Fix pressure damage calculations (#26217)
This commit is contained in:
@@ -276,7 +276,7 @@ namespace Content.Shared.Atmos
|
||||
public const float HazardLowPressure = 20f;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT,
|
||||
/// The amount of pressure damage someone takes is equal to ((pressure / HAZARD_HIGH_PRESSURE) - 1)*PRESSURE_DAMAGE_COEFFICIENT,
|
||||
/// with the maximum of MaxHighPressureDamage.
|
||||
/// </summary>
|
||||
public const float PressureDamageCoefficient = 4;
|
||||
|
||||
Reference in New Issue
Block a user