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ea60a81fdf
commit
103bc19508
42
Content.Server/Power/EntitySystems/BatterySystem.cs
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42
Content.Server/Power/EntitySystems/BatterySystem.cs
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@@ -0,0 +1,42 @@
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#nullable enable
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using Content.Server.Power.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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public class BatterySystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BatteryComponent, NetworkBatteryPreSync>(PreSync);
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SubscribeLocalEvent<BatteryComponent, NetworkBatteryPostSync>(PostSync);
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}
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private void PreSync(EntityUid uid, BatteryComponent component, NetworkBatteryPreSync args)
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{
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var networkBattery = ComponentManager.GetComponent<PowerNetworkBatteryComponent>(uid);
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networkBattery.NetworkBattery.Capacity = component.MaxCharge;
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networkBattery.NetworkBattery.CurrentStorage = component.CurrentCharge;
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}
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private void PostSync(EntityUid uid, BatteryComponent component, NetworkBatteryPostSync args)
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{
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var networkBattery = ComponentManager.GetComponent<PowerNetworkBatteryComponent>(uid);
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component.CurrentCharge = networkBattery.NetworkBattery.CurrentStorage;
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}
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>())
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{
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comp.OnUpdate(frameTime);
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}
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}
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}
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}
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85
Content.Server/Power/EntitySystems/CableVisSystem.cs
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85
Content.Server/Power/EntitySystems/CableVisSystem.cs
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@@ -0,0 +1,85 @@
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.Nodes;
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using Content.Shared.Wires;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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public sealed class CableVisSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly HashSet<EntityUid> _toUpdate = new();
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public void QueueUpdate(EntityUid uid)
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{
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_toUpdate.Add(uid);
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}
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(NodeGroupSystem));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var uid in _toUpdate)
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{
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !ComponentManager.TryGetComponent(uid, out CableVisComponent? cableVis)
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|| !ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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continue;
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}
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if (cableVis.Node == null)
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continue;
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var mask = WireVisDirFlags.None;
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var transform = ComponentManager.GetComponent<ITransformComponent>(uid);
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var grid = _mapManager.GetGrid(transform.GridID);
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var tile = grid.TileIndicesFor(transform.Coordinates);
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var node = nodeContainer.GetNode<CableNode>(cableVis.Node);
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foreach (var reachable in node.ReachableNodes)
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{
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if (reachable is not CableNode)
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continue;
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var otherTransform = reachable.Owner.Transform;
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if (otherTransform.GridID != grid.Index)
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continue;
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var otherTile = grid.TileIndicesFor(otherTransform.Coordinates);
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var diff = otherTile - tile;
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mask |= diff switch
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{
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(0, 1) => WireVisDirFlags.North,
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(0, -1) => WireVisDirFlags.South,
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(1, 0) => WireVisDirFlags.East,
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(-1, 0) => WireVisDirFlags.West,
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_ => WireVisDirFlags.None
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};
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}
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appearance.SetData(WireVisVisuals.ConnectedMask, mask);
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}
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_toUpdate.Clear();
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}
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}
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}
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26
Content.Server/Power/EntitySystems/PowerApcSystem.cs
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26
Content.Server/Power/EntitySystems/PowerApcSystem.cs
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@@ -0,0 +1,26 @@
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#nullable enable
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using Content.Server.Power.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class PowerApcSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(PowerNetSystem));
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}
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public override void Update(float frameTime)
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{
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foreach (var apc in ComponentManager.EntityQuery<ApcComponent>())
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{
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apc.Update();
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}
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}
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}
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}
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@@ -1,20 +1,351 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.Pow3r;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Power.EntitySystems
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{
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/// <summary>
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/// Manages power networks, power state, and all power components.
