Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
This commit is contained in:
committed by
Pieter-Jan Briers
parent
f1aeaaa640
commit
10801af2f7
@@ -50,11 +50,13 @@ namespace Content.Server.GameObjects
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{
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public DamageThreshold DamageThreshold { get; }
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public bool Passed { get; }
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public int ExcessDamage { get; }
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public DamageThresholdPassedEventArgs(DamageThreshold threshold, bool passed)
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public DamageThresholdPassedEventArgs(DamageThreshold threshold, bool passed, int excess)
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{
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DamageThreshold = threshold;
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Passed = passed;
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ExcessDamage = excess;
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}
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}
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}
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@@ -123,7 +123,13 @@ namespace Content.Server.GameObjects
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var value = threshold.Value;
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if (((value * changeSign) > (oldValue * changeSign)) && ((value * changeSign) <= (_currentDamage[damageType] * changeSign)))
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{
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var args = new DamageThresholdPassedEventArgs(threshold, (changeSign > 0));
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var excessDamage = change - value;
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var typeOfDamage = damageType;
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if (change - value < 0)
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{
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excessDamage = 0;
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}
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var args = new DamageThresholdPassedEventArgs(threshold, (changeSign > 0), excessDamage);
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DamageThresholdPassed?.Invoke(this, args);
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}
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}
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@@ -1,21 +1,27 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Content.Server.Interfaces;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Destructible
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{
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/// <summary>
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/// Deletes the entity once a certain damage threshold has been reached.
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/// </summary>
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public class DestructibleComponent : Component, IOnDamageBehavior
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public class DestructibleComponent : Component, IOnDamageBehavior, IDestroyAct, IExAct
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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/// <inheritdoc />
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public override string Name => "Destructible";
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@@ -28,16 +34,24 @@ namespace Content.Server.GameObjects.Components.Destructible
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public DamageType damageType = DamageType.Total;
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public int damageValue = 0;
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public string spawnOnDestroy = "SteelSheet";
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public string spawnOnDestroy = "";
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public bool destroyed = false;
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ActSystem _actSystem;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref damageValue, "thresholdvalue", 100);
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serializer.DataField(ref damageType, "thresholdtype", DamageType.Total);
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serializer.DataField(ref spawnOnDestroy, "spawnondestroy", "SteelSheet");
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serializer.DataField(ref spawnOnDestroy, "spawnondestroy", "");
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}
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public override void Initialize()
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{
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base.Initialize();
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_actSystem = _entitySystemManager.GetEntitySystem<ActSystem>();
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}
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/// <inheritdoc />
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@@ -49,13 +63,40 @@ namespace Content.Server.GameObjects.Components.Destructible
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/// <inheritdoc />
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void IOnDamageBehavior.OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e)
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{
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{
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if (e.Passed && e.DamageThreshold == Threshold && destroyed == false)
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{
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destroyed = true;
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var wreck = Owner.EntityManager.SpawnEntity(spawnOnDestroy);
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wreck.Transform.GridPosition = Owner.Transform.GridPosition;
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Owner.EntityManager.DeleteEntity(Owner);
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_actSystem.HandleDestruction(Owner, true);
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}
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}
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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var prob = new Random();
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switch (eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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_actSystem.HandleDestruction(Owner, false);
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break;
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case ExplosionSeverity.Heavy:
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_actSystem.HandleDestruction(Owner, true);
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break;
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case ExplosionSeverity.Light:
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if (RandomExtensions.Prob(prob, 40))
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_actSystem.HandleDestruction(Owner, true);
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break;
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}
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck)
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{
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Owner.EntityManager.TrySpawnEntityAt(spawnOnDestroy, Owner.Transform.GridPosition, out var wreck);
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}
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}
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}
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@@ -0,0 +1,147 @@
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.Maps;
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namespace Content.Server.GameObjects.Components.Explosive
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{
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public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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#pragma warning disable 649
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override string Name => "Explosive";
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public int DevastationRange = 0;
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public int HeavyImpactRange = 0;
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public int LightImpactRange = 0;
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public int FlashRange = 0;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref DevastationRange, "devastationRange", 0);
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serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
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serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
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serializer.DataField(ref FlashRange, "flashRange", 0);
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}
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private bool Explosion()
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{
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var maxRange = MathHelper.Max(DevastationRange, HeavyImpactRange, LightImpactRange, 0f);
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//Entity damage calculation
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var entitiesAll = _serverEntityManager.GetEntitiesInRange(Owner.Transform.GridPosition, maxRange).ToList();
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foreach (var entity in entitiesAll)
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{
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Owner.Delete();
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if (entity == Owner)
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continue;
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if (!entity.Transform.IsMapTransform)
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continue;
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var distanceFromEntity = (int)entity.Transform.GridPosition.Distance(_mapManager, Owner.Transform.GridPosition);
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var exAct = _entitySystemManager.GetEntitySystem<ActSystem>();
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var severity = ExplosionSeverity.Destruction;
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if (distanceFromEntity < DevastationRange)
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{
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severity = ExplosionSeverity.Destruction;
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}
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else if (distanceFromEntity < HeavyImpactRange)
