New Thief minor antagonist (#21520)
* start working * add right-click thief antagins some architecture restruct * add meh thief greeting audio * add thief subgamemode to Traitors gamemode * add late join thief (not tested yet) add briefing * add pacifism * add Steal tasks to thief * fix crash thief+traitor on person * add new condition: collection steal * add tracking of succes collection objective * add stamp collection target remove some boring steal target add check pulling entity to collection target * finalize first 2 group objective * start merging stealing objective systems * merging * finish merging. Now traitor steal objective work better * we don't check the items of pullable sentient entity * clear naming, enable thief signle item objective start * objective pack add * finish with steal item objectives * convert string to ProtoId<> * some clean up * add thieves to revolution game mode * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> * update pacifism: fix crashing, monkey-thief without pacified * adaptive animal briefing, cleaning locales * add structure steal objectives * remove RCD target * add thiefs to manifest, but bug with traitor duplications * add escape objective * add chat briefing * setup animal objective group system * add animal steal objectives * add animal objectives notroleconditions * add morty * now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3 * 6 hours of trying to fix duplicate tasks. Failure * added thief pinpointer (buggy) * start thief backpack UI work * revert pinpointer for scope reason * UI continue work * add thief starter kits content * remove ERP kit :trollface: * finally! giving starting items to thief. Now it playable, but still need more work * clean up * fix * fox * add merged items into thief new Starting Kit (buggy) * fix YES antag menu * objection tweaks * remove hearts objective, working on spawning things from toolbox * smug * fixes * add race specifier objective condition LAMPS * meh * fix fix fix * the alive * Adding stamps * Update backpack.ftl * Revert1 * Revert ftl * add voice mask to communicator kit * Update Resources/Locale/en-US/administration/antag.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/objectives/conditions/steal.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/prototypes/roles/antags.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * Update Resources/Locale/en-US/thief/backpack.ftl Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> * update * fix * more reusable function, add documentation * fix doc * faint fixes --------- Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
This commit is contained in:
@@ -4,9 +4,11 @@ admin-verb-make-zombie = Zombifies the target immediately.
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admin-verb-make-nuclear-operative = Make target into a lone Nuclear Operative.
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admin-verb-make-pirate = Make the target into a pirate. Note this doesn't configure the game rule.
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admin-verb-make-head-rev = Make the target into a Head Revolutionary.
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admin-verb-make-thief = Make the target into a thief.
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admin-verb-text-make-traitor = Make Traitor
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admin-verb-text-make-zombie = Make Zombie
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admin-verb-text-make-nuclear-operative = Make Nuclear Operative
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admin-verb-text-make-pirate = Make Pirate
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admin-verb-text-make-head-rev = Make Head Rev
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admin-verb-text-make-thief = Make Thief
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@@ -0,0 +1,20 @@
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thief-role-greeting-human =
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You are a criminal scum.
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You want to add to your collection
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some property of Nanotrasen station.
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You're not a murderer.
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You are forbidden to kill.
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thief-role-greeting-animal =
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You are a kleptomaniaс animal.
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Steal things you like.
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thief-role-greeting-equipment =
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You have a toolbox of thief's
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tools and chameleon thief's gloves.
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Choose your starting equipment,
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and do your work stealthily.
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objective-issuer-thief = [color=#746694]Criminal[/color]
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thief-round-end-agent-name = thief
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@@ -1,6 +1,11 @@
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objective-condition-steal-title-no-owner = Steal the {$itemName}.
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objective-condition-steal-title-alive-no-owner = Steal {$itemName}.
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objective-condition-steal-title = Steal the {$owner}'s {$itemName}.
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objective-condition-steal-description = We need you to steal {$itemName}. Don't get caught.
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objective-condition-steal-station = station
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objective-condition-steal-Ian = head of personnel's corgi
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objective-condition-thief-description = The {$itemName} would be a great addition to my collection!
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objective-condition-thief-animal-description = The {$itemName} would be a great addition to my collection! Most importantly, alive.
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objective-condition-thief-multiply-description = I need to get {$count} {$itemName} and take them with me.
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@@ -27,3 +27,6 @@ roles-antag-subverted-silicon-objective = Follow your new laws and do bad unto t
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roles-antag-space-ninja-name = Space Ninja
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roles-antag-space-ninja-objective = Use your stealth to sabotage the station, nom on electrical wires.
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roles-antag-thief-name = Thief
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roles-antag-thief-objective = Add some NT property to your personal collection without using violence.
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62
Resources/Locale/en-US/thief/backpack.ftl
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62
Resources/Locale/en-US/thief/backpack.ftl
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@@ -0,0 +1,62 @@
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thief-backpack-window-title = Thief toolbox
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thief-backpack-window-description =
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This toolbox is filled with unspecified contents.
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Now you need to remember what you put in it.
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Choose up to two different sets from the list.
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thief-backpack-window-selected = Kits selected: ({$selectedCount}/{$maxCount})
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thief-backpack-window-approve-button = Approve
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thief-backpack-button-select = Select [ ]
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thief-backpack-button-deselect = Select [X]
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# Sets
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thief-backpack-category-chameleon-name = Chameleon's kit.
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thief-backpack-category-chameleon-description =
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Includes a full set of clothing that contain
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chameleon technology, allowing you to disguise
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as pretty much anything on the station.
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thief-backpack-category-tools-name = Bearcatcher's kit
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thief-backpack-category-tools-description =
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A set of tools for roughing up doors, walls, windows,
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and anything else that for whatever reason doesn't
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want to let you in where you need to go.
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Includes two C4s, a multitool, jaws of life,
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a pair of advanced welder meson glasses and some insulated gloves.
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thief-backpack-category-chemistry-name = Chemistry kit
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thief-backpack-category-chemistry-description =
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A set for those who love to improve their body.
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It includes a storage implanter,
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a dna scrambler implanter,
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and a set of chemicals for a rainy day.
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thief-backpack-category-syndie-name = Syndie kit
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thief-backpack-category-syndie-description =
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A set of items from a syndicate agent you've robbed
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in the past. Includes an Agent ID card, a syndicate pAI,
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and some strange red crystals.
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thief-backpack-category-sleeper-name = Sleepwalker's kit
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thief-backpack-category-sleeper-description =
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A set for those who like to sleep in,
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or for everyone around you to sleep.
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Includes a set of nocturine vials, a hypopen and
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a tank of sleeping gas.
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thief-backpack-category-communicator-name = Communicator's kit
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thief-backpack-category-communicator-description =
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A communication enthusiast's kit. Includes a master key
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for all station channels, a radio jammer, a portable
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crew monitor, a voice chameleon mask and lots of money for business deals.
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thief-backpack-category-smuggler-name = Smuggler's kit
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thief-backpack-category-smuggler-description =
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A kit for those who like to have big pockets.
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Includes a fulton beacon, ten fultons
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and an invisible crate. You can't move in them,
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but you can quickly hide or carry valuable loot.
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This kit also has a cool void cloak to go along with it.
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