committed by
GitHub
parent
ea60a81fdf
commit
103bc19508
61
Content.Server/WireHacking/WireHackingSystem.cs
Normal file
61
Content.Server/WireHacking/WireHackingSystem.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
|
||||
namespace Content.Server.WireHacking
|
||||
{
|
||||
public class WireHackingSystem : EntitySystem
|
||||
{
|
||||
[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts =
|
||||
new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
}
|
||||
|
||||
public bool TryGetLayout(string id, [NotNullWhen(true)] out WireLayout? layout)
|
||||
{
|
||||
return _layouts.TryGetValue(id, out layout);
|
||||
}
|
||||
|
||||
public void AddLayout(string id, WireLayout layout)
|
||||
{
|
||||
_layouts.Add(id, layout);
|
||||
}
|
||||
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_layouts.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WireLayout
|
||||
{
|
||||
[ViewVariables] public IReadOnlyDictionary<object, WireData> Specifications { get; }
|
||||
|
||||
public WireLayout(IReadOnlyDictionary<object, WireData> specifications)
|
||||
{
|
||||
Specifications = specifications;
|
||||
}
|
||||
|
||||
public sealed class WireData
|
||||
{
|
||||
public WireLetter Letter { get; }
|
||||
public WireColor Color { get; }
|
||||
public int Position { get; }
|
||||
|
||||
public WireData(WireLetter letter, WireColor color, int position)
|
||||
{
|
||||
Letter = letter;
|
||||
Color = color;
|
||||
Position = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
543
Content.Server/WireHacking/WiresComponent.cs
Normal file
543
Content.Server/WireHacking/WiresComponent.cs
Normal file
@@ -0,0 +1,543 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.VendingMachines;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Wires;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.WireHacking
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine, IMapInit
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private AudioSystem _audioSystem = default!;
|
||||
|
||||
private bool _isPanelOpen;
|
||||
|
||||
/// <summary>
|
||||
/// Opening the maintenance panel (typically with a screwdriver) changes this.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsPanelOpen
|
||||
{
|
||||
get => _isPanelOpen;
|
||||
private set
|
||||
{
|
||||
if (_isPanelOpen == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isPanelOpen = value;
|
||||
|
||||
if (!_isPanelOpen)
|
||||
UserInterface?.CloseAll();
|
||||
UpdateAppearance();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isPanelVisible = true;
|
||||
|
||||
/// <summary>
|
||||
/// Components can set this to prevent the maintenance panel overlay from showing even if it's open
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsPanelVisible
|
||||
{
|
||||
get => _isPanelVisible;
|
||||
set
|
||||
{
|
||||
if (_isPanelVisible == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isPanelVisible = value;
|
||||
UpdateAppearance();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string BoardName
|
||||
{
|
||||
get => _boardName;
|
||||
set
|
||||
{
|
||||
_boardName = value;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? SerialNumber
|
||||
{
|
||||
get => _serialNumber;
|
||||
set
|
||||
{
|
||||
_serialNumber = value;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen && IsPanelVisible);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains all registered wires.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public readonly List<Wire> WiresList = new();
|
||||
|
||||
/// <summary>
|
||||
/// Status messages are displayed at the bottom of the UI.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<object, object> _statuses = new();
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="AssignAppearance"/> and <see cref="WiresBuilder.CreateWire"/>.
|
||||
/// </summary>
|
||||
private readonly List<WireColor> _availableColors =
|
||||
new((WireColor[]) Enum.GetValues(typeof(WireColor)));
|
||||
|
||||
private readonly List<WireLetter> _availableLetters =
|
||||
new((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
|
||||
|
||||
[DataField("BoardName")]
|
||||
private string _boardName = "Wires";
|
||||
|
||||
[DataField("SerialNumber")]
|
||||
private string? _serialNumber;
|
||||
|
||||
// Used to generate wire appearance randomization client side.
|
||||
// We honestly don't care what it is or such but do care that it doesn't change between UI re-opens.
