committed by
GitHub
parent
ea60a81fdf
commit
103bc19508
@@ -1,37 +0,0 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
|
||||
namespace Content.Server.NodeContainer.NodeGroups
|
||||
{
|
||||
public abstract class BaseNetConnectorNodeGroup<TNetConnector, TNetType> : BaseNodeGroup where TNetConnector : BaseNetConnectorComponent<TNetType>
|
||||
{
|
||||
private readonly Dictionary<Node, List<TNetConnector>> _netConnectorComponents = new();
|
||||
|
||||
protected override void OnAddNode(Node node)
|
||||
{
|
||||
var newNetConnectorComponents = node.Owner
|
||||
.GetAllComponents<TNetConnector>()
|
||||
.Where(powerComp => (NodeGroupID) powerComp.Voltage == node.NodeGroupID)
|
||||
.ToList();
|
||||
_netConnectorComponents[node] = newNetConnectorComponents;
|
||||
foreach (var netConnectorComponent in newNetConnectorComponents)
|
||||
{
|
||||
SetNetConnectorNet(netConnectorComponent);
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void SetNetConnectorNet(TNetConnector netConnectorComponent);
|
||||
|
||||
protected override void OnRemoveNode(Node node)
|
||||
{
|
||||
foreach (var netConnectorComponent in _netConnectorComponents[node])
|
||||
{
|
||||
netConnectorComponent.ClearNet();
|
||||
}
|
||||
_netConnectorComponents.Remove(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Content.Server/NodeContainer/NodeGroups/BaseNodeGroup.cs
Normal file
91
Content.Server/NodeContainer/NodeGroups/BaseNodeGroup.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.NodeContainer.NodeGroups
|
||||
{
|
||||
/// <summary>
|
||||
/// Maintains a collection of <see cref="Node"/>s, and performs operations requiring a list of
|
||||
/// all connected <see cref="Node"/>s.
|
||||
/// </summary>
|
||||
public interface INodeGroup
|
||||
{
|
||||
bool Remaking { get; }
|
||||
|
||||
IReadOnlyList<Node> Nodes { get; }
|
||||
|
||||
void Create(NodeGroupID groupId);
|
||||
|
||||
void Initialize(Node sourceNode);
|
||||
|
||||
void RemoveNode(Node node);
|
||||
|
||||
void LoadNodes(List<Node> groupNodes);
|
||||
|
||||
// In theory, the SS13 curse ensures this method will never be called.
|
||||
void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups);
|
||||
|
||||
// TODO: Why is this method needed?
|
||||
void QueueRemake();
|
||||
}
|
||||
|
||||
[NodeGroup(NodeGroupID.Default, NodeGroupID.WireNet)]
|
||||
public class BaseNodeGroup : INodeGroup
|
||||
{
|
||||
public bool Remaking { get; set; }
|
||||
|
||||
IReadOnlyList<Node> INodeGroup.Nodes => Nodes;
|
||||
|
||||
[ViewVariables] public readonly List<Node> Nodes = new();
|
||||
|
||||
[ViewVariables] public int NodeCount => Nodes.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Debug variable to indicate that this NodeGroup should not be being used by anything.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Removed { get; set; } = false;
|
||||
|
||||
[ViewVariables]
|
||||
protected GridId GridId { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public int NetId;
|
||||
|
||||
[ViewVariables]
|
||||
public NodeGroupID GroupId { get; private set; }
|
||||
|
||||
public void Create(NodeGroupID groupId)
|
||||
{
|
||||
GroupId = groupId;
|
||||
}
|
||||
|
||||
public virtual void Initialize(Node sourceNode)
|
||||
{
|
||||
// TODO: Can we get rid of this GridId?
|
||||
GridId = sourceNode.Owner.Transform.GridID;
|
||||
}
|
||||
|
||||
public virtual void RemoveNode(Node node)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void LoadNodes(
|
||||
List<Node> groupNodes)
|
||||
{
|
||||
Nodes.AddRange(groupNodes);
|
||||
}
|
||||
|
||||
public virtual void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups) { }
|
||||
|
||||
public void QueueRemake()
|
||||
{
|
||||
EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,132 +0,0 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.NodeContainer.NodeGroups
|
||||
{
|
||||
/// <summary>
|
||||
/// Maintains a collection of <see cref="Node"/>s, and performs operations requiring a list of
|
||||
/// all connected <see cref="Node"/>s.