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{
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severity = ExplosionSeverity.Heavy;
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}
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else if (distanceFromEntity < LightImpactRange)
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{
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severity = ExplosionSeverity.Light;
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}
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else
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{
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continue;
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}
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exAct.HandleExplosion(Owner, entity, severity);
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}
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//Tile damage calculation mockup
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//TODO: make it into some sort of actual damage component or whatever the boys think is appropriate
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridPosition.GridID);
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var circle = new Circle(Owner.Transform.GridPosition.Position, maxRange);
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var tiles = mapGrid.GetTilesIntersecting(circle);
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foreach (var tile in tiles)
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{
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var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices);
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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var distanceFromTile = (int)tileLoc.Distance(_mapManager, Owner.Transform.GridPosition);
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if (!string.IsNullOrWhiteSpace(tileDef.SubFloor)) {
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if (distanceFromTile < DevastationRange)
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
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if (distanceFromTile < HeavyImpactRange)
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{
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if (new Random().Prob(80))
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
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}
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else
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId));
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}
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}
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if (distanceFromTile < LightImpactRange)
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{
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if (new Random().Prob(50))
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{
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mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId));
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}
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}
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}
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}
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//Effects and sounds
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var time = IoCManager.Resolve<IGameTiming>().CurTime;
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var message = new EffectSystemMessage
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{
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EffectSprite = "Effects/explosion.png",
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Born = time,
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DeathTime = time + TimeSpan.FromSeconds(5),
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Size = new Vector2(FlashRange / 2, FlashRange / 2),
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Coordinates = Owner.Transform.GridPosition,
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//Rotated from east facing
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Rotation = 0f,
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ColorDelta = new Vector4(0, 0, 0, -1500f),
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f),
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Shaded = false
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};
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_entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/explosion.ogg", Owner);
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return true;
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}
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bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
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{
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return Explosion();
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Explosion();
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.EntitySystems;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Storage;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -26,7 +27,7 @@ namespace Content.Server.GameObjects
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/// <summary>
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/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
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/// </summary>
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public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent
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public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate, IStorageComponent, IDestroyAct
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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@@ -340,5 +341,14 @@ namespace Content.Server.GameObjects
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_storageInitialCalculated = true;
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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var storedEntities = storage.ContainedEntities.ToList();
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foreach (var entity in storedEntities)
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{
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Remove(entity);
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}
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}
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}
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}
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@@ -12,7 +12,7 @@ using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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{
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public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior
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public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct
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{
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/// <summary>
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/// Damagestates are reached by reaching a certain damage threshold, they will block actions after being reached
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@@ -115,6 +115,28 @@ namespace Content.Server.GameObjects
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Owner.RaiseEvent(new MobDamageStateChangedMessage(this));
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}
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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var burnDamage = 0;
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var bruteDamage = 0;
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switch(eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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bruteDamage += 250;
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burnDamage += 250;
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break;
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case ExplosionSeverity.Heavy:
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bruteDamage += 60;
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burnDamage += 60;
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break;
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case ExplosionSeverity.Light:
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bruteDamage += 30;
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break;
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}
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Owner.GetComponent<DamageableComponent>().TakeDamage(Shared.GameObjects.DamageType.Brute, bruteDamage);
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Owner.GetComponent<DamageableComponent>().TakeDamage(Shared.GameObjects.DamageType.Heat, burnDamage);
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}
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}
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/// <summary>
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@@ -0,0 +1,44 @@
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using System;
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using Robust.Server.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Triggers;
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namespace Content.Server.GameObjects.Components.Triggers
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{
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public class OnUseTimerTriggerComponent : Component, IUse
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override string Name => "OnUseTimerTrigger";
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private float _delay = 0f;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _delay, "delay", 0f);
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}
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public override void Initialize()
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{
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base.Initialize();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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var triggerSystem = _entitySystemManager.GetEntitySystem<TriggerSystem>();
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if (Owner.TryGetComponent<AppearanceComponent>(out var appearance)) {
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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}
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triggerSystem.HandleTimerTrigger(TimeSpan.FromSeconds(_delay), eventArgs.User, Owner);
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return true;
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}
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}
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}
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