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/// </summary>
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[UsedImplicitly]
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public class PowerNetSystem : EntitySystem
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{
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[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
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private readonly PowerState _powerState = new();
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private readonly HashSet<PowerNet> _powerNetReconnectQueue = new();
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private readonly HashSet<ApcNet> _apcNetReconnectQueue = new();
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private int _nextId = 1;
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private readonly BatteryRampPegSolver _solver = new();
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(NodeGroupSystem));
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SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentInit>(ApcPowerReceiverInit);
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SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentShutdown>(ApcPowerReceiverShutdown);
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SubscribeLocalEvent<ApcPowerReceiverComponent, EntityPausedEvent>(ApcPowerReceiverPaused);
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SubscribeLocalEvent<PowerNetworkBatteryComponent, ComponentInit>(BatteryInit);
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SubscribeLocalEvent<PowerNetworkBatteryComponent, ComponentShutdown>(BatteryShutdown);
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SubscribeLocalEvent<PowerNetworkBatteryComponent, EntityPausedEvent>(BatteryPaused);
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SubscribeLocalEvent<PowerConsumerComponent, ComponentInit>(PowerConsumerInit);
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SubscribeLocalEvent<PowerConsumerComponent, ComponentShutdown>(PowerConsumerShutdown);
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SubscribeLocalEvent<PowerConsumerComponent, EntityPausedEvent>(PowerConsumerPaused);
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SubscribeLocalEvent<PowerSupplierComponent, ComponentInit>(PowerSupplierInit);
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SubscribeLocalEvent<PowerSupplierComponent, ComponentShutdown>(PowerSupplierShutdown);
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SubscribeLocalEvent<PowerSupplierComponent, EntityPausedEvent>(PowerSupplierPaused);
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}
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private void ApcPowerReceiverInit(EntityUid uid, ApcPowerReceiverComponent component, ComponentInit args)
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{
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AllocLoad(component.NetworkLoad);
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}
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private void ApcPowerReceiverShutdown(EntityUid uid, ApcPowerReceiverComponent component,
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ComponentShutdown args)
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{
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_powerState.Loads.Remove(component.NetworkLoad.Id);
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}
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private static void ApcPowerReceiverPaused(
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EntityUid uid,
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ApcPowerReceiverComponent component,
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EntityPausedEvent args)
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{
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component.NetworkLoad.Paused = args.Paused;
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}
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private void BatteryInit(EntityUid uid, PowerNetworkBatteryComponent component, ComponentInit args)
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{
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AllocBattery(component.NetworkBattery);
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}
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private void BatteryShutdown(EntityUid uid, PowerNetworkBatteryComponent component, ComponentShutdown args)
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{
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_powerState.Batteries.Remove(component.NetworkBattery.Id);
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}
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private static void BatteryPaused(EntityUid uid, PowerNetworkBatteryComponent component, EntityPausedEvent args)
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{
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component.NetworkBattery.Paused = args.Paused;
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}
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private void PowerConsumerInit(EntityUid uid, PowerConsumerComponent component, ComponentInit args)
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{
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AllocLoad(component.NetworkLoad);
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}
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private void PowerConsumerShutdown(EntityUid uid, PowerConsumerComponent component, ComponentShutdown args)
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{
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_powerState.Loads.Remove(component.NetworkLoad.Id);
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}
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private static void PowerConsumerPaused(EntityUid uid, PowerConsumerComponent component, EntityPausedEvent args)
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{
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component.NetworkLoad.Paused = args.Paused;
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}
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private void PowerSupplierInit(EntityUid uid, PowerSupplierComponent component, ComponentInit args)
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{
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AllocSupply(component.NetworkSupply);
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}
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private void PowerSupplierShutdown(EntityUid uid, PowerSupplierComponent component, ComponentShutdown args)
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{
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_powerState.Supplies.Remove(component.NetworkSupply.Id);
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}
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private static void PowerSupplierPaused(EntityUid uid, PowerSupplierComponent component, EntityPausedEvent args)
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{
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component.NetworkSupply.Paused = args.Paused;
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}
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public void InitPowerNet(PowerNet powerNet)
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{
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AllocNetwork(powerNet.NetworkNode);
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}
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public void DestroyPowerNet(PowerNet powerNet)
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{
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_powerState.Networks.Remove(powerNet.NetworkNode.Id);
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}
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public void QueueReconnectPowerNet(PowerNet powerNet)
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{
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_powerNetReconnectQueue.Add(powerNet);
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}
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public void InitApcNet(ApcNet apcNet)
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{
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AllocNetwork(apcNet.NetworkNode);
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}
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public void DestroyApcNet(ApcNet apcNet)
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{
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_powerState.Networks.Remove(apcNet.NetworkNode.Id);
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}
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public void QueueReconnectApcNet(ApcNet apcNet)
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{
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_apcNetReconnectQueue.Add(apcNet);
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}
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public PowerStatistics GetStatistics()
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{
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return new()
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{
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CountBatteries = _powerState.Batteries.Count,
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CountLoads = _powerState.Loads.Count,
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CountNetworks = _powerState.Networks.Count,
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CountSupplies = _powerState.Supplies.Count
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};
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_powerNetManager.Update(frameTime);
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// Reconnect networks.
