Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)

* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
This commit is contained in:
Injazz
2019-06-07 16:15:20 +05:00
committed by Pieter-Jan Briers
parent f1aeaaa640
commit 10801af2f7
42 changed files with 756 additions and 18 deletions

View File

@@ -0,0 +1,28 @@
{
"version": 1,
"size": {
"x": 96,
"y": 96
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/icons/effects/96x96.dmi at commit 96d69b71a3a0549b4b668c0a095306580bd157c0",
"states": [
{
"name": "explosion",
"select": [],
"flags": {},
"directions": 1,
"delays": [
[
0.2,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
}
]
}