Grid map detaching: content edition.
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@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
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{
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public override string Name => "RangedWeapon";
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void IAfterAttack.Afterattack(IEntity user, LocalCoordinates clicklocation, IEntity attacked)
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void IAfterAttack.Afterattack(IEntity user, GridLocalCoordinates clicklocation, IEntity attacked)
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{
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if (UserCanFire(user) && WeaponCanFire())
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{
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@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
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return true;
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}
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protected virtual void Fire(IEntity user, LocalCoordinates clicklocation)
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protected virtual void Fire(IEntity user, GridLocalCoordinates clicklocation)
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{
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return;
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}
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