Basic gibbing (#2973)
* Adds gibbing * Adds adminbused absurd-damage foamblade * Sane parts * BaseOrgan -> BaseMechanism * Do not do random offset on shared, fix killing oneself with click attacks * BaseMechanism -> BaseHumanOrgan -> *stuff* * Account for prediction, again * Add gibbing sound
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@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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// Mobs are a special case!
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if (CanGib(entity))
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{
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entity.Delete(); // TODO: Gib
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entity.GetComponent<IBody>().Gib(true);
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Bloodstain();
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return;
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}
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