diff --git a/Content.Server/Explosion/Components/ActiveTriggerOnTimedCollideComponent.cs b/Content.Server/Explosion/Components/ActiveTriggerOnTimedCollideComponent.cs
new file mode 100644
index 0000000000..51530d1b22
--- /dev/null
+++ b/Content.Server/Explosion/Components/ActiveTriggerOnTimedCollideComponent.cs
@@ -0,0 +1,4 @@
+namespace Content.Server.Explosion.Components;
+
+[RegisterComponent]
+public sealed class ActiveTriggerOnTimedCollideComponent : Component { }
diff --git a/Content.Server/Explosion/Components/TriggerOnActivateComponent.cs b/Content.Server/Explosion/Components/TriggerOnActivateComponent.cs
new file mode 100644
index 0000000000..549ab62f8f
--- /dev/null
+++ b/Content.Server/Explosion/Components/TriggerOnActivateComponent.cs
@@ -0,0 +1,7 @@
+namespace Content.Server.Explosion.Components;
+
+///
+/// Triggers on click.
+///
+[RegisterComponent]
+public sealed class TriggerOnActivateComponent : Component { }
diff --git a/Content.Server/Explosion/Components/TriggerOnTimedCollideComponent.cs b/Content.Server/Explosion/Components/TriggerOnTimedCollideComponent.cs
new file mode 100644
index 0000000000..892ce33e49
--- /dev/null
+++ b/Content.Server/Explosion/Components/TriggerOnTimedCollideComponent.cs
@@ -0,0 +1,18 @@
+namespace Content.Server.Explosion.Components;
+
+///
+/// Triggers when the entity is overlapped for the specified duration.
+///
+[RegisterComponent]
+public sealed class TriggerOnTimedCollideComponent : Component
+{
+ [ViewVariables(VVAccess.ReadWrite)]
+ [DataField("threshold")]
+ public float Threshold;
+
+ ///
+ /// A collection of entities that are colliding with this, and their own unique accumulator.
+ ///
+ [ViewVariables]
+ public readonly Dictionary Colliding = new();
+}
diff --git a/Content.Server/Explosion/EntitySystems/TriggerSystem.TimedCollide.cs b/Content.Server/Explosion/EntitySystems/TriggerSystem.TimedCollide.cs
new file mode 100644
index 0000000000..efa39946ee
--- /dev/null
+++ b/Content.Server/Explosion/EntitySystems/TriggerSystem.TimedCollide.cs
@@ -0,0 +1,55 @@
+using System.Linq;
+using Content.Server.Explosion.Components;
+using Content.Server.Explosion.EntitySystems;
+using Robust.Shared.Physics.Dynamics;
+
+namespace Content.Server.Explosion.EntitySystems;
+
+public sealed partial class TriggerSystem
+{
+ private void InitializeTimedCollide()
+ {
+ SubscribeLocalEvent(OnTimerCollide);
+ SubscribeLocalEvent(OnTimerEndCollide);
+ SubscribeLocalEvent(OnComponentRemove);
+ }
+
+ private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, StartCollideEvent args)
+ {
+ //Ensures the entity trigger will have an active component
+ EnsureComp(uid);
+ var otherUID = args.OtherFixture.Body.Owner;
+ component.Colliding.Add(otherUID, 0);
+ }
+
+ private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, EndCollideEvent args)
+ {
+ var otherUID = args.OtherFixture.Body.Owner;
+ component.Colliding.Remove(otherUID);
+
+ if (component.Colliding.Count == 0 && HasComp(uid))
+ RemComp(uid);
+ }
+
+ private void OnComponentRemove(EntityUid uid, TriggerOnTimedCollideComponent component, ComponentRemove args)
+ {
+ if (HasComp(uid))
+ RemComp(uid);
+ }
+
+ private void UpdateTimedCollide(float frameTime)
+ {
+ foreach (var (activeTrigger, triggerOnTimedCollide) in EntityQuery())
+ {
+ foreach (var (collidingEntity, collidingTimer) in triggerOnTimedCollide.Colliding)
+ {
+ triggerOnTimedCollide.Colliding[collidingEntity] += frameTime;
+ if (collidingTimer > triggerOnTimedCollide.Threshold)
+ {
+ RaiseLocalEvent(activeTrigger.Owner, new TriggerEvent(activeTrigger.Owner, collidingEntity));
+ triggerOnTimedCollide.Colliding[collidingEntity] -= triggerOnTimedCollide.Threshold;
+ }
+ }
+ }
+ }
+}
diff --git a/Content.Server/Explosion/EntitySystems/TriggerSystem.cs b/Content.Server/Explosion/EntitySystems/TriggerSystem.cs
index dafc127ac7..0d04cf2bb5 100644
--- a/Content.Server/Explosion/EntitySystems/TriggerSystem.cs
+++ b/Content.Server/Explosion/EntitySystems/TriggerSystem.cs
@@ -2,6 +2,8 @@ using Content.Server.Administration.Logs;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
+using Content.Server.Sticky.Events;
+using Content.Shared.Actions;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Physics;
@@ -10,6 +12,7 @@ using Robust.Shared.Player;
using Content.Shared.Sound;
using Content.Shared.Trigger;
using Content.Shared.Database;
+using Content.Shared.Interaction;
namespace Content.Server.Explosion.EntitySystems
{
@@ -44,8 +47,10 @@ namespace Content.Server.Explosion.EntitySystems
InitializeProximity();
InitializeOnUse();
InitializeSignal();
+ InitializeTimedCollide();
SubscribeLocalEvent(OnTriggerCollide);
+ SubscribeLocalEvent(OnActivate);
SubscribeLocalEvent(HandleDeleteTrigger);
SubscribeLocalEvent(HandleExplodeTrigger);
@@ -76,6 +81,10 @@ namespace Content.Server.Explosion.EntitySystems
Trigger(component.Owner);
}
+ private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)
+ {
+ Trigger(component.Owner, args.User);
+ }
public void Trigger(EntityUid trigger, EntityUid? user = null)
{
@@ -124,6 +133,7 @@ namespace Content.Server.Explosion.EntitySystems
UpdateProximity(frameTime);
UpdateTimer(frameTime);
+ UpdateTimedCollide(frameTime);
}
private void UpdateTimer(float frameTime)
diff --git a/Content.Server/Magic/Components/SpellbookComponent.cs b/Content.Server/Magic/Components/SpellbookComponent.cs
new file mode 100644
index 0000000000..34a9cd2bba
--- /dev/null
+++ b/Content.Server/Magic/Components/SpellbookComponent.cs
@@ -0,0 +1,36 @@
+using System.Threading;
+using Content.Shared.Actions.ActionTypes;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
+
+namespace Content.Server.Magic;
+
+///
+/// Spellbooks for having an entity learn spells as long as they've read the book and it's in their hand.
