committed by
GitHub
parent
ea60a81fdf
commit
103bc19508
@@ -1,5 +1,6 @@
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#nullable enable
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -12,29 +13,19 @@ namespace Content.Server.NodeContainer.Nodes
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[DataDefinition]
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public class AdjacentNode : Node
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{
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protected override IEnumerable<Node> GetReachableNodes()
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public override IEnumerable<Node> GetReachableNodes()
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{
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if (!Owner.Transform.Anchored)
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yield break;
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var compMgr = IoCManager.Resolve<IComponentManager>();
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var grid = IoCManager.Resolve<IMapManager>().GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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foreach (var cell in grid.GetCardinalNeighborCells(coords))
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var gridIndex = grid.TileIndicesFor(Owner.Transform.Coordinates);
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foreach (var (_, node) in NodeHelpers.GetCardinalNeighborNodes(compMgr, grid, gridIndex))
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{
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foreach (var entity in grid.GetLocal(Owner.EntityManager.GetEntity(cell).Transform.Coordinates))
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{
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if (!Owner.EntityManager.GetEntity(entity).TryGetComponent<NodeContainerComponent>(out var container))
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continue;
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foreach (var node in container.Nodes.Values)
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{
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if (node != null && node != this)
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{
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yield return node;
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}
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}
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}
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if (node != this)
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yield return node;
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}
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}
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}
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@@ -1,11 +1,8 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -26,20 +23,14 @@ namespace Content.Server.NodeContainer.Nodes
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[DataField("nodeGroupID")]
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public NodeGroupID NodeGroupID { get; private set; } = NodeGroupID.Default;
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[ViewVariables]
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public INodeGroup NodeGroup { get => _nodeGroup; set => SetNodeGroup(value); }
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private INodeGroup _nodeGroup = BaseNodeGroup.NullGroup;
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[ViewVariables] public INodeGroup? NodeGroup;
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[ViewVariables]
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public IEntity Owner { get; private set; } = default!;
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[ViewVariables]
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private bool _needsGroup = true;
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[ViewVariables] public IEntity Owner { get; private set; } = default!;
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/// <summary>
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/// If this node should be considered for connection by other nodes.
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/// </summary>
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public bool Connectable => !_deleting && Anchored;
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public bool Connectable => !Deleting && Anchored;
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protected bool Anchored => !NeedAnchored || Owner.Transform.Anchored;
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@@ -50,7 +41,15 @@ namespace Content.Server.NodeContainer.Nodes
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/// <summary>
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/// Prevents a node from being used by other nodes while midway through removal.
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/// </summary>
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private bool _deleting;
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public bool Deleting;
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public readonly HashSet<Node> ReachableNodes = new();
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internal int FloodGen;
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internal int UndirectGen;
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internal bool FlaggedForFlood;
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internal int NetId;
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public string Name = default!;
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public virtual void Initialize(IEntity owner)
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{
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@@ -59,20 +58,23 @@ namespace Content.Server.NodeContainer.Nodes
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public virtual void OnContainerStartup()
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{
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TryAssignGroupIfNeeded();
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CombineGroupWithReachable();
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EntitySystem.Get<NodeGroupSystem>().QueueReflood(this);
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}
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public void CreateSingleNetImmediate()
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{
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EntitySystem.Get<NodeGroupSystem>().CreateSingleNetImmediate(this);
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}
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public void AnchorUpdate()
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{
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if (Anchored)
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{
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TryAssignGroupIfNeeded();
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CombineGroupWithReachable();
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EntitySystem.Get<NodeGroupSystem>().QueueReflood(this);
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}
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else
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{
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RemoveSelfFromGroup();
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EntitySystem.Get<NodeGroupSystem>().QueueNodeRemove(this);
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}
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}
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@@ -80,107 +82,21 @@ namespace Content.Server.NodeContainer.Nodes
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{
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}
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public virtual void OnPostRebuild()
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{
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}
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public virtual void OnContainerShutdown()
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{
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_deleting = true;
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NodeGroup.RemoveNode(this);
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}
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public bool TryAssignGroupIfNeeded()
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{
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if (!_needsGroup || !Connectable)
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{
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return false;
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}
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NodeGroup = GetReachableCompatibleGroups().FirstOrDefault() ?? MakeNewGroup();
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return true;
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}
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public void SpreadGroup()
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{
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Debug.Assert(!_needsGroup);
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foreach (var node in GetReachableCompatibleNodes())
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{
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if (node._needsGroup)
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{
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node.NodeGroup = NodeGroup;
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node.SpreadGroup();
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}
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}
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}
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public void ClearNodeGroup()
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{
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_nodeGroup = BaseNodeGroup.NullGroup;
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_needsGroup = true;
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}
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protected void RefreshNodeGroup()
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{
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RemoveSelfFromGroup();
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TryAssignGroupIfNeeded();
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CombineGroupWithReachable();
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Deleting = true;
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EntitySystem.Get<NodeGroupSystem>().QueueNodeRemove(this);
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}
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/// <summary>
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/// How this node will attempt to find other reachable <see cref="Node"/>s to group with.
