Salvage expeditions (#12745)
This commit is contained in:
67
Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs
Normal file
67
Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Content.Shared.Salvage;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.Salvage;
|
||||
|
||||
public sealed partial class SalvageSystem
|
||||
{
|
||||
private void OnSalvageClaimMessage(EntityUid uid, SalvageExpeditionConsoleComponent component, ClaimSalvageMessage args)
|
||||
{
|
||||
var station = _station.GetOwningStation(uid);
|
||||
|
||||
if (!TryComp<SalvageExpeditionDataComponent>(station, out var data) || data.Claimed)
|
||||
return;
|
||||
|
||||
if (!data.Missions.TryGetValue(args.Index, out var missionparams))
|
||||
return;
|
||||
|
||||
SpawnMission(missionparams, station.Value);
|
||||
|
||||
data.ActiveMission = args.Index;
|
||||
var mission = GetMission(missionparams.MissionType, missionparams.Difficulty, missionparams.Seed);
|
||||
data.NextOffer = _timing.CurTime + mission.Duration + TimeSpan.FromSeconds(1);
|
||||
UpdateConsoles(data);
|
||||
}
|
||||
|
||||
private void OnSalvageConsoleInit(EntityUid uid, SalvageExpeditionConsoleComponent component, ComponentInit args)
|
||||
{
|
||||
UpdateConsole(component);
|
||||
}
|
||||
|
||||
private void OnSalvageConsoleParent(EntityUid uid, SalvageExpeditionConsoleComponent component, ref EntParentChangedMessage args)
|
||||
{
|
||||
UpdateConsole(component);
|
||||
}
|
||||
|
||||
private void UpdateConsoles(SalvageExpeditionDataComponent component)
|
||||
{
|
||||
var state = GetState(component);
|
||||
|
||||
foreach (var (console, xform, uiComp) in EntityQuery<SalvageExpeditionConsoleComponent, TransformComponent, ServerUserInterfaceComponent>(true))
|
||||
{
|
||||
var station = _station.GetOwningStation(console.Owner, xform);
|
||||
|
||||
if (station != component.Owner)
|
||||
continue;
|
||||
|
||||
_ui.TrySetUiState(console.Owner, SalvageConsoleUiKey.Expedition, state, ui: uiComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateConsole(SalvageExpeditionConsoleComponent component)
|
||||
{
|
||||
var station = _station.GetOwningStation(component.Owner);
|
||||
SalvageExpeditionConsoleState state;
|
||||
|
||||
if (TryComp<SalvageExpeditionDataComponent>(station, out var dataComponent))
|
||||
{
|
||||
state = GetState(dataComponent);
|
||||
}
|
||||
else
|
||||
{
|
||||
state = new SalvageExpeditionConsoleState(TimeSpan.Zero, false, true, 0, new List<SalvageMissionParams>());
|
||||
}
|
||||
|
||||
_ui.TrySetUiState(component.Owner, SalvageConsoleUiKey.Expedition, state);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user