+///
+[RegisterComponent]
+public sealed class SpellbookComponent : Component
+{
+ ///
+ /// List of spells that this book has. This is a combination of the WorldSpells, EntitySpells, and InstantSpells.
+ ///
+ [ViewVariables]
+ public readonly List Spells = new();
+
+ ///
+ /// The three fields below is just used for initialization.
+ ///
+ [DataField("worldSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
+ public readonly Dictionary WorldSpells = new();
+
+ [DataField("entitySpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
+ public readonly Dictionary EntitySpells = new();
+
+ [DataField("instantSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
+ public readonly Dictionary InstantSpells = new();
+
+ [ViewVariables]
+ [DataField("learnTime")]
+ public float LearnTime = .75f;
+
+ public CancellationTokenSource? CancelToken;
+}
diff --git a/Content.Server/Magic/Events/InstantSpawnSpellEvent.cs b/Content.Server/Magic/Events/InstantSpawnSpellEvent.cs
new file mode 100644
index 0000000000..5b81b29c6f
--- /dev/null
+++ b/Content.Server/Magic/Events/InstantSpawnSpellEvent.cs
@@ -0,0 +1,42 @@
+using Content.Shared.Actions;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
+
+namespace Content.Server.Magic.Events;
+
+public sealed class InstantSpawnSpellEvent : InstantActionEvent
+{
+ ///
+ /// What entity should be spawned.
+ ///
+ [DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
+ public string Prototype = default!;
+
+ [ViewVariables, DataField("preventCollide")]
+ public bool PreventCollideWithCaster = true;
+
+ ///
+ /// Gets the targeted spawn positons; may lead to multiple entities being spawned.
+ ///
+ [DataField("posData")] public MagicSpawnData Pos = new TargetCasterPos();
+}
+
+[ImplicitDataDefinitionForInheritors]
+public abstract class MagicSpawnData
+{
+
+}
+
+///
+/// Spawns 1 at the caster's feet.
+///
+public sealed class TargetCasterPos : MagicSpawnData {}
+
+///
+/// Targets the 3 tiles in front of the caster.
+///
+public sealed class TargetInFront : MagicSpawnData
+{
+ [DataField("width")]
+ public int Width = 3;
+}
diff --git a/Content.Server/Magic/Events/KnockSpellEvent.cs b/Content.Server/Magic/Events/KnockSpellEvent.cs
new file mode 100644
index 0000000000..cc7d3fb9ed
--- /dev/null
+++ b/Content.Server/Magic/Events/KnockSpellEvent.cs
@@ -0,0 +1,24 @@
+using Content.Shared.Actions;
+using Content.Shared.Sound;
+
+namespace Content.Server.Magic.Events;
+
+public sealed class KnockSpellEvent : InstantActionEvent
+{
+ ///
+ /// The range this spell opens doors in
+ /// 4f is the default
+ ///
+ [DataField("range")]
+ public float Range = 4f;
+
+ [DataField("knockSound")]
+ public SoundSpecifier KnockSound = new SoundPathSpecifier("/Audio/Magic/knock.ogg");
+
+ ///
+ /// Volume control for the spell.
+ /// -6f is default because the base soundfile is really loud
+ ///
+ [DataField("knockVolume")]
+ public float KnockVolume = -6f;
+}
diff --git a/Content.Server/Magic/Events/TeleportSpellEvent.cs b/Content.Server/Magic/Events/TeleportSpellEvent.cs
new file mode 100644
index 0000000000..a0dc573377
--- /dev/null
+++ b/Content.Server/Magic/Events/TeleportSpellEvent.cs
@@ -0,0 +1,10 @@
+using Content.Shared.Actions;
+using Content.Shared.Sound;
+
+namespace Content.Server.Magic.Events;
+
+public sealed class TeleportSpellEvent : WorldTargetActionEvent
+{
+ [DataField("blinkSound")]
+ public SoundSpecifier BlinkSound = new SoundPathSpecifier("/Audio/Magic/blink.ogg");
+}
diff --git a/Content.Server/Magic/Events/WorldSpawnSpellEvent.cs b/Content.Server/Magic/Events/WorldSpawnSpellEvent.cs
new file mode 100644
index 0000000000..533d9bfcdb
--- /dev/null
+++ b/Content.Server/Magic/Events/WorldSpawnSpellEvent.cs
@@ -0,0 +1,29 @@
+using Content.Shared.Actions;
+using Content.Shared.Storage;
+
+namespace Content.Server.Magic.Events;
+
+public sealed class WorldSpawnSpellEvent : WorldTargetActionEvent
+{
+ // TODO:This class needs combining with InstantSpawnSpellEvent
+
+ ///
+ /// The list of prototypes this spell will spawn
+ ///
+ [DataField("prototypes")]
+ public List Contents = new();
+
+ // TODO: This offset is liable for deprecation.
+ ///
+ /// The offset the prototypes will spawn in on relative to the one prior.
+ /// Set to 0,0 to have them spawn on the same tile.