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/// Returns a set of <see cref="Node"/>s to consider grouping with. Should not return this current <see cref="Node"/>.
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/// </summary>
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protected abstract IEnumerable<Node> GetReachableNodes();
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private IEnumerable<Node> GetReachableCompatibleNodes()
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{
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foreach (var node in GetReachableNodes())
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{
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if (node.NodeGroupID == NodeGroupID && node.Connectable)
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{
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yield return node;
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}
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}
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}
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private IEnumerable<INodeGroup> GetReachableCompatibleGroups()
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{
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foreach (var node in GetReachableCompatibleNodes())
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{
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if (!node._needsGroup)
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{
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var group = node.NodeGroup;
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if (group != NodeGroup)
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{
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yield return group;
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}
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}
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}
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}
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private void CombineGroupWithReachable()
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{
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if (_needsGroup || !Connectable)
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return;
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foreach (var group in GetReachableCompatibleGroups())
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{
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NodeGroup.CombineGroup(group);
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}
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}
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private void SetNodeGroup(INodeGroup newGroup)
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{
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_nodeGroup = newGroup;
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NodeGroup.AddNode(this);
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_needsGroup = false;
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}
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private INodeGroup MakeNewGroup()
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{
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return IoCManager.Resolve<INodeGroupFactory>().MakeNodeGroup(this);
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}
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private void RemoveSelfFromGroup()
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{
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NodeGroup.RemoveNode(this);
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ClearNodeGroup();
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}
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public abstract IEnumerable<Node> GetReachableNodes();
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}
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}
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89
Content.Server/NodeContainer/Nodes/NodeHelpers.cs
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89
Content.Server/NodeContainer/Nodes/NodeHelpers.cs
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@@ -0,0 +1,89 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.NodeContainer.Nodes
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{
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/// <summary>
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/// Helper utilities for implementing <see cref="Node"/>.
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/// </summary>
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public static class NodeHelpers
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{
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public static IEnumerable<Node> GetNodesInTile(IComponentManager compMgr, IMapGrid grid, Vector2i coords)
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{
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foreach (var entityUid in grid.GetAnchoredEntities(coords))
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{
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if (!compMgr.TryGetComponent(entityUid, out NodeContainerComponent? container))
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continue;
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foreach (var node in container.Nodes.Values)
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{
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yield return node;
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}
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}
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}
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public static IEnumerable<(Direction dir, Node node)> GetCardinalNeighborNodes(
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IComponentManager compMgr,
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IMapGrid grid,
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Vector2i coords,
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bool includeSameTile = true)
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{
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foreach (var (dir, entityUid) in GetCardinalNeighborCells(grid, coords, includeSameTile))
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{
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if (!compMgr.TryGetComponent(entityUid, out NodeContainerComponent? container))
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continue;
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foreach (var node in container.Nodes.Values)
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{
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yield return (dir, node);
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}
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}
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}
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[SuppressMessage("ReSharper", "EnforceForeachStatementBraces")]
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public static IEnumerable<(Direction dir, EntityUid entity)> GetCardinalNeighborCells(
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IMapGrid grid,
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Vector2i coords,
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bool includeSameTile = true)
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{
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if (includeSameTile)
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{
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foreach (var uid in grid.GetAnchoredEntities(coords))
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yield return (Direction.Invalid, uid);
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}
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foreach (var uid in grid.GetAnchoredEntities(coords + (0, 1)))
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yield return (Direction.North, uid);
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foreach (var uid in grid.GetAnchoredEntities(coords + (0, -1)))
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yield return (Direction.South, uid);
