Toggleable Hardsuit Helmets (#7559)
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@@ -92,7 +92,7 @@ namespace Content.Server.Administration.Commands
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{
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foreach (var slot in slotDefinitions)
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{
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invSystem.TryUnequip(target, slot.Name, true, true, inventoryComponent);
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invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
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var gearStr = startingGear.GetGear(slot.Name, profile);
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if (gearStr == string.Empty)
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{
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@@ -16,9 +16,6 @@ namespace Content.Server.Clothing.Components
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[DataField("HeatResistance")]
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private int _heatResistance = 323;
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[DataField("quickEquip")]
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public bool QuickEquip = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public int HeatResistance => _heatResistance;
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}
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@@ -98,7 +98,7 @@ namespace Content.Server.Disease.Zombie
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}
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if (TryComp<ServerInventoryComponent>(uid, out var servInvComp))
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_serverInventory.TryUnequip(uid, "gloves", true, true, servInvComp);
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_serverInventory.TryUnequip(uid, "gloves", true, true, predicted: false, servInvComp);
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_popupSystem.PopupEntity(Loc.GetString("zombie-transform", ("target", uid)), uid, Filter.Pvs(uid));
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