|
||||
/// </summary>
|
||||
public interface INodeGroup
|
||||
{
|
||||
IReadOnlyList<Node> Nodes { get; }
|
||||
|
||||
void Initialize(Node sourceNode);
|
||||
|
||||
void AddNode(Node node);
|
||||
|
||||
void RemoveNode(Node node);
|
||||
|
||||
void CombineGroup(INodeGroup newGroup);
|
||||
|
||||
void RemakeGroup();
|
||||
}
|
||||
|
||||
[NodeGroup(NodeGroupID.Default, NodeGroupID.WireNet)]
|
||||
public class BaseNodeGroup : INodeGroup
|
||||
{
|
||||
[ViewVariables]
|
||||
public IReadOnlyList<Node> Nodes => _nodes;
|
||||
private readonly List<Node> _nodes = new();
|
||||
|
||||
[ViewVariables]
|
||||
public int NodeCount => Nodes.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Debug variable to indicate that this NodeGroup should not be being used by anything.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Removed { get; private set; } = false;
|
||||
|
||||
public static readonly INodeGroup NullGroup = new NullNodeGroup();
|
||||
|
||||
protected GridId GridId { get; private set;}
|
||||
|
||||
public virtual void Initialize(Node sourceNode)
|
||||
{
|
||||
GridId = sourceNode.Owner.Transform.GridID;
|
||||
}
|
||||
|
||||
public void AddNode(Node node)
|
||||
{
|
||||
_nodes.Add(node);
|
||||
OnAddNode(node);
|
||||
}
|
||||
|
||||
public void RemoveNode(Node node)
|
||||
{
|
||||
_nodes.Remove(node);
|
||||
OnRemoveNode(node);
|
||||
EntitySystem.Get<NodeGroupSystem>().AddDirtyNodeGroup(this);
|
||||
}
|
||||
|
||||
public void CombineGroup(INodeGroup newGroup)
|
||||
{
|
||||
if (newGroup.Nodes.Count < Nodes.Count)
|
||||
{
|
||||
newGroup.CombineGroup(this);
|
||||
return;
|
||||
}
|
||||
|
||||
OnGivingNodesForCombine(newGroup);
|
||||
|
||||
foreach (var node in Nodes)
|
||||
{
|
||||
node.NodeGroup = newGroup;
|
||||
}
|
||||
|
||||
Removed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes all <see cref="Node"/>s to remake their groups. Called when a <see cref="Node"/> is removed
|
||||
/// and may have split a group in two, so multiple new groups may need to be formed.
|
||||
/// </summary>
|
||||
public void RemakeGroup()
|
||||
{
|
||||
foreach (var node in Nodes)
|
||||
{
|
||||
node.ClearNodeGroup();
|
||||
}
|
||||
|
||||
var newGroups = new HashSet<INodeGroup>();
|
||||
|
||||
foreach (var node in Nodes)
|
||||
{
|
||||
if (node.TryAssignGroupIfNeeded())
|
||||
{
|
||||
node.SpreadGroup();
|
||||
newGroups.Add(node.NodeGroup);
|
||||
}
|
||||
}
|
||||
|
||||
AfterRemake(newGroups);
|
||||
|
||||
Removed = true;
|
||||
}
|
||||
|
||||
protected virtual void OnAddNode(Node node) { }
|
||||
|
||||
protected virtual void OnRemoveNode(Node node) { }
|
||||
|
||||
protected virtual void OnGivingNodesForCombine(INodeGroup newGroup) { }
|
||||
|
||||
protected virtual void AfterRemake(IEnumerable<INodeGroup> newGroups) { }
|
||||
|
||||
protected class NullNodeGroup : INodeGroup
|
||||
{
|
||||
public IReadOnlyList<Node> Nodes => _nodes;
|
||||
private readonly List<Node> _nodes = new();
|
||||
public void Initialize(Node sourceNode) { }
|
||||
public void AddNode(Node node) { }
|
||||
public void CombineGroup(INodeGroup newGroup) { }
|
||||
public void RemoveNode(Node node) { }
|
||||
public void RemakeGroup() { }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.NodeContainer.NodeGroups
|
||||
{
|
||||
@@ -9,6 +10,7 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
/// have the same type of <see cref="INodeGroup"/>. Used by <see cref="INodeGroupFactory"/>.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
||||
[MeansImplicitUse]
|
||||
public class NodeGroupAttribute : Attribute
|
||||
{
|
||||
public NodeGroupID[] NodeGroupIDs { get; }
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
/// <summary>
|
||||
/// Returns a new <see cref="INodeGroup"/> instance.