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foreach (var uid in grid.GetAnchoredEntities(coords + (1, 0)))
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yield return (Direction.East, uid);
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foreach (var uid in grid.GetAnchoredEntities(coords + (-1, 0)))
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yield return (Direction.West, uid);
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}
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public static Vector2i TileOffsetForDir(Direction dir)
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{
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return dir switch
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{
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Direction.Invalid => (0, 0),
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Direction.South => (0, -1),
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Direction.SouthEast => (1, -1),
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Direction.East => (1, 0),
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Direction.NorthEast => (1, 1),
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Direction.North => (0, 1),
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Direction.NorthWest => (-1, 1),
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Direction.West => (-1, 0),
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Direction.SouthWest => (-1, -1),
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_ => throw new ArgumentOutOfRangeException(nameof(dir), dir, null)
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};
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}
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}
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}
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@@ -3,9 +3,8 @@ using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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@@ -13,9 +12,10 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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namespace Content.Server.NodeContainer.Nodes
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{
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/// <summary>
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/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeDirection"/>
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@@ -63,21 +63,23 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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set
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{
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_connectionsEnabled = value;
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RefreshNodeGroup();
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if (NodeGroup != null)
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EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
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}
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}
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[DataField("connectionsEnabled")]
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private bool _connectionsEnabled = true;
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[DataField("rotationsEnabled")]
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public bool RotationsEnabled { get; set; } = true;
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/// <summary>
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/// The <see cref="IPipeNet"/> this pipe is a part of. Set to <see cref="PipeNet.NullNet"/> when not in an <see cref="IPipeNet"/>.
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/// The <see cref="IPipeNet"/> this pipe is a part of.
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/// </summary>
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[ViewVariables]
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private IPipeNet _pipeNet = PipeNet.NullNet;
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[DataField("connectionsEnabled")]
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private bool _connectionsEnabled = true;
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private IPipeNet? PipeNet => (IPipeNet?) NodeGroup;
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/// <summary>
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/// Whether to ignore the pipenet and return the environment's air.
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@@ -92,8 +94,12 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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[ViewVariables]
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public GasMixture Air
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{
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get => !EnvironmentalAir ? _pipeNet.Air : Owner.Transform.Coordinates.GetTileAir() ?? GasMixture.SpaceGas;
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set => _pipeNet.Air = value;
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get => (!EnvironmentalAir ? PipeNet?.Air : Owner.Transform.Coordinates.GetTileAir()) ?? GasMixture.SpaceGas;
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set
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{
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DebugTools.Assert(PipeNet != null);
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PipeNet!.Air = value;
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}
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}
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public void AssumeAir(GasMixture giver)
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@@ -105,7 +111,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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return;
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}
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EntitySystem.Get<AtmosphereSystem>().Merge(_pipeNet.Air, giver);
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EntitySystem.Get<AtmosphereSystem>().Merge(PipeNet!.Air, giver);
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}
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[ViewVariables]
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@@ -128,13 +134,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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public void JoinPipeNet(IPipeNet pipeNet)
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{
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_pipeNet = pipeNet;
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OnConnectedDirectionsNeedsUpdating();
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}
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public void ClearPipeNet()
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{
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_pipeNet = PipeNet.NullNet;
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OnConnectedDirectionsNeedsUpdating();
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}
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@@ -146,12 +145,11 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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if (!RotationsEnabled) return;
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var diff = ev.NewRotation - ev.OldRotation;
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PipeDirection = PipeDirection.RotatePipeDirection(diff);
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RefreshNodeGroup();
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OnConnectedDirectionsNeedsUpdating();
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UpdateAppearance();
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}
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protected override IEnumerable<Node> GetReachableNodes()
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public override IEnumerable<Node> GetReachableNodes()
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{
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for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
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{
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Reference in New Issue
Block a user