Use new command binding system supporting multiple bindings (#1043)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -6,6 +6,7 @@ using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -21,9 +22,16 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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base.Initialize();
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(ContentKeyFunctions.OpenCharacterMenu,
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InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()));
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenCharacterMenu,
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InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()))
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.Register<CharacterInterfaceSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<CharacterInterfaceSystem>();
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base.Shutdown();
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}
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private void HandleOpenCharacterMenu()
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@@ -5,6 +5,7 @@ using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -20,9 +21,16 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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base.Initialize();
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(ContentKeyFunctions.OpenInventoryMenu,
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InputCmdHandler.FromDelegate(s => HandleOpenInventoryMenu()));
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenInventoryMenu,
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InputCmdHandler.FromDelegate(s => HandleOpenInventoryMenu()))
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.Register<ClientInventorySystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ClientInventorySystem>();
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base.Shutdown();
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}
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private void HandleOpenInventoryMenu()
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@@ -14,6 +14,7 @@ using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Player;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@@ -31,8 +32,6 @@ namespace Content.Client.GameObjects.EntitySystems
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[Dependency] private readonly IGameTiming _gameTiming;
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#pragma warning restore 649
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private InputSystem _inputSystem;
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public override void Initialize()
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{
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base.Initialize();
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@@ -40,9 +39,16 @@ namespace Content.Client.GameObjects.EntitySystems
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_gameHud.OnCombatModeChanged = OnCombatModeChanged;
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_gameHud.OnTargetingZoneChanged = OnTargetingZoneChanged;
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_inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
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_inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
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InputCmdHandler.FromDelegate(CombatModeToggled));
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ToggleCombatMode,
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InputCmdHandler.FromDelegate(CombatModeToggled))
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.Register<CombatModeSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<CombatModeSystem>();
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base.Shutdown();
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}
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private void CombatModeToggled(ICommonSession session)
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@@ -6,6 +6,7 @@ using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -24,11 +25,19 @@ namespace Content.Client.GameObjects.EntitySystems
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base.Initialize();
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(ContentKeyFunctions.OpenCraftingMenu,
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new PointerInputCmdHandler(HandleOpenCraftingMenu));
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inputSys.BindMap.BindFunction(EngineKeyFunctions.Use,
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new PointerInputCmdHandler(HandleUse));
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenCraftingMenu,
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new PointerInputCmdHandler(HandleOpenCraftingMenu))
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.Bind(EngineKeyFunctions.Use,
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new PointerInputCmdHandler(HandleUse))
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.Register<ConstructorSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ConstructorSystem>();
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base.Shutdown();
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}
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private bool HandleOpenCraftingMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
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@@ -14,6 +14,7 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -42,8 +43,15 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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IoCManager.InjectDependencies(this);
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var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
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inputSys.BindMap.BindFunction(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine));
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine))
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.Register<ExamineSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ExamineSystem>();
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base.Shutdown();
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}
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private bool HandleExamine(ICommonSession session, GridCoordinates coords, EntityUid uid)
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@@ -24,6 +24,7 @@ using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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@@ -65,9 +66,16 @@ namespace Content.Client.GameObjects.EntitySystems
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IoCManager.InjectDependencies(this);
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var input = EntitySystemManager.GetEntitySystem<InputSystem>();
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input.BindMap.BindFunction(ContentKeyFunctions.OpenContextMenu,
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new PointerInputCmdHandler(OnOpenContextMenu));
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenContextMenu,
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new PointerInputCmdHandler(OnOpenContextMenu))
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.Register<VerbSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<VerbSystem>();
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base.Shutdown();
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}
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public void OpenContextMenu(IEntity entity, ScreenCoordinates screenCoordinates)
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