture]
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public class PowerTest : ContentIntegrationTest
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{
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private const string Prototypes = @"
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- type: entity
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id: GeneratorDummy
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components:
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- type: NodeContainer
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nodes:
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output:
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!type:CableDeviceNode
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nodeGroupID: HVPower
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- type: PowerSupplier
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- type: Transform
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anchored: true
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- type: entity
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id: ConsumerDummy
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components:
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- type: Transform
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anchored: true
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- type: NodeContainer
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nodes:
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input:
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!type:CableDeviceNode
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nodeGroupID: HVPower
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- type: PowerConsumer
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- type: entity
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id: ChargingBatteryDummy
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components:
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- type: Transform
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anchored: true
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- type: NodeContainer
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nodes:
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output:
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!type:CableDeviceNode
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nodeGroupID: HVPower
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- type: PowerNetworkBattery
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- type: Battery
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- type: BatteryCharger
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- type: entity
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id: DischargingBatteryDummy
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components:
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- type: Transform
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anchored: true
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- type: NodeContainer
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nodes:
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output:
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!type:CableDeviceNode
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nodeGroupID: HVPower
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- type: PowerNetworkBattery
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- type: Battery
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- type: BatteryDischarger
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- type: entity
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id: FullBatteryDummy
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components:
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- type: Transform
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anchored: true
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- type: NodeContainer
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nodes:
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output:
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!type:CableDeviceNode
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nodeGroupID: HVPower
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input:
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!type:CableTerminalPortNode
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nodeGroupID: HVPower
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- type: PowerNetworkBattery
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- type: Battery
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- type: BatteryDischarger
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node: output
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- type: BatteryCharger
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node: input
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- type: entity
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id: SubstationDummy
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components:
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- type: NodeContainer
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nodes:
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input:
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!type:CableDeviceNode
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nodeGroupID: HVPower
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output:
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!type:CableDeviceNode
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nodeGroupID: MVPower
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- type: BatteryCharger
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voltage: High
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- type: BatteryDischarger
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voltage: Medium
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- type: PowerNetworkBattery
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maxChargeRate: 1000
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maxSupply: 1000
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supplyRampTolerance: 1000
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- type: Battery
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maxCharge: 1000
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startingCharge: 1000
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- type: Transform
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anchored: true
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- type: entity
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id: ApcDummy
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components:
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- type: Battery
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maxCharge: 10000
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startingCharge: 10000
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- type: PowerNetworkBattery
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maxChargeRate: 1000
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maxSupply: 1000
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supplyRampTolerance: 1000
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- type: BatteryCharger
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voltage: Medium
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- type: BatteryDischarger
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voltage: Apc
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- type: Apc
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voltage: Apc
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- type: NodeContainer
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nodes:
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input:
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!type:CableDeviceNode
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nodeGroupID: MVPower
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output:
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!type:CableDeviceNode
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nodeGroupID: Apc
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- type: Transform
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anchored: true
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- type: UserInterface
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interfaces:
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- key: enum.ApcUiKey.Key
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type: ApcBoundUserInterface
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- type: AccessReader
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access: [['Engineering']]
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- type: entity
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id: ApcPowerReceiverDummy
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components:
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- type: ApcPowerReceiver
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- type: Transform
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anchored: true
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";
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private ServerIntegrationInstance _server = default!;
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private IMapManager _mapManager = default!;
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private IEntityManager _entityManager = default!;
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private IGameTiming _gameTiming = default!;
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[OneTimeSetUp]
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public async Task Setup()
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{
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var options = new ServerIntegrationOptions {ExtraPrototypes = Prototypes};
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_server = StartServerDummyTicker(options);
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await _server.WaitIdleAsync();
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_mapManager = _server.ResolveDependency<IMapManager>();
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_entityManager = _server.ResolveDependency<IEntityManager>();
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_gameTiming = _server.ResolveDependency<IGameTiming>();
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}
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/// <summary>
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/// Test small power net with a simple surplus of power over the loads.
