Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
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Pieter-Jan Briers
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f1aeaaa640
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10801af2f7
28
Resources/Textures/Effects/explosion.rsi/meta.json
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28
Resources/Textures/Effects/explosion.rsi/meta.json
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{
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"version": 1,
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"size": {
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"x": 96,
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"y": 96
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/icons/effects/96x96.dmi at commit 96d69b71a3a0549b4b668c0a095306580bd157c0",
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"states": [
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{
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"name": "explosion",
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"select": [],
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"flags": {},
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"directions": 1,
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"delays": [
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[
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0.2,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1
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]
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]
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}
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]
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}
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