Add an entire nullable to buckle
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@@ -162,7 +162,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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}
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}
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private bool CanBuckle(IEntity user, IEntity to, [MaybeNullWhen(false)] out StrapComponent strap)
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private bool CanBuckle(IEntity? user, IEntity to, [MaybeNullWhen(false)] out StrapComponent strap)
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{
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strap = null;
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