|
||||
[ViewVariables]
|
||||
[DataField("WireSeed")]
|
||||
private int _wireSeed;
|
||||
[ViewVariables]
|
||||
[DataField("LayoutId")]
|
||||
private string? _layoutId = default;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(WiresUiKey.Key);
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen);
|
||||
}
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateSerialNumber()
|
||||
{
|
||||
var random = IoCManager.Resolve<IRobustRandom>();
|
||||
Span<char> data = stackalloc char[9];
|
||||
data[4] = '-';
|
||||
|
||||
if (random.Prob(0.01f))
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
// Cyrillic Letters
|
||||
data[i] = (char) random.Next(0x0410, 0x0430);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
// Letters
|
||||
data[i] = (char) random.Next(0x41, 0x5B);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 5; i < 9; i++)
|
||||
{
|
||||
// Digits
|
||||
data[i] = (char) random.Next(0x30, 0x3A);
|
||||
}
|
||||
|
||||
SerialNumber = new string(data);
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
|
||||
WireLayout? layout = null;
|
||||
var hackingSystem = EntitySystem.Get<WireHackingSystem>();
|
||||
if (_layoutId != null)
|
||||
{
|
||||
hackingSystem.TryGetLayout(_layoutId, out layout);
|
||||
}
|
||||
|
||||
foreach (var wiresProvider in Owner.GetAllComponents<IWires>())
|
||||
{
|
||||
var builder = new WiresBuilder(this, wiresProvider, layout);
|
||||
wiresProvider.RegisterWires(builder);
|
||||
}
|
||||
|
||||
if (layout != null)
|
||||
{
|
||||
WiresList.Sort((a, b) =>
|
||||
{
|
||||
var pA = layout.Specifications[a.Identifier].Position;
|
||||
var pB = layout.Specifications[b.Identifier].Position;
|
||||
|
||||
return pA.CompareTo(pB);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
IoCManager.Resolve<IRobustRandom>().Shuffle(WiresList);
|
||||
|
||||
if (_layoutId != null)
|
||||
{
|
||||
var dict = new Dictionary<object, WireLayout.WireData>();
|
||||
for (var i = 0; i < WiresList.Count; i++)
|
||||
{
|
||||
var d = WiresList[i];
|
||||
dict.Add(d.Identifier, new WireLayout.WireData(d.Letter, d.Color, i));
|
||||
}
|
||||
|
||||
hackingSystem.AddLayout(_layoutId, new WireLayout(dict));
|
||||
}
|
||||
}
|
||||
|
||||
var id = 0;
|
||||
foreach (var wire in WiresList)
|
||||
{
|
||||
wire.Id = ++id;
|
||||
}
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the wire associated with <see cref="identifier"/> is cut.
|
||||
/// </summary>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public bool IsWireCut(object identifier)
|
||||
{
|
||||
var wire = WiresList.Find(x => x.Identifier.Equals(identifier));
|
||||
if (wire == null) throw new ArgumentException();
|
||||
return wire.IsCut;
|
||||
}
|
||||
|
||||
public class Wire
|
||||
{
|
||||
/// <summary>
|
||||
/// The component that registered the wire.
|
||||
/// </summary>
|
||||
public IWires Owner { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the wire is cut.
|
||||
/// </summary>
|
||||
public bool IsCut { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used in client-server communication to identify a wire without telling the client what the wire does.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The color of the wire.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public WireColor Color { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The greek letter shown below the wire.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public WireLetter Letter { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Registered by components implementing IWires, used to identify which wire the client interacted with.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public object Identifier { get; }
|
||||
|
||||
public Wire(IWires owner, bool isCut, WireColor color, WireLetter letter, object identifier)
|
||||
{
|
||||
Owner = owner;
|
||||
IsCut = isCut;
|
||||
Color = color;
|
||||
Letter = letter;
|
||||
Identifier = identifier;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by <see cref="IWires.RegisterWires"/>.
|
||||
/// </summary>
|
||||
public class WiresBuilder
|
||||
{
|
||||
[NotNull] private readonly WiresComponent _wires;
|
||||
[NotNull] private readonly IWires _owner;
|
||||
private readonly WireLayout? _layout;
|
||||
|
||||
public WiresBuilder(WiresComponent wires, IWires owner, WireLayout? layout)
|
||||
{
|
||||
_wires = wires;
|
||||
_owner = owner;
|
||||
_layout = layout;
|
||||
}
|
||||
|
||||
public void CreateWire(object identifier, (WireColor, WireLetter)? appearance = null, bool isCut = false)
|
||||
{
|
||||
WireLetter letter;
|
||||
WireColor color;
|
||||
if (!appearance.HasValue)
|
||||
{
|
||||
if (_layout != null && _layout.Specifications.TryGetValue(identifier, out var specification))
|
||||
{
|
||||
color = specification.Color;
|
||||
letter = specification.Letter;
|
||||
_wires._availableColors.Remove(color);
|
||||
_wires._availableLetters.Remove(letter);
|
||||
}
|
||||
else
|
||||
{
|
||||
(color, letter) = _wires.AssignAppearance();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(color, letter) = appearance.Value;
|
||||
_wires._availableColors.Remove(color);
|
||||
_wires._availableLetters.Remove(letter);
|
||||
}
|
||||
|
||||
// TODO: ENSURE NO RANDOM OVERLAP.