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/// </summary>
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[Test]
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public async Task TestSimpleSurplus()
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{
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const float loadPower = 200;
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PowerSupplierComponent supplier = default!;
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PowerConsumerComponent consumer1 = default!;
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PowerConsumerComponent consumer2 = default!;
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_server.Assert(() =>
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{
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var map = _mapManager.CreateMap();
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var grid = _mapManager.CreateGrid(map);
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// Power only works when anchored
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for (var i = 0; i < 3; i++)
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{
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grid.SetTile(new Vector2i(0, i), new Tile(1));
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_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
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}
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var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
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var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 1));
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var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
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supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
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consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
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consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
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// Plenty of surplus and tolerance
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supplier.MaxSupply = loadPower * 4;
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supplier.SupplyRampTolerance = loadPower * 4;
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consumer1.DrawRate = loadPower;
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consumer2.DrawRate = loadPower;
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});
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_server.RunTicks(1); //let run a tick for PowerNet to process power
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_server.Assert(() =>
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{
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// Assert both consumers fully powered
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Assert.That(consumer1.ReceivedPower, Is.EqualTo(consumer1.DrawRate).Within(0.1));
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Assert.That(consumer2.ReceivedPower, Is.EqualTo(consumer2.DrawRate).Within(0.1));
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// Assert that load adds up on supply.
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Assert.That(supplier.CurrentSupply, Is.EqualTo(loadPower * 2).Within(0.1));
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});
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await _server.WaitIdleAsync();
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}
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/// <summary>
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/// Test small power net with a simple deficit of power over the loads.
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/// </summary>
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[Test]
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public async Task TestSimpleDeficit()
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{
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const float loadPower = 200;
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PowerSupplierComponent supplier = default!;
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PowerConsumerComponent consumer1 = default!;
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PowerConsumerComponent consumer2 = default!;
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_server.Assert(() =>
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{
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var map = _mapManager.CreateMap();
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var grid = _mapManager.CreateGrid(map);
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// Power only works when anchored
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for (var i = 0; i < 3; i++)
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{
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grid.SetTile(new Vector2i(0, i), new Tile(1));
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_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
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}
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var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
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var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 1));
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var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
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supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
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consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
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consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
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// Too little supply, both consumers should get 33% power.
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supplier.MaxSupply = loadPower;
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supplier.SupplyRampTolerance = loadPower;
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consumer1.DrawRate = loadPower;
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consumer2.DrawRate = loadPower * 2;
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});
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_server.RunTicks(1); //let run a tick for PowerNet to process power
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_server.Assert(() =>
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{
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// Assert both consumers get 33% power.
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Assert.That(consumer1.ReceivedPower, Is.EqualTo(consumer1.DrawRate / 3).Within(0.1));
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Assert.That(consumer2.ReceivedPower, Is.EqualTo(consumer2.DrawRate / 3).Within(0.1));
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// Supply should be maxed out
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Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
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});
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await _server.WaitIdleAsync();
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}
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[Test]
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public async Task TestSupplyRamp()
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{
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PowerSupplierComponent supplier = default!;
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PowerConsumerComponent consumer = default!;
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_server.Assert(() =>
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{
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var map = _mapManager.CreateMap();
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var grid = _mapManager.CreateGrid(map);
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// Power only works when anchored
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for (var i = 0; i < 3; i++)
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{
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grid.SetTile(new Vector2i(0, i), new Tile(1));
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_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
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}
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var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
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var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
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supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
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consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
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// Supply has enough total power but needs to ramp up to match.
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supplier.MaxSupply = 400;
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supplier.SupplyRampRate = 400;
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supplier.SupplyRampTolerance = 100;
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consumer.DrawRate = 400;
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});
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// Exact values can/will be off by a tick, add tolerance for that.
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var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
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var tickDev = 400 * tickRate * 1.1f;
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_server.RunTicks(1);
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_server.Assert(() =>
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{
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// First tick, supply should be delivering 100 W (max tolerance) and start ramping up.
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Assert.That(supplier.CurrentSupply, Is.EqualTo(100).Within(0.1));
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Assert.That(consumer.ReceivedPower, Is.EqualTo(100).Within(0.1));
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});
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_server.RunTicks(14);
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_server.Assert(() =>
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{
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// After 15 ticks (0.25 seconds), supply ramp pos should be at 100 W and supply at 100, approx.