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{
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foreach (var apcNet in _apcNetReconnectQueue)
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{
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if (apcNet.Removed)
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continue;
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DoReconnectApcNet(apcNet);
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}
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_apcNetReconnectQueue.Clear();
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foreach (var powerNet in _powerNetReconnectQueue)
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{
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if (powerNet.Removed)
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continue;
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DoReconnectPowerNet(powerNet);
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}
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_powerNetReconnectQueue.Clear();
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}
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// Synchronize batteries
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foreach (var battery in ComponentManager.EntityQuery<PowerNetworkBatteryComponent>())
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{
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RaiseLocalEvent(battery.Owner.Uid, new NetworkBatteryPreSync());
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}
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// Run power solver.
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_solver.Tick(frameTime, _powerState);
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// Synchronize batteries, the other way around.
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foreach (var battery in ComponentManager.EntityQuery<PowerNetworkBatteryComponent>())
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{
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RaiseLocalEvent(battery.Owner.Uid, new NetworkBatteryPostSync());
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}
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// Send events where necessary.
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{
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foreach (var apcReceiver in ComponentManager.EntityQuery<ApcPowerReceiverComponent>())
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{
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var recv = apcReceiver.NetworkLoad.ReceivingPower;
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ref var last = ref apcReceiver.LastPowerReceived;
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if (!MathHelper.CloseTo(recv, last))
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{
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last = recv;
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apcReceiver.ApcPowerChanged();
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}
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}
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foreach (var consumer in ComponentManager.EntityQuery<PowerConsumerComponent>())
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{
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var newRecv = consumer.NetworkLoad.ReceivingPower;
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ref var lastRecv = ref consumer.LastReceived;
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if (!MathHelper.CloseTo(lastRecv, newRecv))
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{
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lastRecv = newRecv;
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var msg = new PowerConsumerReceivedChanged(newRecv, consumer.DrawRate);
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RaiseLocalEvent(consumer.Owner.Uid, msg);
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}
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}
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}
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}
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private void AllocLoad(PowerState.Load load)
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{
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load.Id = AllocId();
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_powerState.Loads.Add(load.Id, load);
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}
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private void AllocSupply(PowerState.Supply supply)
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{
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supply.Id = AllocId();
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_powerState.Supplies.Add(supply.Id, supply);
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}
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private void AllocBattery(PowerState.Battery battery)
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{
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battery.Id = AllocId();
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_powerState.Batteries.Add(battery.Id, battery);
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}
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private void AllocNetwork(PowerState.Network network)
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{
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network.Id = AllocId();
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_powerState.Networks.Add(network.Id, network);
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}
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private static void DoReconnectApcNet(ApcNet net)
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{
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var netNode = net.NetworkNode;
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netNode.Loads.Clear();
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netNode.BatteriesDischarging.Clear();
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netNode.BatteriesCharging.Clear();
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netNode.Supplies.Clear();
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foreach (var provider in net.Providers)
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{
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foreach (var receiver in provider.LinkedReceivers)
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{
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netNode.Loads.Add(receiver.NetworkLoad.Id);
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receiver.NetworkLoad.LinkedNetwork = netNode.Id;
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}
