Interaction Entity System (#26)
* Interaction Entity System * ye * Update submodule * Requires engine update to function, but doesn't use shitcode * Fix conflicts * Fix conflicts but for real * Update submodule
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@@ -1,48 +0,0 @@
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using SS14.Shared.Interfaces.GameObjects;
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using System;
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namespace Content.Server.Interfaces.GameObjects
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{
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public interface IInteractableComponent : IComponent
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{
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/// <summary>
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/// Invoked when an entity is clicked with an empty hand.
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/// </summary>
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event EventHandler<AttackHandEventArgs> OnAttackHand;
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/// <summary>
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/// Invoked when an entity is clicked with an item.
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/// </summary>
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event EventHandler<AttackByEventArgs> OnAttackBy;
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}
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public class AttackByEventArgs : EventArgs
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{
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public readonly IEntity Target;
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public readonly IEntity User;
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public readonly IItemComponent Item;
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public readonly string HandIndex;
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public AttackByEventArgs(IEntity target, IEntity user, IItemComponent item, string handIndex)
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{
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Target = target;
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User = user;
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Item = item;
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HandIndex = handIndex;
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}
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}
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public class AttackHandEventArgs : EventArgs
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{
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public readonly IEntity Target;
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public readonly IEntity User;
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public readonly string HandIndex;
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public AttackHandEventArgs(IEntity target, IEntity user, string handIndex)
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{
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Target = target;
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User = user;
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HandIndex = handIndex;
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}
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}
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}
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