Virtual items cleanup (#23912)

* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
AJCM-git
2024-01-14 06:18:47 -04:00
committed by GitHub
parent 95ef20223c
commit 108f001731
27 changed files with 310 additions and 195 deletions

View File

@@ -1,15 +0,0 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Hands.Components;
[RegisterComponent]
[NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class HandVirtualItemComponent : Component
{
/// <summary>
/// The entity blocking this hand.
/// </summary>
[DataField("blockingEntity"), AutoNetworkedField]
public EntityUid BlockingEntity;
}

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@@ -1,6 +1,7 @@
using System.Numerics;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Map;
@@ -28,8 +29,8 @@ public abstract partial class SharedHandsSystem
var didUnequip = new DidUnequipHandEvent(uid, args.Entity, hand);
RaiseLocalEvent(uid, didUnequip);
if (TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
_virtualSystem.Delete((args.Entity, @virtual), uid);
if (TryComp(args.Entity, out VirtualItemComponent? @virtual))
_virtualSystem.DeleteVirtualItem((args.Entity, @virtual), uid);
}
private bool ShouldIgnoreRestrictions(EntityUid user)

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@@ -3,6 +3,7 @@ using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Localizations;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
@@ -183,7 +184,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
private void HandleExamined(EntityUid uid, HandsComponent handsComp, ExaminedEvent args)
{
var held = EnumerateHeld(uid, handsComp)
.Where(x => !HasComp<HandVirtualItemComponent>(x)).ToList();
.Where(x => !HasComp<VirtualItemComponent>(x)).ToList();
using (args.PushGroup(nameof(HandsComponent)))
{

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@@ -1,18 +0,0 @@
using Content.Shared.Hands.Components;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem
{
private void InitializeVirtual()
{
SubscribeLocalEvent<HandVirtualItemComponent, AfterAutoHandleStateEvent>(OnVirtualAfter);
}
private void OnVirtualAfter(EntityUid uid, HandVirtualItemComponent component, ref AfterAutoHandleStateEvent args)
{
// update hands GUI with new entity.
if (ContainerSystem.IsEntityInContainer(uid))
_items.VisualsChanged(uid);
}
}

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@@ -4,6 +4,7 @@ using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Storage.EntitySystems;
using Robust.Shared.Containers;
@@ -20,7 +21,7 @@ public abstract partial class SharedHandsSystem
[Dependency] private readonly SharedItemSystem _items = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtualSystem = default!;
protected event Action<Entity<HandsComponent>?>? OnHandSetActive;
@@ -31,7 +32,6 @@ public abstract partial class SharedHandsSystem
InitializeInteractions();
InitializeDrop();
InitializePickup();
InitializeVirtual();
InitializeRelay();
}

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@@ -1,98 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Robust.Shared.Network;
namespace Content.Shared.Hands;
public abstract class SharedHandVirtualItemSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandVirtualItemComponent, BeingEquippedAttemptEvent>(OnBeingEquippedAttempt);
SubscribeLocalEvent<HandVirtualItemComponent, BeforeRangedInteractEvent>(HandleBeforeInteract);
}
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
{
return TrySpawnVirtualItemInHand(blockingEnt, user, out _);
}
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem)
{
if (_net.IsClient || !_hands.TryGetEmptyHand(user, out var hand))
{
virtualItem = null;
return false;
}
var pos = Transform(user).Coordinates;
virtualItem = Spawn("HandVirtualItem", pos);
var virtualItemComp = EntityManager.GetComponent<HandVirtualItemComponent>(virtualItem.Value);
virtualItemComp.BlockingEntity = blockingEnt;
Dirty(virtualItemComp);
_hands.DoPickup(user, hand, virtualItem.Value);
return true;
}
/// <summary>
/// Deletes all virtual items in a user's hands with
/// the specified blocked entity.
/// </summary>
public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
{
// Client can't currently predict deleting network entities atm and this might happen due to the
// hands leaving PVS for example, in which case we wish to ignore it.
if (_net.IsClient)
return;
foreach (var hand in _hands.EnumerateHands(user))
{
if (TryComp(hand.HeldEntity, out HandVirtualItemComponent? virt) && virt.BlockingEntity == matching)
{
Delete((hand.HeldEntity.Value, virt), user);
}
}
}
private void OnBeingEquippedAttempt(EntityUid uid, HandVirtualItemComponent component, BeingEquippedAttemptEvent args)
{
args.Cancel();
}
private static void HandleBeforeInteract(
EntityUid uid,
HandVirtualItemComponent component,
BeforeRangedInteractEvent args)
{
// No interactions with a virtual item, please.
args.Handled = true;
}
/// <summary>
/// Queues a deletion for a virtual item and notifies the blocking entity and user.
/// </summary>
public void Delete(Entity<HandVirtualItemComponent> item, EntityUid user)
{
var userEv = new VirtualItemDeletedEvent(item.Comp.BlockingEntity, user);
RaiseLocalEvent(user, userEv);
var targEv = new VirtualItemDeletedEvent(item.Comp.BlockingEntity, user);
RaiseLocalEvent(item.Comp.BlockingEntity, targEv);
if (TerminatingOrDeleted(item))
return;
_transform.DetachParentToNull(item, Transform(item));
if (_net.IsServer)
QueueDel(item);
}
}