changed some prototypes' sound paths
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@@ -481,9 +481,9 @@
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soundEmpty:
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soundEmpty:
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path: /Audio/Weapons/Guns/Empty/empty.ogg
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path: /Audio/Weapons/Guns/Empty/empty.ogg
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soundGunshot:
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/click.ogg
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path: /Audio/Weapons/click.ogg
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soundInsert:
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soundInsert:
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path: /Audio/Weapons/Guns/MagIn/drawbow2.ogg
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path: /Audio/Weapons/drawbow2.ogg
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- type: entity
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- type: entity
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parent: BaseItem
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parent: BaseItem
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@@ -272,7 +272,7 @@
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- type: Projectile
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- type: Projectile
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deleteOnCollide: true
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deleteOnCollide: true
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soundHit:
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soundHit:
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path: /Audio/Guns/Hits/snap.ogg
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path: /Audio/Weapons/Guns/Hits/snap.ogg
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damages:
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damages:
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Blunt: 2
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Blunt: 2
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