|
||||
/// </summary>
|
||||
INodeGroup MakeNodeGroup(Node sourceNode);
|
||||
INodeGroup MakeNodeGroup(NodeGroupID id);
|
||||
}
|
||||
|
||||
public class NodeGroupFactory : INodeGroupFactory
|
||||
@@ -45,15 +45,14 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
}
|
||||
}
|
||||
|
||||
public INodeGroup MakeNodeGroup(Node sourceNode)
|
||||
public INodeGroup MakeNodeGroup(NodeGroupID id)
|
||||
{
|
||||
if (_groupTypes.TryGetValue(sourceNode.NodeGroupID, out var type))
|
||||
{
|
||||
var nodeGroup = _typeFactory.CreateInstance<INodeGroup>(type);
|
||||
nodeGroup.Initialize(sourceNode);
|
||||
return nodeGroup;
|
||||
}
|
||||
throw new ArgumentException($"{sourceNode.NodeGroupID} did not have an associated {nameof(INodeGroup)}.");
|
||||
if (!_groupTypes.TryGetValue(id, out var type))
|
||||
throw new ArgumentException($"{id} did not have an associated {nameof(INodeGroup)} implementation.");
|
||||
|
||||
var instance = _typeFactory.CreateInstance<INodeGroup>(type);
|
||||
instance.Create(id);
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.NodeContainer.NodeGroups
|
||||
@@ -24,17 +25,15 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
[NodeGroup(NodeGroupID.Pipe)]
|
||||
public class PipeNet : BaseNodeGroup, IPipeNet
|
||||
{
|
||||
[ViewVariables]
|
||||
public GasMixture Air { get; set; } = new() {Temperature = Atmospherics.T20C};
|
||||
[ViewVariables] public GasMixture Air { get; set; } = new() {Temperature = Atmospherics.T20C};
|
||||
|
||||
public static readonly IPipeNet NullNet = new NullPipeNet();
|
||||
|
||||
[ViewVariables]
|
||||
private readonly List<PipeNode> _pipes = new();
|
||||
[ViewVariables] private readonly List<PipeNode> _pipes = new();
|
||||
|
||||
[ViewVariables] private AtmosphereSystem? _atmosphereSystem;
|
||||
|
||||
[ViewVariables] private IGridAtmosphereComponent? GridAtmos => _atmosphereSystem?.GetGridAtmosphere(GridId);
|
||||
[ViewVariables]
|
||||
private IGridAtmosphereComponent? GridAtmos =>
|
||||
_atmosphereSystem?.GetGridAtmosphere(GridId);
|
||||
|
||||
public override void Initialize(Node sourceNode)
|
||||
{
|
||||
@@ -49,35 +48,30 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
_atmosphereSystem?.React(Air, this);
|
||||
}
|
||||
|
||||
protected override void OnAddNode(Node node)
|
||||
public override void LoadNodes(List<Node> groupNodes)
|
||||
{
|
||||
if (node is not PipeNode pipeNode)
|
||||
return;
|
||||
base.LoadNodes(groupNodes);
|
||||
|
||||
_pipes.Add(pipeNode);
|
||||
pipeNode.JoinPipeNet(this);
|
||||
Air.Volume += pipeNode.Volume;
|
||||
foreach (var node in groupNodes)
|
||||
{
|
||||
var pipeNode = (PipeNode) node;
|
||||
_pipes.Add(pipeNode);
|
||||
pipeNode.JoinPipeNet(this);
|
||||
Air.Volume += pipeNode.Volume;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnRemoveNode(Node node)
|
||||
public override void RemoveNode(Node node)
|
||||
{
|
||||
RemoveFromGridAtmos();
|
||||
if (node is not PipeNode pipeNode)
|
||||
return;
|
||||
base.RemoveNode(node);
|
||||
|
||||
pipeNode.ClearPipeNet();
|
||||
var pipeNode = (PipeNode) node;
|
||||
Air.Volume -= pipeNode.Volume;
|
||||
// TODO: Bad O(n^2)
|
||||
_pipes.Remove(pipeNode);
|
||||
}
|
||||
|
||||
protected override void OnGivingNodesForCombine(INodeGroup newGroup)
|
||||
{
|
||||
if (newGroup is not IPipeNet newPipeNet)
|
||||
return;
|
||||
|
||||
EntitySystem.Get<AtmosphereSystem>().Merge(newPipeNet.Air, Air);
|
||||
}
|
||||
|
||||
protected override void AfterRemake(IEnumerable<INodeGroup> newGroups)
|
||||
public override void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups)
