Virtual items cleanup (#23912)
* Virtual items cleanup * Detail * Review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,15 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Hands.Components;
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[RegisterComponent]
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[NetworkedComponent]
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[AutoGenerateComponentState(true)]
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public sealed partial class HandVirtualItemComponent : Component
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{
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/// <summary>
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/// The entity blocking this hand.
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/// </summary>
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[DataField("blockingEntity"), AutoNetworkedField]
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public EntityUid BlockingEntity;
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}
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