Pow3r: stage 1 (#4208)

Co-authored-by: 20kdc <asdd2808@gmail.com>
This commit is contained in:
Pieter-Jan Briers
2021-07-04 18:11:52 +02:00
committed by GitHub
parent ea60a81fdf
commit 103bc19508
212 changed files with 8584 additions and 4426 deletions

View File

@@ -27,7 +27,7 @@ namespace Content.Server.Arcade.Components
public override string Name => "BlockGameArcade";
public override uint? NetID => ContentNetIDs.BLOCKGAME_ARCADE;
[ComponentDependency] private readonly PowerReceiverComponent? _powerReceiverComponent = default!;
[ComponentDependency] private readonly ApcPowerReceiverComponent? _powerReceiverComponent = default!;
private bool Powered => _powerReceiverComponent?.Powered ?? false;
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(BlockGameUiKey.Key);

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Server.VendingMachines;
using Content.Server.Wires.Components;
using Content.Server.WireHacking;
using Content.Shared.ActionBlocker;
using Content.Shared.Arcade;
using Content.Shared.Interaction;
@@ -28,7 +28,7 @@ namespace Content.Server.Arcade.Components
{
[Dependency] private readonly IRobustRandom _random = null!;
[ComponentDependency] private readonly PowerReceiverComponent? _powerReceiverComponent = default!;
[ComponentDependency] private readonly ApcPowerReceiverComponent? _powerReceiverComponent = default!;
[ComponentDependency] private readonly WiresComponent? _wiresComponent = default!;
private bool Powered => _powerReceiverComponent != null && _powerReceiverComponent.Powered;