Virtual items cleanup (#23912)
* Virtual items cleanup * Detail * Review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -5,6 +5,7 @@ using Content.Client.UserInterface.Systems.Hands.Controls;
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using Content.Client.UserInterface.Systems.Hotbar.Widgets;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Timing;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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@@ -117,7 +118,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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{
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var handButton = AddHand(name, hand.Location);
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if (_entities.TryGetComponent(hand.HeldEntity, out HandVirtualItemComponent? virt))
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if (_entities.TryGetComponent(hand.HeldEntity, out VirtualItemComponent? virt))
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{
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handButton.SpriteView.SetEntity(virt.BlockingEntity);
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handButton.Blocked = true;
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@@ -168,7 +169,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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if (hand == null)
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return;
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if (_entities.TryGetComponent(entity, out HandVirtualItemComponent? virt))
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if (_entities.TryGetComponent(entity, out VirtualItemComponent? virt))
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{
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hand.SpriteView.SetEntity(virt.BlockingEntity);
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hand.Blocked = true;
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