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Assert.That(supplier.CurrentSupply, Is.EqualTo(200).Within(tickDev));
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Assert.That(supplier.SupplyRampPosition, Is.EqualTo(100).Within(tickDev));
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Assert.That(consumer.ReceivedPower, Is.EqualTo(200).Within(tickDev));
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});
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_server.RunTicks(45);
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_server.Assert(() =>
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{
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// After 1 second total, ramp should be at 400 and supply should be at 400, everybody happy.
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Assert.That(supplier.CurrentSupply, Is.EqualTo(400).Within(tickDev));
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Assert.That(supplier.SupplyRampPosition, Is.EqualTo(400).Within(tickDev));
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Assert.That(consumer.ReceivedPower, Is.EqualTo(400).Within(tickDev));
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});
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await _server.WaitIdleAsync();
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}
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[Test]
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public async Task TestBatteryRamp()
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{
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const float startingCharge = 100_000;
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PowerNetworkBatteryComponent netBattery = default!;
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BatteryComponent battery = default!;
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PowerConsumerComponent consumer = default!;
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_server.Assert(() =>
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{
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var map = _mapManager.CreateMap();
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var grid = _mapManager.CreateGrid(map);
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// Power only works when anchored
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for (var i = 0; i < 3; i++)
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{
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grid.SetTile(new Vector2i(0, i), new Tile(1));
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_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
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}
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var generatorEnt = _entityManager.SpawnEntity("DischargingBatteryDummy", grid.ToCoordinates());
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var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 2));
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netBattery = generatorEnt.GetComponent<PowerNetworkBatteryComponent>();
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battery = generatorEnt.GetComponent<BatteryComponent>();
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consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
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battery.MaxCharge = startingCharge;
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battery.CurrentCharge = startingCharge;
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netBattery.MaxSupply = 400;
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netBattery.SupplyRampRate = 400;
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netBattery.SupplyRampTolerance = 100;
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consumer.DrawRate = 400;
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});
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// Exact values can/will be off by a tick, add tolerance for that.
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var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
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var tickDev = 400 * tickRate * 1.1f;
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_server.RunTicks(1);
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_server.Assert(() =>
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{
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// First tick, supply should be delivering 100 W (max tolerance) and start ramping up.
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Assert.That(netBattery.CurrentSupply, Is.EqualTo(100).Within(0.1));
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Assert.That(consumer.ReceivedPower, Is.EqualTo(100).Within(0.1));
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});
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_server.RunTicks(14);
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_server.Assert(() =>
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{
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// After 15 ticks (0.25 seconds), supply ramp pos should be at 100 W and supply at 100, approx.
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Assert.That(netBattery.CurrentSupply, Is.EqualTo(200).Within(tickDev));
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Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(100).Within(tickDev));
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Assert.That(consumer.ReceivedPower, Is.EqualTo(200).Within(tickDev));
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// Trivial integral to calculate expected power spent.
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const double spentExpected = (200 + 100) / 2.0 * 0.25;
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Assert.That(battery.CurrentCharge, Is.EqualTo(startingCharge - spentExpected).Within(tickDev));
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});
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_server.RunTicks(45);
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_server.Assert(() =>
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{
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// After 1 second total, ramp should be at 400 and supply should be at 400, everybody happy.
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Assert.That(netBattery.CurrentSupply, Is.EqualTo(400).Within(tickDev));
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Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(400).Within(tickDev));
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Assert.That(consumer.ReceivedPower, Is.EqualTo(400).Within(tickDev));
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// Trivial integral to calculate expected power spent.
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const double spentExpected = (400 + 100) / 2.0 * 0.75 + 400 * 0.25;
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Assert.That(battery.CurrentCharge, Is.EqualTo(startingCharge - spentExpected).Within(tickDev));
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});
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await _server.WaitIdleAsync();
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}
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[Test]
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public async Task TestSimpleBatteryChargeDeficit()
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{
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PowerSupplierComponent supplier = default!;
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BatteryComponent battery = default!;
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_server.Assert(() =>
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{
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var map = _mapManager.CreateMap();
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var grid = _mapManager.CreateGrid(map);
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// Power only works when anchored
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for (var i = 0; i < 3; i++)
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{
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grid.SetTile(new Vector2i(0, i), new Tile(1));
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_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
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}
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var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates());
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var batteryEnt = _entityManager.SpawnEntity("ChargingBatteryDummy", grid.ToCoordinates(0, 2));
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supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
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var netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
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battery = batteryEnt.GetComponent<BatteryComponent>();
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supplier.MaxSupply = 500;
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supplier.SupplyRampTolerance = 500;
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battery.MaxCharge = 100000;
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netBattery.MaxChargeRate = 1000;
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netBattery.Efficiency = 0.5f;
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});
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_server.RunTicks(30); // 60 TPS, 0.5 seconds
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_server.Assert(() =>
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{
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// half a second @ 500 W = 250
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// 50% efficiency, so 125 J stored total.