|
||||
{
|
||||
RemoveFromGridAtmos();
|
||||
|
||||
@@ -86,14 +80,15 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
|
||||
foreach (var newGroup in newGroups)
|
||||
{
|
||||
if (newGroup is not IPipeNet newPipeNet)
|
||||
if (newGroup.Key is not IPipeNet newPipeNet)
|
||||
continue;
|
||||
|
||||
var newAir = newPipeNet.Air;
|
||||
var newVolume = newGroup.Cast<PipeNode>().Sum(n => n.Volume);
|
||||
|
||||
buffer.Clear();
|
||||
atmosphereSystem.Merge(buffer, Air);
|
||||
buffer.Multiply(MathF.Min(newAir.Volume / Air.Volume, 1f));
|
||||
buffer.Multiply(MathF.Min(newVolume / Air.Volume, 1f));
|
||||
atmosphereSystem.Merge(newAir, buffer);
|
||||
}
|
||||
}
|
||||
@@ -102,20 +97,5 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
{
|
||||
GridAtmos?.RemovePipeNet(this);
|
||||
}
|
||||
|
||||
private class NullPipeNet : NullNodeGroup, IPipeNet
|
||||
{
|
||||
private readonly GasMixture _air;
|
||||
|
||||
GasMixture IGasMixtureHolder.Air { get => _air; set { } }
|
||||
|
||||
public NullPipeNet()
|
||||
{
|
||||
_air = new GasMixture(1f) {Temperature = Atmospherics.T20C};
|
||||
_air.MarkImmutable();
|
||||
}
|
||||
|
||||
public void Update() { }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,164 +0,0 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Content.Server.Power.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.NodeContainer.NodeGroups
|
||||
{
|
||||
public interface IPowerNet
|
||||
{
|
||||
void AddSupplier(PowerSupplierComponent supplier);
|
||||
|
||||
void RemoveSupplier(PowerSupplierComponent supplier);
|
||||
|
||||
void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate);
|
||||
|
||||
void AddConsumer(PowerConsumerComponent consumer);
|
||||
|
||||
void RemoveConsumer(PowerConsumerComponent consumer);
|
||||
|
||||
void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate);
|
||||
|
||||
void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority);
|
||||
|
||||
void UpdateConsumerReceivedPower();
|
||||
}
|
||||
|
||||
[NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)]
|
||||
public class PowerNetNodeGroup : BaseNetConnectorNodeGroup<BasePowerNetComponent, IPowerNet>, IPowerNet
|
||||
{
|
||||
private static readonly Priority[] CachedPriorities = (Priority[]) Enum.GetValues(typeof(Priority));
|
||||
|
||||
[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private readonly List<PowerSupplierComponent> _suppliers = new();
|
||||
|
||||
[ViewVariables]
|
||||
private int _totalSupply = 0;
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<Priority, List<PowerConsumerComponent>> _consumersByPriority = new();
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<Priority, int> _drawByPriority = new();
|
||||
|
||||
public static readonly IPowerNet NullNet = new NullPowerNet();
|
||||
|
||||
public PowerNetNodeGroup()
|
||||
{
|
||||
foreach (Priority priority in Enum.GetValues(typeof(Priority)))
|
||||
{
|
||||
_consumersByPriority.Add(priority, new List<PowerConsumerComponent>());
|
||||
_drawByPriority.Add(priority, 0);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetNetConnectorNet(BasePowerNetComponent netConnectorComponent)
|
||||
{
|
||||
netConnectorComponent.Net = this;
|
||||
}
|
||||
|
||||
#region IPowerNet Methods
|
||||
|
||||
public void AddSupplier(PowerSupplierComponent supplier)
|
||||
{
|
||||
_suppliers.Add(supplier);
|
||||
_totalSupply += supplier.SupplyRate;
|
||||
_powerNetManager.AddDirtyPowerNet(this);
|
||||
}
|
||||
|
||||
public void RemoveSupplier(PowerSupplierComponent supplier)
|
||||
{
|
||||
Debug.Assert(_suppliers.Contains(supplier));
