Fix emote animations
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.Animations;
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using Robust.Client.Animations;
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using Robust.Shared.Animations;
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@@ -16,7 +17,7 @@ public class EmoteAnimationSystem : EntitySystem
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SubscribeLocalEvent<EmoteAnimationComponent, ComponentHandleState>(OnHandleState);
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// EmoteFlip animation
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_emoteList.Add("EmoteFlip", (EntityUid uid) =>
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_emoteList.Add("EmoteFlip", uid =>
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{
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var animationKey = "emoteAnimationKeyId";
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