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Assert.That(battery.CurrentCharge, Is.EqualTo(125).Within(0.1));
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Assert.That(supplier.CurrentSupply, Is.EqualTo(500).Within(0.1));
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});
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await _server.WaitIdleAsync();
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}
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[Test]
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public async Task TestFullBattery()
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{
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PowerConsumerComponent consumer = default!;
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PowerSupplierComponent supplier = default!;
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PowerNetworkBatteryComponent netBattery = default!;
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BatteryComponent battery = default!;
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_server.Assert(() =>
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{
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var map = _mapManager.CreateMap();
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var grid = _mapManager.CreateGrid(map);
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||||
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// Power only works when anchored
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for (var i = 0; i < 4; i++)
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{
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grid.SetTile(new Vector2i(0, i), new Tile(1));
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_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
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}
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||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 3));
|
||||
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
battery = batteryEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
// Consumer needs 1000 W, supplier can only provide 800, battery fills in the remaining 200.
|
||||
consumer.DrawRate = 1000;
|
||||
supplier.MaxSupply = 800;
|
||||
supplier.SupplyRampTolerance = 800;
|
||||
|
||||
netBattery.MaxSupply = 400;
|
||||
netBattery.SupplyRampTolerance = 400;
|
||||
netBattery.SupplyRampRate = 100_000;
|
||||
battery.MaxCharge = 100_000;
|
||||
battery.CurrentCharge = 100_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(60);
|
||||
|
||||
// Exact values can/will be off by a tick, add tolerance for that.
|
||||
var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
|
||||
var tickDev = 400 * tickRate * 1.1f;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(consumer.DrawRate).Within(0.1));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
|
||||
// Battery's current supply includes passed-through power from the supply.
|
||||
// Assert ramp position is correct to make sure it's only supplying 200 W for real.
|
||||
Assert.That(netBattery.CurrentSupply, Is.EqualTo(1000).Within(0.1));
|
||||
Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(200).Within(0.1));
|
||||
|
||||
const int expectedSpent = 200;
|
||||
Assert.That(battery.CurrentCharge, Is.EqualTo(battery.MaxCharge - expectedSpent).Within(tickDev));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestFullBatteryEfficiencyPassThrough()
|
||||
{
|
||||
PowerConsumerComponent consumer = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerNetworkBatteryComponent netBattery = default!;
|
||||
BatteryComponent battery = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 3));
|
||||
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
battery = batteryEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
// Consumer needs 1000 W, supply and battery can only provide 400 each.
|
||||
// BUT the battery has 50% input efficiency, so 50% of the power of the supply gets lost.
|
||||
consumer.DrawRate = 1000;
|
||||
supplier.MaxSupply = 400;
|
||||
supplier.SupplyRampTolerance = 400;
|
||||
|
||||
netBattery.MaxSupply = 400;
|
||||
netBattery.SupplyRampTolerance = 400;
|
||||
netBattery.SupplyRampRate = 100_000;
|
||||
netBattery.Efficiency = 0.5f;
|
||||
battery.MaxCharge = 1_000_000;
|
||||
battery.CurrentCharge = 1_000_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(60);
|
||||
|
||||
// Exact values can/will be off by a tick, add tolerance for that.