|
||||
_suppliers.Remove(supplier);
|
||||
_totalSupply -= supplier.SupplyRate;
|
||||
_powerNetManager.AddDirtyPowerNet(this);
|
||||
}
|
||||
|
||||
public void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate)
|
||||
{
|
||||
Debug.Assert(_suppliers.Contains(supplier));
|
||||
_totalSupply -= oldSupplyRate;
|
||||
_totalSupply += newSupplyRate;
|
||||
_powerNetManager.AddDirtyPowerNet(this);
|
||||
}
|
||||
|
||||
public void AddConsumer(PowerConsumerComponent consumer)
|
||||
{
|
||||
_consumersByPriority[consumer.Priority].Add(consumer);
|
||||
_drawByPriority[consumer.Priority] += consumer.DrawRate;
|
||||
_powerNetManager.AddDirtyPowerNet(this);
|
||||
}
|
||||
|
||||
public void RemoveConsumer(PowerConsumerComponent consumer)
|
||||
{
|
||||
Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
|
||||
consumer.ReceivedPower = 0;
|
||||
_consumersByPriority[consumer.Priority].Remove(consumer);
|
||||
_drawByPriority[consumer.Priority] -= consumer.DrawRate;
|
||||
_powerNetManager.AddDirtyPowerNet(this);
|
||||
}
|
||||
|
||||
public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate)
|
||||
{
|
||||
Debug.Assert(_consumersByPriority[consumer.Priority].Contains(consumer));
|
||||
_drawByPriority[consumer.Priority] -= oldDrawRate;
|
||||
_drawByPriority[consumer.Priority] += newDrawRate;
|
||||
_powerNetManager.AddDirtyPowerNet(this);
|
||||
}
|
||||
|
||||
public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority)
|
||||
{
|
||||
Debug.Assert(_consumersByPriority[oldPriority].Contains(consumer));
|
||||
_consumersByPriority[oldPriority].Remove(consumer);
|
||||
_drawByPriority[oldPriority] -= consumer.DrawRate;
|
||||
_consumersByPriority[newPriority].Add(consumer);
|
||||
_drawByPriority[newPriority] += consumer.DrawRate;
|
||||
_powerNetManager.AddDirtyPowerNet(this);
|
||||
}
|
||||
|
||||
public void UpdateConsumerReceivedPower()
|
||||
{
|
||||
var remainingSupply = _totalSupply;
|
||||
foreach (var priority in CachedPriorities)
|
||||
{
|
||||
var categoryPowerDemand = _drawByPriority[priority];
|
||||
if (remainingSupply >= categoryPowerDemand) //can fully power all in category
|
||||
{
|
||||
remainingSupply -= categoryPowerDemand;
|
||||
foreach (var consumer in _consumersByPriority[priority])
|
||||
{
|
||||
consumer.ReceivedPower = consumer.DrawRate;
|
||||
}
|
||||
}
|
||||
else //cannot fully power all, split power
|
||||
{
|
||||
var availiablePowerFraction = (float) remainingSupply / categoryPowerDemand;
|
||||
remainingSupply = 0;
|
||||
foreach (var consumer in _consumersByPriority[priority])
|
||||
{
|
||||
consumer.ReceivedPower = (int) (consumer.DrawRate * availiablePowerFraction); //give each consumer a fraction of what they requested (rounded down to nearest int)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private class NullPowerNet : IPowerNet
|
||||
{
|
||||
public void AddConsumer(PowerConsumerComponent consumer) { }
|
||||
public void AddSupplier(PowerSupplierComponent supplier) { }
|
||||
public void UpdateSupplierSupply(PowerSupplierComponent supplier, int oldSupplyRate, int newSupplyRate) { }
|
||||
public void RemoveConsumer(PowerConsumerComponent consumer) { }
|
||||
public void RemoveSupplier(PowerSupplierComponent supplier) { }
|
||||
public void UpdateConsumerDraw(PowerConsumerComponent consumer, int oldDrawRate, int newDrawRate) { }
|
||||
public void UpdateConsumerPriority(PowerConsumerComponent consumer, Priority oldPriority, Priority newPriority) { }
|
||||
public void UpdateConsumerReceivedPower() { }
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user