Basic gibbing (#2973)
* Adds gibbing * Adds adminbused absurd-damage foamblade * Sane parts * BaseOrgan -> BaseMechanism * Do not do random offset on shared, fix killing oneself with click attacks * BaseMechanism -> BaseHumanOrgan -> *stuff* * Account for prediction, again * Add gibbing sound
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@@ -116,5 +116,10 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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/// false otherwise.
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/// </returns>
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bool DeleteMechanism(IMechanism mechanism);
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/// <summary>
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/// Gibs the body part.
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/// </summary>
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void Gib();
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}
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}
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