|
||||
var tickRate = (float) _gameTiming.TickPeriod.TotalSeconds;
|
||||
var tickDev = 400 * tickRate * 1.1f;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(600).Within(0.1));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
|
||||
Assert.That(netBattery.CurrentSupply, Is.EqualTo(600).Within(0.1));
|
||||
Assert.That(netBattery.SupplyRampPosition, Is.EqualTo(400).Within(0.1));
|
||||
|
||||
const int expectedSpent = 400;
|
||||
Assert.That(battery.CurrentCharge, Is.EqualTo(battery.MaxCharge - expectedSpent).Within(tickDev));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestFullBatteryEfficiencyDemandPassThrough()
|
||||
{
|
||||
PowerConsumerComponent consumer1 = default!;
|
||||
PowerConsumerComponent consumer2 = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Map layout here is
|
||||
// C - consumer
|
||||
// B - battery
|
||||
// G - generator
|
||||
// B - battery
|
||||
// C - consumer
|
||||
// Connected in the only way that makes sense.
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
_entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt1 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 1));
|
||||
var batteryEnt2 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 3));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 2));
|
||||
var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 4));
|
||||
|
||||
consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
|
||||
consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
var netBattery1 = batteryEnt1.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var netBattery2 = batteryEnt2.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var battery1 = batteryEnt1.GetComponent<BatteryComponent>();
|
||||
var battery2 = batteryEnt2.GetComponent<BatteryComponent>();
|
||||
|
||||
// There are two loads, 500 W and 1000 W respectively.
|
||||
// The 500 W load is behind a 50% efficient battery,
|
||||
// so *effectively* it needs 2x as much power from the supply to run.
|
||||
// Assert that both are getting 50% power.
|
||||
// Batteries are empty and only a bridge.
|
||||
|
||||
consumer1.DrawRate = 500;
|
||||
consumer2.DrawRate = 1000;
|
||||
supplier.MaxSupply = 1000;
|
||||
supplier.SupplyRampTolerance = 1000;
|
||||
|
||||
battery1.MaxCharge = 1_000_000;
|
||||
battery2.MaxCharge = 1_000_000;
|
||||
|
||||
netBattery1.MaxChargeRate = 1_000;
|
||||
netBattery2.MaxChargeRate = 1_000;
|
||||
|
||||
netBattery1.Efficiency = 0.5f;
|
||||
|
||||
netBattery1.MaxSupply = 1_000_000;
|
||||
netBattery2.MaxSupply = 1_000_000;
|
||||
|
||||
netBattery1.SupplyRampTolerance = 1_000_000;
|
||||
netBattery2.SupplyRampTolerance = 1_000_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(10);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(consumer1.ReceivedPower, Is.EqualTo(250).Within(0.1));
|
||||
Assert.That(consumer2.ReceivedPower, Is.EqualTo(500).Within(0.1));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that power is distributed proportionally, even through batteries.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestBatteriesProportional()
|
||||
{
|
||||
PowerConsumerComponent consumer1 = default!;
|
||||
PowerConsumerComponent consumer2 = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Map layout here is
|
||||
// C - consumer
|
||||
// B - battery
|
||||
// G - generator
|
||||
// B - battery
|
||||
// C - consumer
|
||||
// Connected in the only way that makes sense.
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
_entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 2));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt1 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 1));
|
||||
var batteryEnt2 = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 3));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 2));
|
||||
var consumerEnt1 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt2 = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 4));
|
||||
|
||||
consumer1 = consumerEnt1.GetComponent<PowerConsumerComponent>();
|
||||
consumer2 = consumerEnt2.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
var netBattery1 = batteryEnt1.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var netBattery2 = batteryEnt2.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var battery1 = batteryEnt1.GetComponent<BatteryComponent>();
|
||||
var battery2 = batteryEnt2.GetComponent<BatteryComponent>();
|
||||
|
||||
consumer1.DrawRate = 500;
|
||||
consumer2.DrawRate = 1000;
|
||||
supplier.MaxSupply = 1000;
|
||||
supplier.SupplyRampTolerance = 1000;
|
||||
|
||||
battery1.MaxCharge = 1_000_000;
|
||||
battery2.MaxCharge = 1_000_000;
|
||||
|
||||
netBattery1.MaxChargeRate = 20;
|
||||
netBattery2.MaxChargeRate = 20;
|
||||
|
||||
netBattery1.MaxSupply = 1_000_000;
|
||||
netBattery2.MaxSupply = 1_000_000;
|
||||
|
||||
netBattery1.SupplyRampTolerance = 1_000_000;
|
||||
netBattery2.SupplyRampTolerance = 1_000_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(60);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// NOTE: MaxChargeRate on batteries actually skews the demand.