+ ///
+ [DataField("offset")]
+ public Vector2 Offset;
+
+ ///
+ /// Lifetime to set for the entities to self delete
+ ///
+ [DataField("lifetime")] public float? Lifetime;
+}
+
diff --git a/Content.Server/Magic/MagicSystem.cs b/Content.Server/Magic/MagicSystem.cs
new file mode 100644
index 0000000000..53aecb98a5
--- /dev/null
+++ b/Content.Server/Magic/MagicSystem.cs
@@ -0,0 +1,317 @@
+using System.Threading;
+using Content.Server.Coordinates.Helpers;
+using Content.Server.Decals;
+using Content.Server.DoAfter;
+using Content.Server.Doors.Components;
+using Content.Server.Magic.Events;
+using Content.Server.Spawners.Components;
+using Content.Shared.Actions;
+using Content.Shared.Actions.ActionTypes;
+using Content.Shared.Doors.Components;
+using Content.Shared.Doors.Systems;
+using Content.Shared.Interaction.Events;
+using Content.Shared.Maps;
+using Content.Shared.Physics;
+using Content.Shared.Storage;
+using Robust.Shared.Audio;
+using Robust.Shared.Map;
+using Robust.Shared.Player;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Random;
+
+namespace Content.Server.Magic;
+
+///
+/// Handles learning and using spells (actions)
+///
+public sealed class MagicSystem : EntitySystem
+{
+ [Dependency] private readonly IMapManager _mapManager = default!;
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly EntityLookupSystem _lookup = default!;
+ [Dependency] private readonly SharedDoorSystem _doorSystem = default!;
+ [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
+ [Dependency] private readonly DoAfterSystem _doAfter = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnInit);
+ SubscribeLocalEvent(OnUse);
+ SubscribeLocalEvent(OnLearnComplete);
+ SubscribeLocalEvent(OnLearnCancel);
+
+ SubscribeLocalEvent(OnInstantSpawn);
+ SubscribeLocalEvent(OnTeleportSpell);
+ SubscribeLocalEvent(OnKnockSpell);
+ SubscribeLocalEvent(OnWorldSpawn);
+
+ }
+
+ private void OnInit(EntityUid uid, SpellbookComponent component, ComponentInit args)
+ {
+ //Negative charges means the spell can be used without it running out.
+ foreach (var (id, charges) in component.WorldSpells)
+ {
+ var spell = new WorldTargetAction(_prototypeManager.Index(id));
+ _actionsSystem.SetCharges(spell, charges < 0 ? null : charges);
+ component.Spells.Add(spell);
+ }
+
+ foreach (var (id, charges) in component.InstantSpells)
+ {
+ var spell = new InstantAction(_prototypeManager.Index(id));
+ _actionsSystem.SetCharges(spell, charges < 0 ? null : charges);
+ component.Spells.Add(spell);
+ }
+
+ foreach (var (id, charges) in component.EntitySpells)
+ {
+ var spell = new EntityTargetAction(_prototypeManager.Index(id));
+ _actionsSystem.SetCharges(spell, charges < 0 ? null : charges);
+ component.Spells.Add(spell);
+ }
+ }
+
+ private void OnUse(EntityUid uid, SpellbookComponent component, UseInHandEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ AttemptLearn(uid, component, args);
+
+ args.Handled = true;
+ }
+
+ private void AttemptLearn(EntityUid uid, SpellbookComponent component, UseInHandEvent args)
+ {
+ if (component.CancelToken != null) return;
+
+ component.CancelToken = new CancellationTokenSource();
+
+ var doAfterEventArgs = new DoAfterEventArgs(args.User, component.LearnTime, component.CancelToken.Token, uid)
+ {
+ BreakOnTargetMove = true,
+ BreakOnUserMove = true,
+ BreakOnDamage = true,
+ BreakOnStun = true,
+ NeedHand = true, //What, are you going to read with your eyes only??
+ TargetFinishedEvent = new LearnDoAfterComplete(args.User),
+ TargetCancelledEvent = new LearnDoAfterCancel(),
+ };
+
+ _doAfter.DoAfter(doAfterEventArgs);
+ }
+
+ private void OnLearnComplete(EntityUid uid, SpellbookComponent component, LearnDoAfterComplete ev)
+ {
+ component.CancelToken = null;
+ _actionsSystem.AddActions(ev.User, component.Spells, uid);
+ }
+
+ private void OnLearnCancel(EntityUid uid, SpellbookComponent component, LearnDoAfterCancel args)
+ {
+ component.CancelToken = null;
+ }
+
+ #region Spells
+
+ ///
+ /// Handles the instant action (i.e. on the caster) attempting to spawn an entity.
+ ///
+ private void OnInstantSpawn(InstantSpawnSpellEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ var transform = Transform(args.Performer);
+
+ foreach (var position in GetSpawnPositions(transform, args.Pos))
+ {
+ var ent = Spawn(args.Prototype, position.SnapToGrid(EntityManager, _mapManager));
+
+ if (args.PreventCollideWithCaster)
+ {
+ var comp = EnsureComp(ent);
+ comp.Uid = args.Performer;
+ }
+ }
+
+ args.Handled = true;
+ }
+
+ private List GetSpawnPositions(TransformComponent casterXform, MagicSpawnData data)
+ {
+ switch (data)
+ {
+ case TargetCasterPos:
+ return new List(1) {casterXform.Coordinates};
+ case TargetInFront:
+ {
+ // This is shit but you get the idea.
