Reduce knocked down players tile friction (#11035)
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@@ -1,15 +0,0 @@
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using Content.Client.Physics.Controllers;
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using Content.Shared.Friction;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Friction
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{
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public sealed class TileFrictionController : SharedTileFrictionController
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{
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public override void Initialize()
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{
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base.Initialize();
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Mover = Get<MoverController>();
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}
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}
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}
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@@ -1,9 +0,0 @@
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using Content.Shared.Slippery;
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namespace Content.Client.Slippery
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{
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internal sealed class SlipperySystem : SharedSlipperySystem
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{
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protected override void PlaySound(SlipperyComponent component) {}
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}
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}
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