Virtual items cleanup (#23912)
* Virtual items cleanup * Detail * Review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory.VirtualItem;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
@@ -28,8 +29,8 @@ public abstract partial class SharedHandsSystem
|
||||
var didUnequip = new DidUnequipHandEvent(uid, args.Entity, hand);
|
||||
RaiseLocalEvent(uid, didUnequip);
|
||||
|
||||
if (TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
|
||||
_virtualSystem.Delete((args.Entity, @virtual), uid);
|
||||
if (TryComp(args.Entity, out VirtualItemComponent? @virtual))
|
||||
_virtualSystem.DeleteVirtualItem((args.Entity, @virtual), uid);
|
||||
}
|
||||
|
||||
private bool ShouldIgnoreRestrictions(EntityUid user)
|
||||
|
||||
@@ -3,6 +3,7 @@ using Content.Shared.Examine;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Inventory.VirtualItem;
|
||||
using Content.Shared.Localizations;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Map;
|
||||
@@ -183,7 +184,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
|
||||
private void HandleExamined(EntityUid uid, HandsComponent handsComp, ExaminedEvent args)
|
||||
{
|
||||
var held = EnumerateHeld(uid, handsComp)
|
||||
.Where(x => !HasComp<HandVirtualItemComponent>(x)).ToList();
|
||||
.Where(x => !HasComp<VirtualItemComponent>(x)).ToList();
|
||||
|
||||
using (args.PushGroup(nameof(HandsComponent)))
|
||||
{
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
using Content.Shared.Hands.Components;
|
||||
|
||||
namespace Content.Shared.Hands.EntitySystems;
|
||||
|
||||
public abstract partial class SharedHandsSystem
|
||||
{
|
||||
private void InitializeVirtual()
|
||||
{
|
||||
SubscribeLocalEvent<HandVirtualItemComponent, AfterAutoHandleStateEvent>(OnVirtualAfter);
|
||||
}
|
||||
|
||||
private void OnVirtualAfter(EntityUid uid, HandVirtualItemComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
// update hands GUI with new entity.
|
||||
if (ContainerSystem.IsEntityInContainer(uid))
|
||||
_items.VisualsChanged(uid);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory.VirtualItem;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -20,7 +21,7 @@ public abstract partial class SharedHandsSystem
|
||||
[Dependency] private readonly SharedItemSystem _items = default!;
|
||||
[Dependency] private readonly SharedStorageSystem _storage = default!;
|
||||
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
||||
[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
|
||||
[Dependency] private readonly SharedVirtualItemSystem _virtualSystem = default!;
|
||||
|
||||
protected event Action<Entity<HandsComponent>?>? OnHandSetActive;
|
||||
|
||||
@@ -31,7 +32,6 @@ public abstract partial class SharedHandsSystem
|
||||
InitializeInteractions();
|
||||
InitializeDrop();
|
||||
InitializePickup();
|
||||
InitializeVirtual();
|
||||
InitializeRelay();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user