+ var directionPos = casterXform.Coordinates.Offset(casterXform.LocalRotation.ToWorldVec().Normalized);
+
+ if (!_mapManager.TryGetGrid(casterXform.GridID, out var mapGrid))
+ return new List();
+
+ if (!directionPos.TryGetTileRef(out var tileReference, EntityManager, _mapManager))
+ return new List();
+
+ var tileIndex = tileReference.Value.GridIndices;
+ var coords = mapGrid.GridTileToLocal(tileIndex);
+ EntityCoordinates coordsPlus;
+ EntityCoordinates coordsMinus;
+
+ var dir = casterXform.LocalRotation.GetCardinalDir();
+ switch (dir)
+ {
+ case Direction.North:
+ case Direction.South:
+ {
+ coordsPlus = mapGrid.GridTileToLocal(tileIndex + (1, 0));
+ coordsMinus = mapGrid.GridTileToLocal(tileIndex + (-1, 0));
+ return new List(3)
+ {
+ coords,
+ coordsPlus,
+ coordsMinus,
+ };
+ }
+ case Direction.East:
+ case Direction.West:
+ {
+ coordsPlus = mapGrid.GridTileToLocal(tileIndex + (0, 1));
+ coordsMinus = mapGrid.GridTileToLocal(tileIndex + (0, -1));
+ return new List(3)
+ {
+ coords,
+ coordsPlus,
+ coordsMinus,
+ };
+ }
+ }
+
+ return new List();
+ }
+ default:
+ throw new ArgumentOutOfRangeException();
+ }
+ }
+
+ ///
+ /// Teleports the user to the clicked location
+ ///
+ ///
+ private void OnTeleportSpell(TeleportSpellEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ var transform = Transform(args.Performer);
+
+ if (transform.MapID != args.Target.MapId) return;
+
+ transform.WorldPosition = args.Target.Position;
+ transform.AttachToGridOrMap();
+ SoundSystem.Play(Filter.Pvs(args.Target), args.BlinkSound.GetSound());
+ args.Handled = true;
+ }
+
+ ///
+ /// Opens all doors within range
+ ///
+ ///
+ private void OnKnockSpell(KnockSpellEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ //Get the position of the player
+ var transform = Transform(args.Performer);
+ var coords = transform.Coordinates;
+
+ SoundSystem.Play(Filter.Pvs(coords), args.KnockSound.GetSound(), AudioParams.Default.WithVolume(args.KnockVolume));
+
+ //Look for doors and don't open them if they're already open.
+ foreach (var entity in _lookup.GetEntitiesInRange(coords, args.Range))
+ {
+ if (TryComp(entity, out var airlock))
+ airlock.BoltsDown = false;
+
+ if (TryComp(entity, out var doorComp) && doorComp.State is not DoorState.Open)
+ _doorSystem.StartOpening(doorComp.Owner);
+ }
+
+ args.Handled = true;
+ }
+
+ ///
+ /// Spawns entity prototypes from a list within range of click.
+ ///
+ ///
+ /// It will offset mobs after the first mob based on the OffsetVector2 property supplied.
+ ///
+ /// The Spawn Spell Event args.
+ private void OnWorldSpawn(WorldSpawnSpellEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ var targetMapCoords = args.Target;
+
+ SpawnSpellHelper(args.Contents, targetMapCoords, args.Lifetime, args.Offset);
+
+ args.Handled = true;
+ }
+
+ ///
+ /// Loops through a supplied list of entity prototypes and spawns them
+ ///
+ ///
+ /// If an offset of 0, 0 is supplied then the entities will all spawn on the same tile.
+ /// Any other offset will spawn entities starting from the source Map Coordinates and will increment the supplied
+ /// offset
+ ///
+ /// The list of Entities to spawn in
+ /// Map Coordinates where the entities will spawn
+ /// Check to see if the entities should self delete
+ /// A Vector2 offset that the entities will spawn in
+ private void SpawnSpellHelper(List entityEntries, MapCoordinates mapCoords, float? lifetime, Vector2 offsetVector2)
+ {
+ var getProtos = EntitySpawnCollection.GetSpawns(entityEntries, _random);
+
+ var offsetCoords = mapCoords;
+ foreach (var proto in getProtos)
+ {
+ // TODO: Share this code with instant because they're both doing similar things for positioning.
+ var entity = Spawn(proto, offsetCoords);
+ offsetCoords = offsetCoords.Offset(offsetVector2);
+
+ if (lifetime != null)
+ {
+ var comp = EnsureComp(entity);
+ comp.Lifetime = lifetime.Value;
+ }
+ }
+ }
+
+ #endregion
+
+ #region DoAfterClasses
+
+ private sealed class LearnDoAfterComplete : EntityEventArgs
+ {
+ public readonly EntityUid User;
+
+ public LearnDoAfterComplete(EntityUid uid)
+ {
+ User = uid;
+ }
+ }
+
+ private sealed class LearnDoAfterCancel : EntityEventArgs { }
+
+ #endregion
+}
diff --git a/Content.Server/Spawners/Components/TimedDespawnComponent.cs b/Content.Server/Spawners/Components/TimedDespawnComponent.cs
new file mode 100644
index 0000000000..b5f6e9568c
--- /dev/null
+++ b/Content.Server/Spawners/Components/TimedDespawnComponent.cs
@@ -0,0 +1,15 @@
+namespace Content.Server.Spawners.Components;
+
+///
+/// Put this component on something you would like to despawn after a certain amount of time
+///
+[RegisterComponent]
+public sealed class TimedDespawnComponent : Component
+{
+ ///
+ /// How long the entity will exist before despawning
+ ///
+ [ViewVariables]
+ [DataField("lifetime")]
+ public float Lifetime = 5f;
+}
diff --git a/Content.Server/Spawners/EntitySystems/TimedDespawnSystem.cs b/Content.Server/Spawners/EntitySystems/TimedDespawnSystem.cs
new file mode 100644
index 0000000000..172d57b436
--- /dev/null
+++ b/Content.Server/Spawners/EntitySystems/TimedDespawnSystem.cs
@@ -0,0 +1,19 @@
+using Content.Server.Spawners.Components;
+
+namespace Content.Server.Spawners.EntitySystems;
+
+public sealed class TimedDespawnSystem : EntitySystem
+{
