Toggleable Hardsuit Helmets (#7559)
This commit is contained in:
@@ -15,6 +15,14 @@
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iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
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event: !type:ToggleActionEvent
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- type: instantAction
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id: ToggleSuitHelmet
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name: action-name-hardsuit
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description: action-description-hardsuit
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itemIconStyle: BigItem
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useDelay: 1 # equip noise spam.
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event: !type:ToggleClothingEvent
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- type: entityTargetAction
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id: Disarm
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name: action-name-disarm
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@@ -189,4 +189,3 @@
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- type: StorageFill
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contents:
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- id: ClothingOuterHardsuitSyndie
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- id: ClothingHeadHelmetHardsuitSyndie
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@@ -7,7 +7,6 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingHeadHelmetHardsuitSalvage
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- id: ClothingOuterHardsuitSalvage
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- id: ClothingMaskBreath
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- id: OxygenTankFilled
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@@ -9,7 +9,6 @@
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- id: ClothingOuterHardsuitSalvage
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- id: YellowOxygenTank
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- id: ClothingShoesBootsMag
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- id: ClothingHeadHelmetHardsuitSalvage
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- id: ClothingMaskGasExplorer
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# Currently do not function as 'true' mesons, so they're useless for salvagers.
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# - id: ClothingEyesGlassesMeson
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@@ -17,6 +16,5 @@
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- id: FlashlightSeclite
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- id: SurvivalKnife
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- id: ClothingOuterHardsuitSpatio
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- id: ClothingHeadHelmetHardsuitSpatio
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@@ -78,7 +78,6 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingHeadHelmetHardsuitAtmos
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- id: ClothingOuterHardsuitAtmos
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- id: ClothingMaskGasAtmos
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- id: OxygenTankFilled
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@@ -40,7 +40,6 @@
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- id: ClothingOuterHardsuitCap
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- id: ClothingMaskGasCaptain
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- id: TaserGun
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- id: ClothingHeadHelmetHardsuitCap
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- id: CommsComputerCircuitboard
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- id: ClothingHeadsetAltCommand
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- id: SpaceCash1000
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@@ -91,7 +90,6 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingHeadHelmetHardsuitEngineeringWhite
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- id: ClothingOuterHardsuitEngineeringWhite
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- id: ClothingMaskBreath
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- id: OxygenTankFilled
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@@ -120,7 +118,6 @@
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- id: ClothingBackpackDuffelSurgeryFilled
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- id: ClothingOuterCoatLabCmo
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- id: ClothingMaskSterile
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- id: ClothingHeadHelmetHardsuitMedical
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- id: ClothingOuterHardsuitMedical
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- id: DiagnoserMachineCircuitboard
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- id: VaccinatorMachineCircuitboard
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@@ -142,7 +139,6 @@
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- id: CircuitImprinterMachineCircuitboard
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- id: ClothingNeckCloakRd
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- id: ClothingHeadsetMedicalScience
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- id: ClothingHeadHelmetHardsuitRd
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- id: ClothingOuterHardsuitRd
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- id: PlushieSlime
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prob: 0.1
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@@ -171,7 +167,6 @@
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prob: 0.1
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- id: ClothingUniformJumpskirtHoSParadeMale
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prob: 0.1
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- id: ClothingHeadHelmetHardsuitSecurityRed
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- id: ClothingOuterHardsuitSecurityRed
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- id: ClothingMaskGasSecurity
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- id: ClothingShoeSlippersDuck
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@@ -9,5 +9,5 @@
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Slots: [belt]
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size: 50
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quickEquip: false
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EquipSound:
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equipSound:
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path: /Audio/Items/belt_equip.ogg
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@@ -48,9 +48,15 @@
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parent: ClothingHeadBase
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id: ClothingHeadHardsuitBase
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name: base hardsuit helmet
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noSpawn: true
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components:
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- type: Clothing
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#Apparently the hardsuit helmet equip sound is from a walking mech?
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equipSound: /Audio/Mecha/mechmove03.ogg
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unequipSound: /Audio/Mecha/mechmove03.ogg
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size: 15
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canPickup: false # attached to suit.
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quickEquip: false
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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@@ -76,6 +82,7 @@
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHardsuitWithLightBase
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name: base hardsuit helmet with light
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noSpawn: true
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components:
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- type: Sprite
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netsync: false
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@@ -1,6 +1,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitAtmos
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noSpawn: true
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name: atmos hardsuit helmet
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description: A special hardsuit helmet designed for working in low-pressure, high thermal environments.
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components:
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@@ -62,6 +63,7 @@
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- type: entity
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHelmetHardsuitCap
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noSpawn: true
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name: captain's hardsuit helmet
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description: Special hardsuit helmet, made for the captain of the station.
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components:
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@@ -76,6 +78,7 @@
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- type: entity
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parent: HatBase
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id: ClothingHeadHelmetHardsuitDeathsquad
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noSpawn: true
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name: deathsquad hardsuit helmet
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description: A robust helmet for special operations.
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components:
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@@ -90,6 +93,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitEngineering
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noSpawn: true
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name: engineering hardsuit helmet
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description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments.
