Salvage expeditions (#12745)

This commit is contained in:
metalgearsloth
2023-04-20 10:43:13 +10:00
committed by GitHub
parent 486d7c179e
commit 122350f19c
79 changed files with 2764 additions and 662 deletions

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namespace Content.Shared.Salvage.Expeditions.Modifiers;
public interface ISalvageMod
{
/// <summary>
/// Player-friendly version describing this modifier.
/// </summary>
string Description { get; }
float Cost { get; }
}

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using Content.Shared.Parallax.Biomes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
/// <summary>
/// Affects the biome to be used for salvage.
/// </summary>
[Prototype("salvageBiomeMod")]
public sealed class SalvageBiomeMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
/// <summary>
/// Cost for difficulty modifiers.
/// </summary>
[DataField("cost")]
public float Cost { get; } = 0f;
/// <summary>
/// Is weather allowed to apply to this biome.
/// </summary>
[DataField("weather")]
public bool Weather = true;
[DataField("biome", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<BiomeTemplatePrototype>))]
public string? BiomePrototype;
}

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using Content.Shared.Procedural;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageDungeonMod")]
public sealed class SalvageDungeonMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
[DataField("proto", customTypeSerializer:typeof(PrototypeIdSerializer<DungeonConfigPrototype>))]
public string Proto = string.Empty;
/// <summary>
/// Cost for difficulty modifiers.
/// </summary>
[DataField("cost")]
public float Cost { get; } = 0f;
/// <summary>
/// Biomes this dungeon can occur in.
/// </summary>
[DataField("biomeMods", customTypeSerializer:typeof(PrototypeIdListSerializer<SalvageBiomeMod>))]
public List<string>? BiomeMods;
}

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using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageLightMod")]
public sealed class SalvageLightMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
/// <summary>
/// Cost for difficulty modifiers.
/// </summary>
[DataField("cost")]
public float Cost { get; } = 0f;
[DataField("color", required: true)] public Color? Color;
/// <summary>
/// Biomes that this color applies to.
/// </summary>
[DataField("biomes", customTypeSerializer: typeof(PrototypeIdListSerializer<SalvageBiomeMod>))]
public List<string>? Biomes;
}

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using Robust.Shared.Prototypes;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
/// <summary>
/// Generic modifiers with no additional data
/// </summary>
[Prototype("salvageMod")]
public sealed class SalvageMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
/// <summary>
/// Cost for difficulty modifiers.
/// </summary>
[DataField("cost")]
public float Cost { get; } = 0f;
}

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using Robust.Shared.Prototypes;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageTimeMod")]
public sealed class SalvageTimeMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
/// <summary>
/// Cost for difficulty modifiers.
/// </summary>
[DataField("cost")]
public float Cost { get; } = 0f;
[DataField("minDuration")]
public int MinDuration = 600;
[DataField("maxDuration")]
public int MaxDuration = 660;
}

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using Content.Shared.Parallax.Biomes;
using Content.Shared.Weather;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageWeatherMod")]
public sealed class SalvageWeatherMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
/// <summary>
/// Cost for difficulty modifiers.
/// </summary>
[DataField("cost")]
public float Cost { get; } = 0f;
[DataField("weather", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<WeatherPrototype>))]
public string WeatherPrototype = string.Empty;
/// <summary>
/// Whitelist for biomes. If empty assumed any allowed.
/// </summary>
[DataField("biomes", customTypeSerializer:typeof(PrototypeIdListSerializer<BiomeTemplatePrototype>))]
public List<string> Biomes = new();
}