Фиксы (#508)
* Fix cult blindfold * Add stamina resistances * Energy bolt is energy * Laser shield is anti-laser * Cult blindfold welding protection * Eject id cards on deconstruct * Wires panel power fix * Add markings for species * Ebow gaming
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@@ -24,8 +24,6 @@ internal sealed class ActivatableUIRequiresPowerSystem : EntitySystem
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{
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{
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if (args.Cancelled) return;
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if (args.Cancelled) return;
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if (this.IsPowered(uid, EntityManager)) return;
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if (this.IsPowered(uid, EntityManager)) return;
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if (TryComp<WiresPanelComponent>(uid, out var panel) && panel.Open)
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return;
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_popup.PopupCursor(Loc.GetString("base-computer-ui-component-not-powered", ("machine", uid)), args.User);
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_popup.PopupCursor(Loc.GetString("base-computer-ui-component-not-powered", ("machine", uid)), args.User);
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args.Cancel();
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args.Cancel();
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}
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}
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@@ -89,6 +89,10 @@
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Heat: 0.7
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Heat: 0.7
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flatReductions:
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flatReductions:
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Heat: 2
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Heat: 2
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- type: Reflect
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reflectProb: 0.25
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reflects:
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- Energy
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- type: entity
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- type: entity
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name: riot bullet shield
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name: riot bullet shield
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@@ -14,7 +14,22 @@
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damage:
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damage:
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types:
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types:
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Poison: 15
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Poison: 15
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- type: Reflective
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reflective:
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- Energy
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- type: Fixtures
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fixtures:
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projectile:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.1,-0.2,0.1,0.2"
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hard: false
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mask:
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- Opaque
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- type: StunOnCollide
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- type: StunOnCollide
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stunAmount: 2
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stunAmount: 1
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knockdownAmount: 2
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knockdownAmount: 1
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slowdownAmount: 3
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walkSpeedModifier: 0.6
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runSpeedModifier: 0.4
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@@ -1,4 +1,4 @@
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- type: constructionGraph
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- type: constructionGraph
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id: Computer
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id: Computer
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start: start
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start: start
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graph:
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graph:
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@@ -126,6 +126,11 @@
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- !type:AllWiresCut {}
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- !type:AllWiresCut {}
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steps:
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steps:
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- tool: Screwing
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- tool: Screwing
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completed:
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- !type:EmptyContainer
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container: IdCardConsole-privilegedId
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- !type:EmptyContainer
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container: IdCardConsole-targetId
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- node: monitorBroken
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- node: monitorBroken
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entity: ComputerBroken
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entity: ComputerBroken
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