+ public override void Update(float frameTime)
+ {
+ base.Update(frameTime);
+
+ foreach (var entity in EntityQuery())
+ {
+ entity.Lifetime -= frameTime;
+
+ if (entity.Lifetime <= 0)
+ EntityManager.QueueDeleteEntity(entity.Owner);
+ }
+ }
+}
diff --git a/Content.Shared/Physics/PreventCollideComponent.cs b/Content.Shared/Physics/PreventCollideComponent.cs
new file mode 100644
index 0000000000..6f11929caa
--- /dev/null
+++ b/Content.Shared/Physics/PreventCollideComponent.cs
@@ -0,0 +1,24 @@
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Physics;
+
+///
+/// Use this to allow a specific UID to prevent collides
+///
+[RegisterComponent, NetworkedComponent]
+public sealed class PreventCollideComponent : Component
+{
+ public EntityUid Uid;
+}
+
+[Serializable, NetSerializable]
+public sealed class PreventCollideComponentState : ComponentState
+{
+ public EntityUid Uid;
+
+ public PreventCollideComponentState(PreventCollideComponent component)
+ {
+ Uid = component.Uid;
+ }
+}
diff --git a/Content.Shared/Physics/SharedPreventCollideSystem.cs b/Content.Shared/Physics/SharedPreventCollideSystem.cs
new file mode 100644
index 0000000000..eb1491a997
--- /dev/null
+++ b/Content.Shared/Physics/SharedPreventCollideSystem.cs
@@ -0,0 +1,38 @@
+using Robust.Shared.GameStates;
+using Robust.Shared.Physics.Dynamics;
+
+namespace Content.Shared.Physics;
+
+public sealed class SharedPreventCollideSystem : EntitySystem
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnGetState);
+ SubscribeLocalEvent(OnHandleState);
+ SubscribeLocalEvent(OnPreventCollide);
+ }
+
+ private void OnGetState(EntityUid uid, PreventCollideComponent component, ref ComponentGetState args)
+ {
+ args.State = new PreventCollideComponentState(component);
+ }
+
+ private void OnHandleState(EntityUid uid, PreventCollideComponent component, ref ComponentHandleState args)
+ {
+ if (args.Current is not PreventCollideComponentState state)
+ return;
+
+ component.Uid = state.Uid;
+ }
+
+ private void OnPreventCollide(EntityUid uid, PreventCollideComponent component, PreventCollideEvent args)
+ {
+ var otherUid = args.BodyB.Owner;
+
+ if (component.Uid == otherUid)
+ args.Cancel();
+ }
+
+}
diff --git a/Content.Shared/Sound/SoundSpecifier.cs b/Content.Shared/Sound/SoundSpecifier.cs
index adea9d2f57..1c89180532 100644
--- a/Content.Shared/Sound/SoundSpecifier.cs
+++ b/Content.Shared/Sound/SoundSpecifier.cs
@@ -3,13 +3,14 @@ using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
+using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Sound
{
- [ImplicitDataDefinitionForInheritors]
+ [ImplicitDataDefinitionForInheritors, Serializable, NetSerializable]
public abstract class SoundSpecifier
{
[ViewVariables(VVAccess.ReadWrite), DataField("params")]
@@ -19,6 +20,7 @@ namespace Content.Shared.Sound
public abstract string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null);
}
+ [Serializable, NetSerializable]
public sealed class SoundPathSpecifier : SoundSpecifier
{
public const string Node = "path";
@@ -47,6 +49,7 @@ namespace Content.Shared.Sound
}
}
+ [Serializable, NetSerializable]
public sealed class SoundCollectionSpecifier : SoundSpecifier
{
public const string Node = "collection";
diff --git a/Resources/Audio/Magic/blink.ogg b/Resources/Audio/Magic/blink.ogg
new file mode 100644
index 0000000000..58b7cc8562
Binary files /dev/null and b/Resources/Audio/Magic/blink.ogg differ
diff --git a/Resources/Audio/Magic/forcewall.ogg b/Resources/Audio/Magic/forcewall.ogg
new file mode 100644
index 0000000000..4fbca3f42b
Binary files /dev/null and b/Resources/Audio/Magic/forcewall.ogg differ
diff --git a/Resources/Audio/Magic/knock.ogg b/Resources/Audio/Magic/knock.ogg
new file mode 100644
index 0000000000..fe2f54f97a
Binary files /dev/null and b/Resources/Audio/Magic/knock.ogg differ
diff --git a/Resources/Audio/Magic/licenses.txt b/Resources/Audio/Magic/licenses.txt
new file mode 100644
index 0000000000..d6cf718f20
--- /dev/null
+++ b/Resources/Audio/Magic/licenses.txt
@@ -0,0 +1,5 @@
+https://github.com/Citadel-Station-13/Citadel-Station-13/blob/master/sound/magic/ForceWall.ogg
+https://github.com/Citadel-Station-13/Citadel-Station-13/blob/master/sound/magic/blink.ogg
+https://github.com/Citadel-Station-13/Citadel-Station-13/blob/master/sound/magic/Knock.ogg
+
+copyright: CC BY-SA 3.0
\ No newline at end of file
diff --git a/Resources/Locale/en-US/magic/spells-actions.ftl b/Resources/Locale/en-US/magic/spells-actions.ftl
new file mode 100644
index 0000000000..2c956b9664
--- /dev/null
+++ b/Resources/Locale/en-US/magic/spells-actions.ftl
@@ -0,0 +1,17 @@
+action-name-spell-rune-flash = Flash Rune
+action-description-spell-rune-flash = Summons a rune that flashes if used.
+
+action-name-spell-forcewall = Forcewall
+action-description-spell-forcewall = Creates a magical barrier.
+action-speech-spell-forcewall = TARCOL MINTI ZHERI
+
+action-name-spell-knock = Knock
+action-description-spell-knock = This spell opens nearby doors.
+action-speech-spell-knock = AULIE OXIN FIERA
+
+action-name-spell-blink = Blink
+action-description-spell-blink = Teleport to the clicked location.
+
+action-name-spell-summon-magicarp = Summon Magicarp
+action-description-spell-summon-magicarp = This spell summons three Magi-Carp to your aid! May or may not turn on user.