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}
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foreach (var apc in net.Apcs)
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{
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var netBattery = apc.Owner.GetComponent<PowerNetworkBatteryComponent>();
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netNode.BatteriesDischarging.Add(netBattery.NetworkBattery.Id);
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netBattery.NetworkBattery.LinkedNetworkDischarging = netNode.Id;
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}
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}
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private static void DoReconnectPowerNet(PowerNet net)
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{
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var netNode = net.NetworkNode;
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netNode.Loads.Clear();
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netNode.Supplies.Clear();
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netNode.BatteriesCharging.Clear();
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netNode.BatteriesDischarging.Clear();
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foreach (var consumer in net.Consumers)
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{
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netNode.Loads.Add(consumer.NetworkLoad.Id);
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consumer.NetworkLoad.LinkedNetwork = netNode.Id;
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}
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foreach (var supplier in net.Suppliers)
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{
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netNode.Supplies.Add(supplier.NetworkSupply.Id);
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supplier.NetworkSupply.LinkedNetwork = netNode.Id;
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}
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foreach (var charger in net.Chargers)
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{
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var battery = charger.Owner.GetComponent<PowerNetworkBatteryComponent>();
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netNode.BatteriesCharging.Add(battery.NetworkBattery.Id);
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battery.NetworkBattery.LinkedNetworkCharging = netNode.Id;
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}
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foreach (var discharger in net.Dischargers)
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{
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var battery = discharger.Owner.GetComponent<PowerNetworkBatteryComponent>();
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netNode.BatteriesDischarging.Add(battery.NetworkBattery.Id);
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battery.NetworkBattery.LinkedNetworkDischarging = netNode.Id;
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}
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}
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private PowerState.NodeId AllocId()
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{
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return new(_nextId++);
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}
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}
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/// <summary>
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/// Raised before power network simulation happens, to synchronize battery state from
|
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/// components like <see cref="BatteryComponent"/> into <see cref="PowerNetworkBatteryComponent"/>.
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/// </summary>
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public sealed class NetworkBatteryPreSync : EntityEventArgs
|
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{
|
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}
|
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|
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/// <summary>
|
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/// Raised after power network simulation happens, to synchronize battery charge changes from
|
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/// <see cref="PowerNetworkBatteryComponent"/> to components like <see cref="BatteryComponent"/>.
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/// </summary>
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public sealed class NetworkBatteryPostSync : EntityEventArgs
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{
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}
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/// <summary>
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/// Raised when the amount of receiving power on a <see cref="PowerConsumerComponent"/> changes.
|
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/// </summary>
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public sealed class PowerConsumerReceivedChanged : EntityEventArgs
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{
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public float ReceivedPower { get; }
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public float DrawRate { get; }
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||||
|
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public PowerConsumerReceivedChanged(float receivedPower, float drawRate)
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{
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ReceivedPower = receivedPower;
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DrawRate = drawRate;
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||||
}
|
||||
}
|
||||
|
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public struct PowerStatistics
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{
|
||||
public int CountNetworks;
|
||||
public int CountLoads;
|
||||
public int CountSupplies;
|
||||
public int CountBatteries;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,12 +9,12 @@ namespace Content.Server.Power.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PowerReceiverComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
|
||||
SubscribeLocalEvent<ApcPowerReceiverComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
|
||||
}
|
||||
|
||||
private static void BodyTypeChanged(
|
||||
EntityUid uid,
|
||||
PowerReceiverComponent component,
|
||||
ApcPowerReceiverComponent component,
|
||||
PhysicsBodyTypeChangedEvent args)
|
||||
{
|
||||
component.AnchorUpdate();
|
||||
|
||||
Reference in New Issue
Block a user