Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)

* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <veritiusgaming@gmail.com>
This commit is contained in:
Moony
2022-05-27 02:41:18 -05:00
committed by GitHub
parent 7d5989a9cc
commit 130302a262
33 changed files with 906 additions and 61 deletions

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@@ -0,0 +1,11 @@
admin-smite-chess-self = You feel exceptionally small.
admin-smite-chess-others = {CAPITALIZE($name)} shrinks into the chessboard!
admin-smite-set-alight-self = You burst into flames!
admin-smite-set-alight-others = {CAPITALIZE($name)} bursts into flames!
admin-smite-remove-blood-self = You feel lighter, and chilly.
admin-smite-remove-blood-others = {CAPITALIZE($name)} leaks blood all over the floor!
admin-smite-vomit-organs-self = You puke, and feel rather hollow!
admin-smite-vomit-organs-others = {CAPITALIZE($name)} vomits up their organs!
admin-smite-remove-hands-self = Your hands fall off!
admin-smite-remove-hands-other = {CAPITALIZE($name)}'s hands fall off!
admin-smite-turned-ash-other = {CAPITALISE($name)} turns into a pile of ash!

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@@ -17,6 +17,7 @@ verb-categories-insert = Insert
verb-categories-buckle = Buckle
verb-categories-unbuckle = Unbuckle
verb-categories-rotate = Rotate
verb-categories-smite = Smite
verb-categories-transfer = Set Transfer Amount
verb-categories-split = Split
verb-categories-set-sensor = Sensor

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@@ -18,6 +18,29 @@
reagent: Phalanximine
min: 15
- type: disease
id: StageIIIALungCancer
name: Stage IIIA Lung Cancer
infectious: false
cureResist: 1.0
effects:
- !type:DiseaseHealthChange
probability: 0.3
damage:
types:
Cellular: 1
- !type:DiseaseVomit
probability: 0.01
- !type:DiseaseSnough
probability: 0.10
snoughMessage: disease-cough
snoughSound:
collection: Coughs
- !type:DiseasePopUp
probability: 0.03
### Once radiation is refactored I want it to have a small chance of giving you regular cancer
- type: disease

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@@ -0,0 +1,8 @@
- type: entity
id: BufferingIcon
noSpawn: true
components:
- type: Sprite
sprite: Objects/Misc/buffering.rsi
state: icon
drawdepth: Overlays

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@@ -16,4 +16,22 @@
forced: true
dropInventory: true
revertOnCrit: true
revertOnDeath: true
revertOnDeath: true
- type: polymorph
id: AdminMonkeySmite
entity: MobMonkey
forced: true
dropInventory: true
- type: polymorph
id: AdminBreadSmite
entity: FoodBreadPlain
forced: true
dropInventory: true
- type: polymorph
id: AdminInstrumentSmite
entity: SuperSynthesizerInstrument
forced: true
dropInventory: true

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-NC-SA-3.0",
"copyright": "Created by github user @moonheart08",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon",
"directions": 1,
"delays": [
[
0.2,
0.2,
0.2,
0.2,
0.2,
0.2
]
]
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-NC-SA-3.0",
"copyright": "Created by github user @moonheart08",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "sign",
"directions": 1,
"delays": [
[
0.1,
0.1
]
]
},
{
"name": "icon",
"directions": 1
}
]
}

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