Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
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Resources/Textures/Objects/grenade.rsi/icon.png
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Resources/Textures/Objects/grenade.rsi/meta.json
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Resources/Textures/Objects/grenade.rsi/primed.png
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Resources/Textures/Objects/rack_parts.rsi/icon.png
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Resources/Textures/Objects/rack_parts.rsi/inhand-left.png
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Resources/Textures/Objects/rack_parts.rsi/inhand-right.png
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Resources/Textures/Objects/rack_parts.rsi/meta.json
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Resources/Textures/Objects/syndgrenade.rsi/icon.png
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Resources/Textures/Objects/syndgrenade.rsi/meta.json
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Resources/Textures/Objects/syndgrenade.rsi/primed.png
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Resources/Textures/Objects/table_parts.rsi/icon.png
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Resources/Textures/Objects/table_parts.rsi/inhand-left.png
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Resources/Textures/Objects/table_parts.rsi/inhand-right.png
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Resources/Textures/Objects/table_parts.rsi/meta.json
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