New Thief minor antagonist (#21520)

* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
This commit is contained in:
Ed
2023-12-24 12:58:28 +03:00
committed by GitHub
parent 82349d46ae
commit 144af233c4
94 changed files with 2545 additions and 129 deletions

View File

@@ -1,4 +1,5 @@
using System.Linq;
using Content.Server.Antag;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
@@ -30,6 +31,7 @@ namespace Content.Server.GameTicking.Rules;
public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
{
[Dependency] private readonly AntagSelectionSystem _antagSelection = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -117,8 +119,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
}
var numTraitors = MathHelper.Clamp(component.StartCandidates.Count / PlayersPerTraitor, 1, MaxTraitors);
var traitorPool = FindPotentialTraitors(component.StartCandidates, component);
var selectedTraitors = PickTraitors(numTraitors, traitorPool);
var traitorPool = _antagSelection.FindPotentialAntags(component.StartCandidates, component.TraitorPrototypeId);
var selectedTraitors = _antagSelection.PickAntag(numTraitors, traitorPool);
foreach (var traitor in selectedTraitors)
{
@@ -153,61 +155,6 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
}
}
private List<ICommonSession> FindPotentialTraitors(in Dictionary<ICommonSession, HumanoidCharacterProfile> candidates, TraitorRuleComponent component)
{
var list = new List<ICommonSession>();
var pendingQuery = GetEntityQuery<PendingClockInComponent>();
foreach (var player in candidates.Keys)
{
// Role prevents antag.
if (!_jobs.CanBeAntag(player))
{
continue;
}
// Latejoin
if (player.AttachedEntity != null && pendingQuery.HasComponent(player.AttachedEntity.Value))
continue;
list.Add(player);
}
var prefList = new List<ICommonSession>();
foreach (var player in list)
{
var profile = candidates[player];
if (profile.AntagPreferences.Contains(component.TraitorPrototypeId))
{
prefList.Add(player);
}
}
if (prefList.Count == 0)
{
Log.Info("Insufficient preferred traitors, picking at random.");
prefList = list;
}
return prefList;
}
private List<ICommonSession> PickTraitors(int traitorCount, List<ICommonSession> prefList)
{
var results = new List<ICommonSession>(traitorCount);
if (prefList.Count == 0)
{
Log.Info("Insufficient ready players to fill up with traitors, stopping the selection.");
return results;
}
for (var i = 0; i < traitorCount; i++)
{
results.Add(_random.PickAndTake(prefList));
Log.Info("Selected a preferred traitor.");
}
return results;
}
public bool MakeTraitor(ICommonSession traitor, bool giveUplink = true, bool giveObjectives = true)
{
var traitorRule = EntityQuery<TraitorRuleComponent>().FirstOrDefault();