Reduce knocked down players tile friction (#11035)

This commit is contained in:
metalgearsloth
2022-09-11 16:49:10 +10:00
committed by GitHub
parent 47dd0ff2e8
commit 12e1a961d6
12 changed files with 80 additions and 124 deletions

View File

@@ -1,15 +0,0 @@
using Content.Client.Physics.Controllers;
using Content.Shared.Friction;
using Robust.Shared.GameObjects;
namespace Content.Client.Friction
{
public sealed class TileFrictionController : SharedTileFrictionController
{
public override void Initialize()
{
base.Initialize();
Mover = Get<MoverController>();
}
}
}

View File

@@ -1,9 +0,0 @@
using Content.Shared.Slippery;
namespace Content.Client.Slippery
{
internal sealed class SlipperySystem : SharedSlipperySystem
{
protected override void PlaySound(SlipperyComponent component) {}
}
}