diff --git a/Content.Server/Chat/Systems/ChatSystem.Emote.cs b/Content.Server/Chat/Systems/ChatSystem.Emote.cs index 89fe35f56b..7ab86aa108 100644 --- a/Content.Server/Chat/Systems/ChatSystem.Emote.cs +++ b/Content.Server/Chat/Systems/ChatSystem.Emote.cs @@ -92,7 +92,7 @@ public partial class ChatSystem { // not all emotes are loc'd, but for the ones that are we pass in entity var action = Loc.GetString(_random.Pick(emote.ChatMessages), ("entity", source)); - SendEntityEmote(source, action, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker); + SendEntityEmote(source, action, range, nameOverride, hideLog: hideLog, checkEmote: false, ignoreActionBlocker: ignoreActionBlocker); } // do the rest of emote event logic here