|
||||
// So that's why the tolerance is so high, the charge rate is so *low*,
|
||||
// and we run so many ticks to stabilize.
|
||||
Assert.That(consumer1.ReceivedPower, Is.EqualTo(333.333).Within(10));
|
||||
Assert.That(consumer2.ReceivedPower, Is.EqualTo(666.666).Within(10));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestBatteryEngineCut()
|
||||
{
|
||||
PowerConsumerComponent consumer = default!;
|
||||
PowerSupplierComponent supplier = default!;
|
||||
PowerNetworkBatteryComponent netBattery = default!;
|
||||
|
||||
_server.Post(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, i));
|
||||
}
|
||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var batteryEnt = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var supplyEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var consumerEnt = _entityManager.SpawnEntity("ConsumerDummy", grid.ToCoordinates(0, 3));
|
||||
|
||||
consumer = consumerEnt.GetComponent<PowerConsumerComponent>();
|
||||
supplier = supplyEnt.GetComponent<PowerSupplierComponent>();
|
||||
netBattery = batteryEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
var battery = batteryEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
// Consumer needs 1000 W, supplier can only provide 800, battery fills in the remaining 200.
|
||||
consumer.DrawRate = 1000;
|
||||
supplier.MaxSupply = 1000;
|
||||
supplier.SupplyRampTolerance = 1000;
|
||||
|
||||
netBattery.MaxSupply = 1000;
|
||||
netBattery.SupplyRampTolerance = 200;
|
||||
netBattery.SupplyRampRate = 10;
|
||||
battery.MaxCharge = 100_000;
|
||||
battery.CurrentCharge = 100_000;
|
||||
});
|
||||
|
||||
// Run some ticks so everything is stable.
|
||||
_server.RunTicks(5);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// Supply and consumer are fully loaded/supplied.
|
||||
Assert.That(consumer.ReceivedPower, Is.EqualTo(consumer.DrawRate).Within(0.5));
|
||||
Assert.That(supplier.CurrentSupply, Is.EqualTo(supplier.MaxSupply).Within(0.5));
|
||||
|
||||
// Cut off the supplier
|
||||
supplier.Enabled = false;
|
||||
// Remove tolerance on battery too.
|
||||
netBattery.SupplyRampTolerance = 5;
|
||||
});
|
||||
|
||||
_server.RunTicks(3);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
// Assert that network drops to 0 power and starts ramping up
|
||||
Assert.That(consumer.ReceivedPower, Is.LessThan(50).And.GreaterThan(0));
|
||||
Assert.That(netBattery.CurrentReceiving, Is.EqualTo(0));
|
||||
Assert.That(netBattery.CurrentSupply, Is.GreaterThan(0));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that <see cref="CableTerminalNode"/> correctly isolates two networks.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestTerminalNodeGroups()
|
||||
{
|
||||
CableNode leftNode = default!;
|
||||
CableNode rightNode = default!;
|
||||
Node batteryInput = default!;
|
||||
Node batteryOutput = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
}
|
||||
|
||||
var leftEnt = _entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 0));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 1));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 2));
|
||||
var rightEnt = _entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 3));
|
||||
|
||||
var terminal = _entityManager.SpawnEntity("CableTerminal", grid.ToCoordinates(0, 1));
|
||||
terminal.Transform.LocalRotation = Angle.FromDegrees(180);
|
||||
|
||||
var battery = _entityManager.SpawnEntity("FullBatteryDummy", grid.ToCoordinates(0, 2));
|
||||
var batteryNodeContainer = battery.GetComponent<NodeContainerComponent>();
|
||||
|
||||
leftNode = leftEnt.GetComponent<NodeContainerComponent>().GetNode<CableNode>("power");
|
||||
rightNode = rightEnt.GetComponent<NodeContainerComponent>().GetNode<CableNode>("power");
|
||||
|
||||
batteryInput = batteryNodeContainer.GetNode<Node>("input");
|
||||
batteryOutput = batteryNodeContainer.GetNode<Node>("output");
|
||||
});
|
||||
|
||||
// Run ticks to allow node groups to update.