|
||||
_wires.WiresList.Add(new Wire(_owner, isCut, color, letter, identifier));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Picks a color from <see cref="_availableColors"/> and removes it from the list.
|
||||
/// </summary>
|
||||
/// <returns>The picked color.</returns>
|
||||
private (WireColor, WireLetter) AssignAppearance()
|
||||
{
|
||||
var color = _availableColors.Count == 0 ? WireColor.Red : _random.PickAndTake(_availableColors);
|
||||
var letter = _availableLetters.Count == 0 ? WireLetter.α : _random.PickAndTake(_availableLetters);
|
||||
|
||||
return (color, letter);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this from other components to open the wires UI.
|
||||
/// </summary>
|
||||
public void OpenInterface(IPlayerSession session)
|
||||
{
|
||||
UserInterface?.Open(session);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes all wire UIs.
|
||||
/// </summary>
|
||||
public void CloseAll()
|
||||
{
|
||||
UserInterface?.CloseAll();
|
||||
}
|
||||
|
||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
||||
{
|
||||
var message = serverMsg.Message;
|
||||
switch (message)
|
||||
{
|
||||
case WiresActionMessage msg:
|
||||
var wire = WiresList.Find(x => x.Id == msg.Id);
|
||||
var player = serverMsg.Session.AttachedEntity;
|
||||
if (wire == null || player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.TryGetComponent(out IHandsComponent? handsComponent))
|
||||
{
|
||||
Owner.PopupMessage(player, Loc.GetString("wires-component-ui-on-receive-message-no-hands"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.InRangeUnobstructed(Owner))
|
||||
{
|
||||
Owner.PopupMessage(player, Loc.GetString("wires-component-ui-on-receive-message-cannot-reach"));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
||||
ToolComponent? tool = null;
|
||||
activeHandEntity?.TryGetComponent(out tool);
|
||||
|
||||
switch (msg.Action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
tool.PlayUseSound();
|
||||
wire.IsCut = true;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
tool.PlayUseSound();
|
||||
wire.IsCut = false;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (wire.IsCut)
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-pulse-cut-wire"));
|
||||
return;
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/multitool_pulse.ogg", Owner);
|
||||
break;
|
||||
}
|
||||
|
||||
wire.Owner.WiresUpdate(new WiresUpdateEventArgs(wire.Identifier, msg.Action));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var clientList = new List<ClientWire>();
|
||||
foreach (var entry in WiresList)
|
||||
{
|
||||
clientList.Add(new ClientWire(entry.Id, entry.IsCut, entry.Color,
|
||||
entry.Letter));
|
||||
}
|
||||
|
||||
UserInterface?.SetState(
|
||||
new WiresBoundUserInterfaceState(
|
||||
clientList.ToArray(),
|
||||
_statuses.Select(p => new StatusEntry(p.Key, p.Value)).ToArray(),
|
||||
BoardName,
|
||||
SerialNumber,
|
||||
_wireSeed));
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// opens the wires ui if using a tool with cutting or multitool quality on it
|
||||
if (IsPanelOpen &&
|
||||
(tool.HasQuality(ToolQuality.Cutting) ||
|
||||
tool.HasQuality(ToolQuality.Multitool)))
|
||||
{
|
||||
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
OpenInterface(actor.PlayerSession);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// screws the panel open if the tool can do so
|
||||
else if (await tool.UseTool(eventArgs.User, Owner, 0.5f, ToolQuality.Screwing))
|
||||
{
|
||||
IsPanelOpen = !IsPanelOpen;
|
||||
SoundSystem.Play(Filter.Pvs(Owner), IsPanelOpen ? "/Audio/Machines/screwdriveropen.ogg" : "/Audio/Machines/screwdriverclose.ogg",
|
||||
Owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString(IsPanelOpen
|
||||
? "wires-component-on-examine-panel-open"
|
||||
: "wires-component-on-examine-panel-closed"));
|
||||
}
|
||||
|
||||
public void SetStatus(object statusIdentifier, object status)
|
||||
{
|
||||
if (_statuses.TryGetValue(statusIdentifier, out var storedMessage))
|
||||
{
|
||||
if (storedMessage == status)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_statuses[statusIdentifier] = status;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
void IMapInit.MapInit()
|
||||
{
|
||||
if (SerialNumber == null)
|
||||
{
|
||||
GenerateSerialNumber();
|
||||
}
|
||||
|
||||
if (_wireSeed == 0)
|
||||
{
|
||||
_wireSeed = IoCManager.Resolve<IRobustRandom>().Next(1, int.MaxValue);
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user