Apply smiley filter on me-command (#6153)
This commit is contained in:
@@ -18,39 +18,29 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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var player = shell.Player as IPlayerSession;
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if (shell.Player is not IPlayerSession player)
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if (player == null)
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{
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{
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shell.WriteLine("This command cannot be run from the server.");
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shell.WriteError("This command cannot be run from the server.");
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return;
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return;
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}
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}
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if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
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if (player.Status != SessionStatus.InGame)
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return;
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return;
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if (args.Length < 1)
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if (player.AttachedEntity is not {} playerEntity)
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return;
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var action = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(action))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity == null)
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{
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{
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shell.WriteError("You don't have an entity!");
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shell.WriteError("You don't have an entity!");
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return;
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return;
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}
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}
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chat.EntityMe(mindComponent.OwnedEntity.Value, action);
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if (args.Length < 1)
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return;
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var message = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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IoCManager.Resolve<IChatManager>().TryEmote(playerEntity, message, shell, player);
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}
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}
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}
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}
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}
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}
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@@ -169,15 +169,38 @@ namespace Content.Server.Chat.Managers
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var isEmote = _sanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
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var isEmote = _sanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
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if (sanitized.Length != 0)
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if (sanitized.Length != 0)
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{
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SendEntityChatType(owned, sanitized, isWhisper);
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SendEntityChatType(owned, sanitized, isWhisper);
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}
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if (isEmote)
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if (isEmote)
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EntityMe(owned, emoteStr!);
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EntityMe(owned, emoteStr!);
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}
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}
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}
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}
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public void TryEmote(EntityUid source, string message, IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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var mindComponent = player?.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell?.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity is not {Valid: true} owned)
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{
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shell?.WriteError("You don't have an entity!");
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return;
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}
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var isEmote = _sanitizer.TrySanitizeOutSmilies(message, mindComponent.OwnedEntity.Value, out var sanitized, out var emoteStr);
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if (sanitized.Length != 0)
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EntityMe(mindComponent.OwnedEntity.Value, sanitized);
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if (isEmote)
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EntityMe(mindComponent.OwnedEntity.Value, emoteStr!);
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}
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public void EntitySay(EntityUid source, string message, bool hideChat=false)
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public void EntitySay(EntityUid source, string message, bool hideChat=false)
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{
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
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@@ -29,6 +29,8 @@ namespace Content.Server.Chat.Managers
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/// </summary>
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/// </summary>
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void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null);
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void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null);
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void TryEmote(EntityUid source, string message, IConsoleShell? shell = null, IPlayerSession? player = null);
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/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
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/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
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void EntitySay(EntityUid source, string message, bool hideChat=false);
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void EntitySay(EntityUid source, string message, bool hideChat=false);
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void EntityWhisper(EntityUid source, string message, bool hideChat = false);
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void EntityWhisper(EntityUid source, string message, bool hideChat = false);
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