|
||||
_server.RunTicks(1);
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(batteryInput.NodeGroup, Is.EqualTo(leftNode.NodeGroup));
|
||||
Assert.That(batteryOutput.NodeGroup, Is.EqualTo(rightNode.NodeGroup));
|
||||
|
||||
Assert.That(leftNode.NodeGroup, Is.Not.EqualTo(rightNode.NodeGroup));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task ApcChargingTest()
|
||||
{
|
||||
PowerNetworkBatteryComponent substationNetBattery = default!;
|
||||
BatteryComponent apcBattery = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
}
|
||||
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 0));
|
||||
_entityManager.SpawnEntity("CableHV", grid.ToCoordinates(0, 1));
|
||||
_entityManager.SpawnEntity("CableMV", grid.ToCoordinates(0, 1));
|
||||
_entityManager.SpawnEntity("CableMV", grid.ToCoordinates(0, 2));
|
||||
|
||||
var generatorEnt = _entityManager.SpawnEntity("GeneratorDummy", grid.ToCoordinates(0, 0));
|
||||
var substationEnt = _entityManager.SpawnEntity("SubstationDummy", grid.ToCoordinates(0, 1));
|
||||
var apcEnt = _entityManager.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
var generatorSupplier = generatorEnt.GetComponent<PowerSupplierComponent>();
|
||||
substationNetBattery = substationEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
apcBattery = apcEnt.GetComponent<BatteryComponent>();
|
||||
|
||||
generatorSupplier.MaxSupply = 1000;
|
||||
generatorSupplier.SupplyRampTolerance = 1000;
|
||||
|
||||
apcBattery.CurrentCharge = 0;
|
||||
});
|
||||
|
||||
_server.RunTicks(5); //let run a few ticks for PowerNets to reevaluate and start charging apc
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(substationNetBattery.CurrentSupply, Is.GreaterThan(0)); //substation should be providing power
|
||||
Assert.That(apcBattery.CurrentCharge, Is.GreaterThan(0)); //apc battery should have gained charge
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task ApcNetTest()
|
||||
{
|
||||
PowerNetworkBatteryComponent apcNetBattery = default!;
|
||||
ApcPowerReceiverComponent receiver = default!;
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
var map = _mapManager.CreateMap();
|
||||
var grid = _mapManager.CreateGrid(map);
|
||||
|
||||
// Power only works when anchored
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
grid.SetTile(new Vector2i(0, i), new Tile(1));
|
||||
}
|
||||
|
||||
var apcEnt = _entityManager.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 0));
|
||||
var apcExtensionEnt = _entityManager.SpawnEntity("CableApcExtension", grid.ToCoordinates(0, 0));
|
||||
var powerReceiverEnt = _entityManager.SpawnEntity("ApcPowerReceiverDummy", grid.ToCoordinates(0, 2));
|
||||
|
||||
var provider = apcExtensionEnt.GetComponent<ApcPowerProviderComponent>();
|
||||
receiver = powerReceiverEnt.GetComponent<ApcPowerReceiverComponent>();
|
||||
var battery = apcEnt.GetComponent<BatteryComponent>();
|
||||
apcNetBattery = apcEnt.GetComponent<PowerNetworkBatteryComponent>();
|
||||
|
||||
provider.PowerTransferRange = 5; //arbitrary range to reach receiver
|
||||
receiver.PowerReceptionRange = 5; //arbitrary range to reach provider
|
||||
|
||||
battery.MaxCharge = 10000; //arbitrary nonzero amount of charge
|
||||
battery.CurrentCharge = battery.MaxCharge; //fill battery
|
||||
|
||||
receiver.Load = 1; //arbitrary small amount of power
|
||||
});
|
||||
|
||||
_server.RunTicks(1); //let run a tick for ApcNet to process power
|
||||
|
||||
_server.Assert(() =>
|
||||
{
|
||||
Assert.That(receiver.Powered);
|
||||
Assert.That(apcNetBattery.CurrentSupply, Is.EqualTo(1).Within(0.1));
|
||||
});
|
||||
|
||||
await _server.WaitIdleAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user