+action-speech-spell-summon-magicarp = AIE KHUSE EU
diff --git a/Resources/Prototypes/Entities/Objects/Magic/books.yml b/Resources/Prototypes/Entities/Objects/Magic/books.yml
new file mode 100644
index 0000000000..2a939f0942
--- /dev/null
+++ b/Resources/Prototypes/Entities/Objects/Magic/books.yml
@@ -0,0 +1,65 @@
+- type: entity
+ id: BaseSpellbook
+ name: spellbook
+ parent: BaseItem
+ abstract: true
+ components:
+ - type: Sprite
+ netsync: false
+ sprite: Objects/Misc/books.rsi
+ layers:
+ - state: book_demonomicon
+ - type: Spellbook
+
+- type: entity
+ id: SpawnSpellbook
+ name: spawn spellbook
+ parent: BaseSpellbook
+ components:
+ - type: Spellbook
+ instantSpells:
+ FlashRune: -1
+ worldSpells:
+ SpawnMagicarpSpell: -1
+
+- type: entity
+ id: ForceWallSpellbook
+ name: force wall spellbook
+ parent: BaseSpellbook
+ components:
+ - type: Sprite
+ netsync: false
+ sprite: Objects/Magic/spellbooks.rsi
+ layers:
+ - state: bookforcewall
+ - type: Spellbook
+ instantSpells:
+ ForceWall: -1
+
+- type: entity
+ id: BlinkBook
+ name: blink spellbook
+ parent: BaseSpellbook
+ components:
+ - type: Sprite
+ netsync: false
+ sprite: Objects/Magic/spellbooks.rsi
+ layers:
+ - state: spellbook
+ - type: Spellbook
+ worldSpells:
+ Blink: -1
+
+- type: entity
+ id: KnockSpellbook
+ name: knock spellbook
+ parent: BaseSpellbook
+ components:
+ - type: Sprite
+ netsync: false
+ sprite: Objects/Magic/spellbooks.rsi
+ layers:
+ - state: bookknock
+ - type: Spellbook
+ instantSpells:
+ Knock: -1
diff --git a/Resources/Prototypes/Entities/Structures/Walls/walls.yml b/Resources/Prototypes/Entities/Structures/Walls/walls.yml
index 5c5fa19a2b..efb0286889 100644
--- a/Resources/Prototypes/Entities/Structures/Walls/walls.yml
+++ b/Resources/Prototypes/Entities/Structures/Walls/walls.yml
@@ -714,3 +714,31 @@
layer:
- GlassLayer
- type: Airtight
+
+- type: entity
+ id: WallForce
+ name: Force Wall
+ components:
+ - type: TimedDespawn
+ lifetime: 20
+ - type: Tag
+ tags:
+ - Wall
+ - type: Physics
+ bodyType: Static
+ - type: Fixtures
+ fixtures:
+ - shape:
+ !type:PhysShapeAabb
+ bounds: "-0.5,-0.5,0.5,0.5"
+ mask:
+ - FullTileMask
+ layer:
+ - WallLayer
+ - type: Airtight
+ - type: Sprite
+ sprite: Structures/Magic/forcewall.rsi
+ state: forcewall
+ - type: Icon
+ sprite: Structures/Magic/forcewall.rsi
+ state: forcewall
diff --git a/Resources/Prototypes/Magic/Fixtures/runes.yml b/Resources/Prototypes/Magic/Fixtures/runes.yml
new file mode 100644
index 0000000000..b4aaa7753e
--- /dev/null
+++ b/Resources/Prototypes/Magic/Fixtures/runes.yml
@@ -0,0 +1,141 @@
+- type: entity
+ id: BaseRune
+ name: "rune"
+ abstract: true
+ placement:
+ mode: SnapgridCenter
+ components:
+ - type: Clickable
+ - type: Sprite
+ sprite: Structures/Magic/Cult/rune.rsi
+ netsync: false
+ layers:
+ - state: cult2
+ color: '#FF00FF'
+
+- type: entity
+ parent: BaseRune
+ id: CollideRune
+ name: "collision rune"
+ abstract: true
+ components:
+ - type: Fixtures
+ fixtures:
+ - shape:
+ !type:PhysShapeAabb
+ bounds: "-0.4,-0.4,0.4,0.4"
+ hard: false
+ id: rune
+ mask:
+ - ItemMask
+ layer:
+ - SlipLayer
+ - type: Physics
+
+- type: entity
+ parent: CollideRune
+ id: ActivateRune
+ name: "activation rune"
+ abstract: true
+ components:
+ - type: TriggerOnActivate
+
+- type: entity
+ parent: CollideRune
+ id: CollideTimerRune
+ name: "collision timed rune"
+ abstract: true
+ components:
+ - type: TriggerOnTimedCollide
+ threshold: 5
+
+- type: entity
+ parent: CollideRune
+ id: ExplosionRune
+ name: "explosion rune"
+ components:
+ - type: TriggerOnCollide
+ fixtureID: rune
+ - type: ExplodeOnTrigger
+ - type: Explosive
+ explosionType: Cryo
+ totalIntensity: 20.0
+ intensitySlope: 5
+ maxIntensity: 4
+ - type: Sprite
+ sprite: Structures/Magic/Cult/trap.rsi
+ layers:
+ - state: trap
+ color: '#FF770055'
+
+- type: entity
+ parent: CollideRune
+ id: StunRune
+ name: "stun rune"
+ components:
+ - type: TriggerOnCollide
+ fixtureID: rune
+ - type: DeleteOnTrigger
+ - type: StunOnCollide
+ stunAmount: 5
+ knockdownAmount: 3
+ - type: Sprite
+ sprite: Structures/Magic/Cult/trap.rsi
+ layers:
+ - state: trap
+ color: '#FFFF0055'
+
+- type: entity
+ parent: CollideRune
+ id: IgniteRune
+ name: "ignite rune"
+ components:
+ - type: TriggerOnCollide
+ fixtureID: rune
+ - type: DeleteOnTrigger
+ - type: IgniteOnCollide
+ fireStacks: 10
+ - type: Sprite
+ sprite: Structures/Magic/Cult/trap.rsi
+ layers:
+ - state: trap
+ color: '#FF000055'
+
+- type: entity
+ parent: CollideTimerRune
+ id: ExplosionTimedRune
+ name: "explosion timed rune"
+ components:
+ - type: ExplodeOnTrigger
+ - type: Explosive
+ explosionType: Cryo
+ totalIntensity: 20.0
+ intensitySlope: 5
+ maxIntensity: 4
+
+- type: entity
+ parent: ActivateRune
+ id: ExplosionActivateRune
+ name: "explosion activated rune"
+ components:
+ - type: ExplodeOnTrigger
+ - type: Explosive
+ explosionType: Cryo
+ totalIntensity: 20.0
+ intensitySlope: 5
+ maxIntensity: 4
+
+- type: entity
+ parent: ActivateRune
+ id: FlashRune
+ name: "flash rune"
+ components:
+ - type: FlashOnTrigger
+ - type: DeleteOnTrigger
+
+- type: entity
+ parent: CollideTimerRune
+ id: FlashRuneTimer
+ name: "flash timed rune"
+ components:
+ - type: FlashOnTrigger
diff --git a/Resources/Prototypes/Magic/forcewall_spells.yml b/Resources/Prototypes/Magic/forcewall_spells.yml
new file mode 100644
index 0000000000..ab5c038ba9
--- /dev/null
+++ b/Resources/Prototypes/Magic/forcewall_spells.yml
@@ -0,0 +1,15 @@
+- type: instantAction
+ id: ForceWall
