Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -69,13 +69,14 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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return;
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_needToTransform = true;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Grid.Owner);
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var transform = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedTransformSystem>();
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var size = (float) Grid.TileSize;
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_matrix.R0C2 = size / 2;
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_matrix.R1C2 = size / 2;
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_matrix *= transform.WorldMatrix * Matrix3.Invert(spaceMatrix);
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var relativeAngle = transform.WorldRotation - spaceAngle;
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var (_, rot, mat) = transform.GetWorldPositionRotationMatrix(Grid.Owner);
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_matrix *= mat * Matrix3.Invert(spaceMatrix);
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var relativeAngle = rot - spaceAngle;
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_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
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}
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@@ -61,8 +61,9 @@ public sealed partial class ExplosionSystem : EntitySystem
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{
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var targetGrid = _mapManager.GetGrid(referenceGrid.Value);
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var xform = Transform(targetGrid.Owner);
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targetAngle = xform.WorldRotation;
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targetMatrix = xform.InvWorldMatrix;
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var (_, rot, invMat) = _transformSystem.GetWorldPositionRotationInvMatrix(xform);
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targetAngle = rot;
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targetMatrix = invMat;
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tileSize = targetGrid.TileSize;
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}
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@@ -95,7 +96,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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var xforms = EntityManager.GetEntityQuery<TransformComponent>();
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var xform = xforms.GetComponent(grid.Owner);
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var (_, gridWorldRotation, gridWorldMatrix, invGridWorldMatrid) = xform.GetWorldPositionRotationMatrixWithInv(xforms);
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var (_, gridWorldRotation, gridWorldMatrix, invGridWorldMatrid) = _transformSystem.GetWorldPositionRotationMatrixWithInv(xform, xforms);
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var localEpicentre = (Vector2i) invGridWorldMatrid.Transform(epicentre.Position);
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var matrix = offsetMatrix * gridWorldMatrix * targetMatrix;
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@@ -87,8 +87,8 @@ public sealed partial class ExplosionSystem : EntitySystem
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if (referenceGrid != null)
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{
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var xform = Transform(_mapManager.GetGrid(referenceGrid.Value).Owner);
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spaceMatrix = xform.WorldMatrix;
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spaceAngle = xform.WorldRotation;
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spaceMatrix = _transformSystem.GetWorldMatrix(xform);
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spaceAngle = _transformSystem.GetWorldRotation(xform);
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}
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// is the explosion starting on a grid?
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@@ -340,7 +340,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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if (player.AttachedEntity is not EntityUid uid)
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continue;
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var playerPos = Transform(player.AttachedEntity!.Value).WorldPosition;
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var playerPos = _transformSystem.GetWorldPosition(player.AttachedEntity.Value);
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var delta = epicenter.Position - playerPos;
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if (delta.EqualsApprox(Vector2.Zero))
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