Add test pooling (#4961)

* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
This commit is contained in:
Javier Guardia Fernández
2021-11-06 11:49:59 +01:00
committed by GitHub
parent 4b5168e1fe
commit 1508efff54
55 changed files with 364 additions and 267 deletions

View File

@@ -4,13 +4,11 @@ using Content.Server.Disposal.Tube.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Server.Disposal.Unit.EntitySystems;
using Content.Server.Power.Components;
using Content.Shared.Coordinates;
using Content.Shared.Disposal;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Disposal
{
@@ -122,7 +120,7 @@ namespace Content.IntegrationTests.Tests.Disposal
public async Task Test()
{
var options = new ServerIntegrationOptions { ExtraPrototypes = Prototypes };
var server = StartServerDummyTicker(options);
var server = StartServer(options);
await server.WaitIdleAsync();
IEntity human = default!;
@@ -130,48 +128,19 @@ namespace Content.IntegrationTests.Tests.Disposal
IEntity disposalUnit = default!;
IEntity disposalTrunk = default!;
DisposalUnitComponent unit = default!;
EntityCoordinates coordinates = default!;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
// Build up test environment
server.Post(() =>
{
// Create a one tile grid to anchor our disposal unit to.
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
var gridId = new GridId(1);
if (!mapManager.TryGetGrid(gridId, out var grid))
{
grid = mapManager.CreateGrid(mapId, gridId);
}
var tileDefinition = tileDefinitionManager["underplating"];
var tile = new Tile(tileDefinition.TileId);
coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
pauseManager.DoMapInitialize(mapId);
});
await server.WaitAssertion(() =>
{
// Spawn the entities
var coordinates = GetMainEntityCoordinates(mapManager);
human = entityManager.SpawnEntity("HumanDummy", coordinates);
wrench = entityManager.SpawnEntity("WrenchDummy", coordinates);
disposalUnit = entityManager.SpawnEntity("DisposalUnitDummy", coordinates);
disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy", disposalUnit.Transform.MapPosition);
// Check that we have a grid, so that we can anchor our unit
Assert.That(mapManager.TryFindGridAt(disposalUnit.Transform.MapPosition, out var _));
// Test for components existing
Assert.True(disposalUnit.TryGetComponent(out unit!));
Assert.True(disposalTrunk.HasComponent<DisposalEntryComponent>());