changing accumulators to timespan targets (#12407)
* changing accumulators to timespan targets * Update Content.Server/Abilities/Mime/MimePowersSystem.cs Co-authored-by: 0x6273 <0x40@keemail.me> * Update MimePowersSystem.cs * serializing timespans and adding pausetime where applicable * remove nullable Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com> Co-authored-by: 0x6273 <0x40@keemail.me>
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@@ -1,5 +1,6 @@
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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@@ -48,16 +49,15 @@ namespace Content.Server.Abilities.Mime
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public bool ReadyToRepent = false;
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/// <summary>
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/// Accumulator for when the mime breaks their vows
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/// Time when the mime can repent their vow
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/// </summary>
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[DataField("accumulator")]
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public float Accumulator = 0f;
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[DataField("vowRepentTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan VowRepentTime = TimeSpan.Zero;
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/// <summary>
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/// How long it takes the mime to get their powers back
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[DataField("vowCooldown")]
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[DataField("vowCooldown", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan VowCooldown = TimeSpan.FromMinutes(5);
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}
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}
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@@ -9,6 +9,7 @@ using Content.Shared.Maps;
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using Content.Shared.MobState.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Physics;
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using Robust.Shared.Timing;
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namespace Content.Server.Abilities.Mime
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{
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@@ -18,6 +19,8 @@ namespace Content.Server.Abilities.Mime
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -34,8 +37,7 @@ namespace Content.Server.Abilities.Mime
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if (!mime.VowBroken || mime.ReadyToRepent)
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continue;
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mime.Accumulator += frameTime;
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if (mime.Accumulator < mime.VowCooldown.TotalSeconds)
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if (_timing.CurTime < mime.VowRepentTime)
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continue;
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mime.ReadyToRepent = true;
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@@ -101,6 +103,7 @@ namespace Content.Server.Abilities.Mime
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mimePowers.Enabled = false;
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mimePowers.VowBroken = true;
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mimePowers.VowRepentTime = _timing.CurTime + mimePowers.VowCooldown;
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_alertsSystem.ClearAlert(uid, AlertType.VowOfSilence);
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_alertsSystem.ShowAlert(uid, AlertType.VowBroken);
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_actionsSystem.RemoveAction(uid, mimePowers.InvisibleWallAction);
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@@ -123,7 +126,6 @@ namespace Content.Server.Abilities.Mime
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mimePowers.Enabled = true;
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mimePowers.ReadyToRepent = false;
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mimePowers.VowBroken = false;
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mimePowers.Accumulator = 0f;
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_alertsSystem.ClearAlert(uid, AlertType.VowBroken);
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_alertsSystem.ShowAlert(uid, AlertType.VowOfSilence);
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_actionsSystem.AddAction(uid, mimePowers.InvisibleWallAction, uid);
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