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components:
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@@ -104,6 +108,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitEngineeringWhite
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noSpawn: true
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name: chief engineer's hardsuit helmet
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description: Special hardsuit helmet, made for the chief engineer of the station.
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components:
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@@ -118,6 +123,7 @@
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- type: entity
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parent: HatBase
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id: ClothingHeadHelmetIHSVoidHelm
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noSpawn: true
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name: IHS voidhelm
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description: A robust, tactical IHS helmet.
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components:
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@@ -132,6 +138,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitMedical
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noSpawn: true
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name: chief medical officer's hardsuit helmet
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description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
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components:
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@@ -148,6 +155,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitRd
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noSpawn: true
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name: experimental research hardsuit helmet
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description: Lightweight hardsuit helmet that doesn't restrict your head movements.
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components:
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@@ -162,6 +170,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSalvage
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noSpawn: true
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name: salvage hardsuit helmet
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description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
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components:
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@@ -176,6 +185,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSecurity
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noSpawn: true
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name: security hardsuit helmet
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description: Armored hardsuit helmet for security needs.
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components:
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@@ -190,6 +200,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSecurityRed
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noSpawn: true
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name: head of security's hardsuit helmet
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description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS.
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components:
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@@ -204,6 +215,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSyndie
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noSpawn: true
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name: blood red hardsuit helmet
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description: An advanced red hardsuit helmet designed for work in special operations.
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components:
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@@ -220,6 +232,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitWizard
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noSpawn: true
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name: wizard hardsuit helmet
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description: A bizarre gem-encrusted helmet that radiates magical energies.
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components:
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@@ -234,6 +247,7 @@
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- type: entity
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHelmetHardsuitLing
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noSpawn: true
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name: organic space helmet
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description: A spaceworthy biomass of pressure and temperature resistant tissue.
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components:
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@@ -248,6 +262,7 @@
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSpatio
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noSpawn: true
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name: spationaut hardsuit helmet
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description: A sturdy helmet designed for complex industrial operations in space.
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components:
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@@ -35,6 +35,7 @@
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Radiation: 0.25
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- type: DiseaseProtection
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protection: 0.05
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- type: ToggleableClothing
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- type: entity
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abstract: true
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@@ -26,7 +26,9 @@
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coefficient: 0.01
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- type: ExplosionResistance
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resistance: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitAtmos
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitCap
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@@ -53,6 +55,8 @@
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Radiation: 0.1
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- type: ExplosionResistance
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resistance: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCap
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -80,6 +84,8 @@
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Radiation: 0.2
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- type: ExplosionResistance
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resistance: 0.3
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -107,7 +113,9 @@
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Radiation: 0.35
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- type: ExplosionResistance
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resistance: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineering
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitEngineeringWhite
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@@ -134,6 +142,8 @@
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
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#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items.
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- type: entity
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@@ -152,6 +162,8 @@
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 10000
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetIHSVoidHelm
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- type: entity
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parent: ClothingOuterEVASuitBase
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@@ -210,7 +222,9 @@
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modifiers:
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coefficients:
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Heat: 0.90
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Radiation: 0.25
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Radiation: 0.25
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitMedical
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -238,6 +252,8 @@
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sprintModifier: 0.75
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- type: ExplosionResistance
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resistance: 0.7
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitRd
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -265,6 +281,8 @@
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Radiation: 0.5
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- type: ExplosionResistance
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resistance: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -289,6 +307,8 @@
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.6
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurity
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- type: entity
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parent: ClothingOuterHardsuitSecurity
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@@ -316,6 +336,8 @@
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.6
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -343,6 +365,8 @@
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSyndie
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -370,6 +394,8 @@
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.5
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitWizard
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -397,6 +423,8 @@
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Radiation: 0.3
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- type: ExplosionResistance
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resistance: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitLing
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -422,6 +450,8 @@
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Piercing: 0.95
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Heat: 0.9
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Radiation: 0.5 #low physical but gave some rad protection in case of rad artifacts/rad storms
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSpatio
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- type: entity
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parent: ClothingOuterEVASuitBase
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@@ -449,4 +479,3 @@
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Slash: 0.95
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Heat: 0.90
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Radiation: 0.75
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@@ -19,7 +19,7 @@
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state: icon
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- type: Clothing
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Slots: [innerclothing]
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EquipSound:
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equipSound:
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path: /Audio/Items/jumpsuit_equip.ogg
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- type: Butcherable
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butcheringType: Knife
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@@ -37,7 +37,7 @@
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- type: Clothing
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Slots: [innerclothing]
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femaleMask: UniformTop
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EquipSound:
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equipSound:
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path: /Audio/Items/jumpsuit_equip.ogg
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- type: Butcherable
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butcheringType: Knife
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@@ -52,7 +52,6 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitColorBlack
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back: ClothingBackpackDuffelSyndicateAmmo
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head: ClothingHeadHelmetHardsuitDeathsquad
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mask: ClothingMaskBreath
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eyes: ClothingEyesGlassesSecurity
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ears: ClothingHeadsetCentCom
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@@ -46,7 +46,6 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitColorPurple
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back: ClothingBackpackFilled
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head: ClothingHeadHelmetHardsuitWizard
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outerClothing: ClothingOuterHardsuitWizard
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shoes: ClothingShoesWizard
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id: AssistantPDA
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