Remove most usages of obsolete TransformComponent methods (#19571)

This commit is contained in:
Visne
2023-08-30 04:05:19 +02:00
committed by GitHub
parent 3ba60835ec
commit 1416942bea
91 changed files with 312 additions and 221 deletions

View File

@@ -19,6 +19,7 @@ using Content.Shared.Chat;
using Content.Shared.Examine;
using Content.Shared.Input;
using Content.Shared.Radio;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
@@ -55,6 +56,7 @@ public sealed class ChatUIController : UIController
[UISystemDependency] private readonly GhostSystem? _ghost = default;
[UISystemDependency] private readonly TypingIndicatorSystem? _typingIndicator = default;
[UISystemDependency] private readonly ChatSystem? _chatSys = default;
[UISystemDependency] private readonly TransformSystem _transform = default!;
private ISawmill _sawmill = default!;
@@ -408,7 +410,7 @@ public sealed class ChatUIController : UIController
private void CreateSpeechBubble(EntityUid entity, SpeechBubbleData speechData)
{
var bubble =
SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eye, _manager, _entities);
SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eye, _manager, _entities, _transform);
bubble.OnDied += SpeechBubbleDied;

View File

@@ -4,6 +4,7 @@ using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
@@ -16,6 +17,7 @@ public sealed class ViewportUIController : UIController
[Dependency] private readonly IPlayerManager _playerMan = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[UISystemDependency] private readonly TransformSystem _transform = default!;
public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
public const int ViewportHeight = 15;
@@ -87,9 +89,10 @@ public sealed class ViewportUIController : UIController
_entMan.TryGetComponent(ent, out EyeComponent? eye);
if (eye?.Eye == _eyeManager.CurrentEye
&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
if (eye?.Eye == _eyeManager.CurrentEye && _transform.GetWorldPosition(ent.Value) == default)
{
return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
}
// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
// does happen it can create hard to troubleshoot bugs, so lets print some helpful warnings: