Ambient music fixes (#17685)
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10
Content.Shared/Salvage/Expeditions/ExpeditionStage.cs
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10
Content.Shared/Salvage/Expeditions/ExpeditionStage.cs
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@@ -0,0 +1,10 @@
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namespace Content.Shared.Salvage.Expeditions;
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public enum ExpeditionStage : byte
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{
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Added,
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Running,
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Countdown,
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MusicCountdown,
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FinalCountdown,
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}
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@@ -1,10 +1,9 @@
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Salvage.Expeditions.Modifiers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Salvage;
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namespace Content.Shared.Salvage.Expeditions;
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[Serializable, NetSerializable]
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public sealed class SalvageExpeditionConsoleState : BoundUserInterfaceState
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@@ -0,0 +1,17 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Salvage.Expeditions;
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[NetworkedComponent]
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public abstract class SharedSalvageExpeditionComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("stage")]
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public ExpeditionStage Stage = ExpeditionStage.Added;
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}
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[Serializable, NetSerializable]
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public sealed class SalvageExpeditionComponentState : ComponentState
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{
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public ExpeditionStage Stage;
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}
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