Virtual items cleanup (#23912)

* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
AJCM-git
2024-01-14 06:18:47 -04:00
committed by GitHub
parent 95ef20223c
commit 108f001731
27 changed files with 310 additions and 195 deletions

View File

@@ -5,6 +5,7 @@ using Content.Client.UserInterface.Systems.Hands.Controls;
using Content.Client.UserInterface.Systems.Hotbar.Widgets;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Timing;
using Robust.Client.Player;
using Robust.Client.UserInterface;
@@ -117,7 +118,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
{
var handButton = AddHand(name, hand.Location);
if (_entities.TryGetComponent(hand.HeldEntity, out HandVirtualItemComponent? virt))
if (_entities.TryGetComponent(hand.HeldEntity, out VirtualItemComponent? virt))
{
handButton.SpriteView.SetEntity(virt.BlockingEntity);
handButton.Blocked = true;
@@ -168,7 +169,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
if (hand == null)
return;
if (_entities.TryGetComponent(entity, out HandVirtualItemComponent? virt))
if (_entities.TryGetComponent(entity, out VirtualItemComponent? virt))
{
hand.SpriteView.SetEntity(virt.BlockingEntity);
hand.Blocked = true;