Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <veritiusgaming@gmail.com>
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@@ -289,8 +289,11 @@ public sealed class BloodstreamSystem : EntitySystem
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var tempSol = new Solution() { MaxVolume = max };
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tempSol.AddSolution(component.BloodSolution);
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component.BloodSolution.RemoveAllSolution();
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tempSol.AddSolution(component.BloodTemporarySolution);
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component.BloodTemporarySolution.RemoveAllSolution();
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tempSol.AddSolution(component.ChemicalSolution);
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component.ChemicalSolution.RemoveAllSolution();
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_spillableSystem.SpillAt(uid, tempSol, "PuddleBlood", true);
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}
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}
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