Toggleable Hardsuit Helmets (#7559)
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using Content.Shared.Clothing.EntitySystems;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// This component indicates that this clothing is attached to some other entity with a <see
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/// cref="ToggleableClothingComponent"/>. When unequipped, this entity should be returned to the entity that it is
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/// attached to, rather than being dumped on the floor or something like that. Intended for use with hardsuits and
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/// hardsuit helmets.
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/// </summary>
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[Friend(typeof(ToggleableClothingSystem))]
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[RegisterComponent]
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public sealed class AttachedClothingComponent : Component
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{
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/// <summary>
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/// The Id of the piece of clothing that this entity belongs to.
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/// </summary>
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[DataField("AttachedUid")]
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public EntityUid AttachedUid = default!;
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}
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