+ name: action-name-spell-forcewall
+ description: action-description-spell-forcewall
+ useDelay: 10
+ speech: action-speech-spell-forcewall
+ itemIconStyle: BigAction
+ sound: !type:SoundPathSpecifier
+ path: /Audio/Magic/forcewall.ogg
+ icon:
+ sprite: Objects/Magic/magicactions.rsi
+ state: shield
+ serverEvent: !type:InstantSpawnSpellEvent
+ prototype: WallForce
+ posData: !type:TargetInFront
diff --git a/Resources/Prototypes/Magic/knock_spell.yml b/Resources/Prototypes/Magic/knock_spell.yml
new file mode 100644
index 0000000000..3cfade9290
--- /dev/null
+++ b/Resources/Prototypes/Magic/knock_spell.yml
@@ -0,0 +1,11 @@
+- type: instantAction
+ id: Knock
+ name: action-name-spell-knock
+ description: action-description-spell-knock
+ useDelay: 10
+ speech: action-speech-spell-knock
+ itemIconStyle: BigAction
+ icon:
+ sprite: Objects/Magic/magicactions.rsi
+ state: knock
+ serverEvent: !type:KnockSpellEvent
diff --git a/Resources/Prototypes/Magic/rune_spells.yml b/Resources/Prototypes/Magic/rune_spells.yml
new file mode 100644
index 0000000000..35d74c7007
--- /dev/null
+++ b/Resources/Prototypes/Magic/rune_spells.yml
@@ -0,0 +1,11 @@
+- type: instantAction
+ id: FlashRune
+ name: action-name-spell-rune-flash
+ description: action-description-spell-rune-flash
+ useDelay: 10
+ itemIconStyle: BigAction
+ icon:
+ sprite: Objects/Magic/magicactions.rsi
+ state: spell_default
+ serverEvent: !type:InstantSpawnSpellEvent
+ prototype: FlashRune
diff --git a/Resources/Prototypes/Magic/spawn_spells.yml b/Resources/Prototypes/Magic/spawn_spells.yml
new file mode 100644
index 0000000000..98aa3639a6
--- /dev/null
+++ b/Resources/Prototypes/Magic/spawn_spells.yml
@@ -0,0 +1,16 @@
+- type: worldTargetAction
+ id: SpawnMagicarpSpell
+ name: action-name-spell-summon-magicarp
+ description: action-description-spell-summon-magicarp
+ useDelay: 10
+ range: 4
+ speech: action-speech-spell-summon-magicarp
+ itemIconStyle: BigAction
+ icon:
+ sprite: Objects/Magic/magicactions.rsi
+ state: spell_default
+ serverEvent: !type:WorldSpawnSpellEvent
+ prototypes:
+ - id: MobCarpMagic
+ amount: 3
+ offsetVector2: 0, 1
diff --git a/Resources/Prototypes/Magic/teleport_spells.yml b/Resources/Prototypes/Magic/teleport_spells.yml
new file mode 100644
index 0000000000..230ae024b7
--- /dev/null
+++ b/Resources/Prototypes/Magic/teleport_spells.yml
@@ -0,0 +1,14 @@
+- type: worldTargetAction
+ id: Blink
+ name: action-name-spell-blink
+ description: action-description-spell-blink
+ useDelay: 10
+ range: 16 # default examine-range.
+ # ^ should probably add better validation that the clicked location is on the users screen somewhere,
+ itemIconStyle: BigAction
+ checkCanAccess: false
+ repeat: true
+ icon:
+ sprite: Objects/Magic/magicactions.rsi
+ state: blink
+ serverEvent: !type:TeleportSpellEvent
diff --git a/Resources/Textures/Objects/Magic/magicactions.rsi/blink.png b/Resources/Textures/Objects/Magic/magicactions.rsi/blink.png
new file mode 100644
index 0000000000..1e5f6fdd4c
Binary files /dev/null and b/Resources/Textures/Objects/Magic/magicactions.rsi/blink.png differ
diff --git a/Resources/Textures/Objects/Magic/magicactions.rsi/knock.png b/Resources/Textures/Objects/Magic/magicactions.rsi/knock.png
new file mode 100644
index 0000000000..00caca7b03
Binary files /dev/null and b/Resources/Textures/Objects/Magic/magicactions.rsi/knock.png differ
diff --git a/Resources/Textures/Objects/Magic/magicactions.rsi/meta.json b/Resources/Textures/Objects/Magic/magicactions.rsi/meta.json
new file mode 100644
index 0000000000..e8acf68246
--- /dev/null
+++ b/Resources/Textures/Objects/Magic/magicactions.rsi/meta.json
@@ -0,0 +1,23 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "https://github.com/Citadel-Station-13/Citadel-Station-13/commit/78db6bd5c2b2b3d1f5cd8fd75be3a39d5d929943",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "spell_default"
+ },
+ {
+ "name": "shield"
+ },
+ {
+ "name": "knock"
+ },
+ {
+ "name": "blink"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Resources/Textures/Objects/Magic/magicactions.rsi/shield.png b/Resources/Textures/Objects/Magic/magicactions.rsi/shield.png
new file mode 100644
index 0000000000..8d1562b489
Binary files /dev/null and b/Resources/Textures/Objects/Magic/magicactions.rsi/shield.png differ
diff --git a/Resources/Textures/Objects/Magic/magicactions.rsi/spell_default.png b/Resources/Textures/Objects/Magic/magicactions.rsi/spell_default.png
new file mode 100644
index 0000000000..e7780ff2ca
Binary files /dev/null and b/Resources/Textures/Objects/Magic/magicactions.rsi/spell_default.png differ
diff --git a/Resources/Textures/Objects/Magic/spellbooks.rsi/bookfireball.png b/Resources/Textures/Objects/Magic/spellbooks.rsi/bookfireball.png
new file mode 100644
index 0000000000..ed18010a72
Binary files /dev/null and b/Resources/Textures/Objects/Magic/spellbooks.rsi/bookfireball.png differ
diff --git a/Resources/Textures/Objects/Magic/spellbooks.rsi/bookforcewall.png b/Resources/Textures/Objects/Magic/spellbooks.rsi/bookforcewall.png
new file mode 100644
index 0000000000..3f35598953
Binary files /dev/null and b/Resources/Textures/Objects/Magic/spellbooks.rsi/bookforcewall.png differ
diff --git a/Resources/Textures/Objects/Magic/spellbooks.rsi/bookknock.png b/Resources/Textures/Objects/Magic/spellbooks.rsi/bookknock.png
new file mode 100644
index 0000000000..9f5d68af7d
Binary files /dev/null and b/Resources/Textures/Objects/Magic/spellbooks.rsi/bookknock.png differ
