Reduce knocked down players tile friction (#11035)
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@@ -36,6 +36,7 @@ namespace Content.Server.Chemistry.TileReactions
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var slippery = entityManager.EnsureComponent<SlipperyComponent>(puddle.Owner);
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slippery.LaunchForwardsMultiplier = _launchForwardsMultiplier;
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slippery.ParalyzeTime = _paralyzeTime;
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entityManager.Dirty(slippery);
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var step = entityManager.EnsureComponent<StepTriggerComponent>(puddle.Owner);
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entityManager.EntitySysManager.GetEntitySystem<StepTriggerSystem>().SetRequiredTriggerSpeed(puddle.Owner, _requiredSlipSpeed, step);
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