Toggleable Hardsuit Helmets (#7559)
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Inventory;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// This component gives an item an action that will equip or un-equip some clothing. Intended for use with
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/// hardsuits and hardsuit helmets.
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/// </summary>
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[Friend(typeof(ToggleableClothingSystem))]
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[RegisterComponent]
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public sealed class ToggleableClothingComponent : Component
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{
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public const string DefaultClothingContainerId = "toggleable-clothing";
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/// <summary>
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/// Action used to toggle the clothing on or off.
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/// </summary>
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[DataField("actionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string ActionId = "ToggleSuitHelmet";
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public InstantAction? ToggleAction = null;
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/// <summary>
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/// Default clothing entity prototype to spawn into the clothing container.
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/// </summary>
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[DataField("clothingPrototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public readonly string ClothingPrototype = default!;
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/// <summary>
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/// The inventory slot that the clothing is equipped to.
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/// </summary>
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[DataField("slot")]
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public string Slot = "head";
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/// <summary>
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/// The inventory slot flags required for this component to function.
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/// </summary>
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[DataField("requiredSlot")]
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public SlotFlags RequiredFlags = SlotFlags.OUTERCLOTHING;
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/// <summary>
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/// The container that the clothing is stored in when not equipped.
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/// </summary>
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[DataField("containerId")]
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public string ContainerId = DefaultClothingContainerId;
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public ContainerSlot? Container;
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/// <summary>
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/// The Id of the piece of clothing that belongs to this component. Required for map-saving if the clothing is
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/// currently not inside of the container.
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/// </summary>
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[DataField("clothingUid")]
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public EntityUid? ClothingUid;
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}
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