Adds minable salt "ore" (#25324)
* Added salt to ore.yml Added salt to ores.yml Added salt walls to asteroid.yml Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml Added OreSalt to biome_ore_templates.yml Added salt to guaranteed salvageLoot in salvage_loot.yml Added salt entry under salvage-magnet-resources in salvage-magnet.ftl Added WIP sprites for salt. * Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml Fixed salt not being grindable due to using an incorrect reagent name Added salt to ore.rsi/meta.json and rock.rsi/meta.json * Added chlorine to the list of solutions salt gives when used in the grinder. * Gave salt ore and salt rock overlay unique sprites. * Added raw salt to materials/materials.ftl Updated SaltOre definition in ore.yml to have RawSalt under materialComposition * Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
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@@ -4,6 +4,7 @@
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OreIron: 1.0
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OreQuartz: 1.0
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OreCoal: 1.0
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OreSalt: 1.0
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OreGold: 0.25
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OreSilver: 0.25
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OrePlasma: 0.15
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@@ -40,6 +40,20 @@
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maxGroupSize: 20
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radius: 4
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- type: biomeMarkerLayer
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id: OreSalt
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entityMask:
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AsteroidRock: AsteroidRockSalt
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WallRock: WallRockSalt
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WallRockBasalt: WallRockBasaltSalt
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WallRockChromite: WallRockChromiteSalt
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WallRockSand: WallRockSandSalt
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WallRockSnow: WallRockSnowSalt
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maxCount: 30
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minGroupSize: 10
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maxGroupSize: 20
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radius: 4
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# Medium value
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# Gold
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- type: biomeMarkerLayer
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@@ -135,6 +135,13 @@
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- !type:BiomeMarkerLoot
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proto: OreQuartz
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- type: salvageLoot
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id: OreSalt
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guaranteed: true
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loots:
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- !type:BiomeMarkerLoot
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proto: OreSalt
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# - Medium value
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- type: salvageLoot
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id: OreGold
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