Reduce knocked down players tile friction (#11035)

This commit is contained in:
metalgearsloth
2022-09-11 16:49:10 +10:00
committed by GitHub
parent 47dd0ff2e8
commit 12e1a961d6
12 changed files with 80 additions and 124 deletions

View File

@@ -15,75 +15,29 @@ namespace Content.Shared.Slippery
[NetworkedComponent]
public sealed class SlipperyComponent : Component
{
private float _paralyzeTime = 3f;
private float _launchForwardsMultiplier = 1f;
private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");
/// <summary>
/// Path to the sound to be played when a mob slips.
/// Path to the sound to be played when a mob slips.
/// </summary>
[ViewVariables]
[DataField("slipSound")]
public SoundSpecifier SlipSound
{
get => _slipSound;
set
{
if (value == _slipSound)
return;
_slipSound = value;
Dirty();
}
}
[Access(Other = AccessPermissions.ReadWriteExecute)]
public SoundSpecifier SlipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");
/// <summary>
/// How many seconds the mob will be paralyzed for.
/// How many seconds the mob will be paralyzed for.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeTime")]
public float ParalyzeTime
{
get => _paralyzeTime;
set
{
if (MathHelper.CloseToPercent(_paralyzeTime, value)) return;
_paralyzeTime = value;
Dirty();
}
}
[Access(Other = AccessPermissions.ReadWrite)]
public float ParalyzeTime = 3f;
/// <summary>
/// The entity's speed will be multiplied by this to slip it forwards.
/// The entity's speed will be multiplied by this to slip it forwards.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("launchForwardsMultiplier")]
public float LaunchForwardsMultiplier
{
get => _launchForwardsMultiplier;
set
{
if (MathHelper.CloseToPercent(_launchForwardsMultiplier, value)) return;
_launchForwardsMultiplier = value;
Dirty();
}
}
public override ComponentState GetComponentState()
{
return new SlipperyComponentState(ParalyzeTime, LaunchForwardsMultiplier, SlipSound.GetSound());
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not SlipperyComponentState state) return;
_paralyzeTime = state.ParalyzeTime;
_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
_slipSound = new SoundPathSpecifier(state.SlipSound);
}
[Access(Other = AccessPermissions.ReadWrite)]
public float LaunchForwardsMultiplier = 1f;
}
[Serializable, NetSerializable]

View File

@@ -5,14 +5,17 @@ using Content.Shared.StatusEffect;
using Content.Shared.StepTrigger.Systems;
using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Slippery
{
[UsedImplicitly]
public abstract class SharedSlipperySystem : EntitySystem
public sealed class SlipperySystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
@@ -24,6 +27,22 @@ namespace Content.Shared.Slippery
SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
SubscribeLocalEvent<SlipperyComponent, StepTriggeredEvent>(HandleStepTrigger);
SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
SubscribeLocalEvent<SlipperyComponent, ComponentGetState>(OnSlipperyGetState);
SubscribeLocalEvent<SlipperyComponent, ComponentHandleState>(OnSlipperyHandleState);
}
private void OnSlipperyHandleState(EntityUid uid, SlipperyComponent component, ref ComponentHandleState args)
{
if (args.Current is not SlipperyComponentState state) return;
component.ParalyzeTime = state.ParalyzeTime;
component.LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
component.SlipSound = new SoundPathSpecifier(state.SlipSound);
}
private void OnSlipperyGetState(EntityUid uid, SlipperyComponent component, ref ComponentGetState args)
{
args.State = new SlipperyComponentState(component.ParalyzeTime, component.LaunchForwardsMultiplier, component.SlipSound.GetSound());
}
private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredEvent args)
@@ -69,14 +88,13 @@ namespace Content.Shared.Slippery
// Preventing from playing the slip sound when you are already knocked down.
if (playSound)
PlaySound(component);
{
_audio.PlayPredicted(component.SlipSound, other, other);
}
_adminLogger.Add(LogType.Slip, LogImpact.Low,
$"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(component.Owner):entity}");
}
// Until we get predicted slip sounds TM?
protected abstract void PlaySound(SlipperyComponent component);
}
/// <summary>