Interaction Entity System (#26)

* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
This commit is contained in:
clusterfack
2018-02-05 13:57:26 -06:00
committed by Silver
parent 1f22f8ab6a
commit 1452502fbf
12 changed files with 172 additions and 181 deletions

View File

@@ -57,7 +57,6 @@
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\InteractableComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerGeneratorComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerDevice.cs" />
@@ -65,8 +64,8 @@
<Compile Include="GameObjects\Components\Power\PowerNodeComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerProviderComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerTransferComponent.cs" />
<Compile Include="GameObjects\EntitySystems\InteractionSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
<Compile Include="Interfaces\GameObjects\Components\Interactable\IInteractableComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IInventoryComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IItemComponent.cs" />
@@ -109,4 +108,7 @@
<ContentAssemblies Include="$(OutputPath)Content.Server.pdb" Condition="'$(Configuration)' == 'Debug'" />
<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'" />
</ItemGroup>
<ItemGroup>
<Folder Include="GameObjects\Components\Interactable\" />
</ItemGroup>
</Project>