diff --git a/Resources/Textures/Objects/Magic/spellbooks.rsi/meta.json b/Resources/Textures/Objects/Magic/spellbooks.rsi/meta.json
new file mode 100644
index 0000000000..f9f1703f24
--- /dev/null
+++ b/Resources/Textures/Objects/Magic/spellbooks.rsi/meta.json
@@ -0,0 +1,47 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "https://github.com/Citadel-Station-13/Citadel-Station-13/commit/f3e328af032f0ba0234b866c24ccb0003e1a4993",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "bookfireball",
+ "delays": [
+ [
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1
+ ]
+ ]
+ },
+ {
+ "name": "bookforcewall",
+ "delays": [
+ [
+ 0.1,
+ 0.1
+ ]
+ ]
+ },
+ {
+ "name": "bookknock",
+ "delays": [
+ [
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1
+ ]
+ ]
+ },
+ {
+ "name": "spellbook"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Resources/Textures/Objects/Magic/spellbooks.rsi/spellbook.png b/Resources/Textures/Objects/Magic/spellbooks.rsi/spellbook.png
new file mode 100644
index 0000000000..d24f198f94
Binary files /dev/null and b/Resources/Textures/Objects/Magic/spellbooks.rsi/spellbook.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult1.png b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult1.png
new file mode 100644
index 0000000000..a0bd42ac96
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult1.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult2.png b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult2.png
new file mode 100644
index 0000000000..89a090114a
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult2.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult3.png b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult3.png
new file mode 100644
index 0000000000..b3c443c359
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult3.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult4.png b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult4.png
new file mode 100644
index 0000000000..27d2c2ea7d
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult4.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult5.png b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult5.png
new file mode 100644
index 0000000000..7e1da8e108
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult5.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult6.png b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult6.png
new file mode 100644
index 0000000000..9ddc70fa7d
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult6.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult7.png b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult7.png
new file mode 100644
index 0000000000..f970fb6572
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/rune.rsi/cult7.png differ
diff --git a/Resources/Textures/Structures/Magic/Cult/rune.rsi/meta.json b/Resources/Textures/Structures/Magic/Cult/rune.rsi/meta.json
new file mode 100644
index 0000000000..182c0b5afc
--- /dev/null
+++ b/Resources/Textures/Structures/Magic/Cult/rune.rsi/meta.json
@@ -0,0 +1,32 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "https://github.com/Citadel-Station-13/Citadel-Station-13/commit/f7c09077d2fb8a11fdc11e5e780f8e337f60ef85",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "cult1"
+ },
+ {
+ "name": "cult2"
+ },
+ {
+ "name": "cult3"
+ },
+ {
+ "name": "cult4"
+ },
+ {
+ "name": "cult5"
+ },
+ {
+ "name": "cult6"
+ },
+ {
+ "name": "cult7"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Resources/Textures/Structures/Magic/Cult/trap.rsi/meta.json b/Resources/Textures/Structures/Magic/Cult/trap.rsi/meta.json
new file mode 100644
index 0000000000..fb18bcc7bc
--- /dev/null
+++ b/Resources/Textures/Structures/Magic/Cult/trap.rsi/meta.json
@@ -0,0 +1,14 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "https://github.com/Citadel-Station-13/Citadel-Station-13/commit/95db5084abc411e77b5d994b473f4456ac72139a",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "trap"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/Resources/Textures/Structures/Magic/Cult/trap.rsi/trap.png b/Resources/Textures/Structures/Magic/Cult/trap.rsi/trap.png
new file mode 100644
index 0000000000..a522ea67fa
Binary files /dev/null and b/Resources/Textures/Structures/Magic/Cult/trap.rsi/trap.png differ
diff --git a/Resources/Textures/Structures/Magic/forcewall.rsi/forcewall.png b/Resources/Textures/Structures/Magic/forcewall.rsi/forcewall.png
new file mode 100644
index 0000000000..fc5b2a6863
Binary files /dev/null and b/Resources/Textures/Structures/Magic/forcewall.rsi/forcewall.png differ
diff --git a/Resources/Textures/Structures/Magic/forcewall.rsi/forcewallspawn.png b/Resources/Textures/Structures/Magic/forcewall.rsi/forcewallspawn.png
new file mode 100644
index 0000000000..2a3fac583d
Binary files /dev/null and b/Resources/Textures/Structures/Magic/forcewall.rsi/forcewallspawn.png differ
diff --git a/Resources/Textures/Structures/Magic/forcewall.rsi/meta.json b/Resources/Textures/Structures/Magic/forcewall.rsi/meta.json
new file mode 100644
index 0000000000..56a718f9e4
--- /dev/null
+++ b/Resources/Textures/Structures/Magic/forcewall.rsi/meta.json
@@ -0,0 +1,29 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "https://github.com/Citadel-Station-13/Citadel-Station-13/commit/475a7d2499f6c29f31488799902b7cf0f7f495b6",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "forcewallspawn",
+ "delays": [
+ [
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.3,
+ 0.1
+ ]
+ ]
+ },
+ {
+ "name": "forcewall"
+ }
+ ]
+}
\ No newline at end of file