Add test pooling (#4961)
* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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@@ -4,13 +4,11 @@ using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.Disposal.Unit.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.Disposal;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Reflection;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Disposal
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{
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@@ -122,7 +120,7 @@ namespace Content.IntegrationTests.Tests.Disposal
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public async Task Test()
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{
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var options = new ServerIntegrationOptions { ExtraPrototypes = Prototypes };
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var server = StartServerDummyTicker(options);
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var server = StartServer(options);
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await server.WaitIdleAsync();
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IEntity human = default!;
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@@ -130,48 +128,19 @@ namespace Content.IntegrationTests.Tests.Disposal
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IEntity disposalUnit = default!;
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IEntity disposalTrunk = default!;
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DisposalUnitComponent unit = default!;
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EntityCoordinates coordinates = default!;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var pauseManager = server.ResolveDependency<IPauseManager>();
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var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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// Build up test environment
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server.Post(() =>
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{
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// Create a one tile grid to anchor our disposal unit to.
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var mapId = mapManager.CreateMap();
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pauseManager.AddUninitializedMap(mapId);
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var gridId = new GridId(1);
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if (!mapManager.TryGetGrid(gridId, out var grid))
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{
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grid = mapManager.CreateGrid(mapId, gridId);
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}
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var tileDefinition = tileDefinitionManager["underplating"];
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var tile = new Tile(tileDefinition.TileId);
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coordinates = grid.ToCoordinates();
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grid.SetTile(coordinates, tile);
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pauseManager.DoMapInitialize(mapId);
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});
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await server.WaitAssertion(() =>
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{
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// Spawn the entities
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var coordinates = GetMainEntityCoordinates(mapManager);
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human = entityManager.SpawnEntity("HumanDummy", coordinates);
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wrench = entityManager.SpawnEntity("WrenchDummy", coordinates);
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disposalUnit = entityManager.SpawnEntity("DisposalUnitDummy", coordinates);
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disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy", disposalUnit.Transform.MapPosition);
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// Check that we have a grid, so that we can anchor our unit
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Assert.That(mapManager.TryFindGridAt(disposalUnit.Transform.MapPosition, out var _));
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// Test for components existing
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Assert.True(disposalUnit.TryGetComponent(out unit!));
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Assert.True(disposalTrunk.HasComponent<DisposalEntryComponent>());
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