Add a few useful popups to welders.

This commit is contained in:
zumorica
2020-05-23 14:26:41 +02:00
parent eb3660b9cb
commit 154ff47446

View File

@@ -1,6 +1,7 @@
using System; using System;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Chemistry; using Content.Shared.Chemistry;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;
@@ -21,6 +22,7 @@ namespace Content.Server.GameObjects.Components.Interactable
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager; [Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private IServerNotifyManager _notifyManager;
#pragma warning restore 649 #pragma warning restore 649
public override string Name => "Welder"; public override string Name => "Welder";
@@ -82,17 +84,28 @@ namespace Content.Server.GameObjects.Components.Interactable
{ {
var canUse = base.UseTool(user, target, toolQualityNeeded); var canUse = base.UseTool(user, target, toolQualityNeeded);
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost) : canUse; return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
} }
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed) public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
{ {
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed); return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
} }
private bool TryWeld(float value) private bool TryWeld(float value, IEntity user = null)
{ {
if (!WelderLit || !CanWeld(value) || _solutionComponent == null) if (!WelderLit)
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder is turned off!"));
return false;
}
if (!CanWeld(value))
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder does not have enough fuel for that!"));
}
if (_solutionComponent == null)
return false; return false;
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value)); return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
@@ -111,7 +124,7 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary> /// <summary>
/// Deactivates welding tool if active, activates welding tool if possible /// Deactivates welding tool if active, activates welding tool if possible
/// </summary> /// </summary>
private bool ToggleWelderStatus() private bool ToggleWelderStatus(IEntity user = null)
{ {
if (WelderLit) if (WelderLit)
{ {
@@ -123,7 +136,11 @@ namespace Content.Server.GameObjects.Components.Interactable
return true; return true;
} }
if (!CanLitWelder()) return false; if (!CanLitWelder())
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder has no fuel left!"));
return false;
}
WelderLit = true; WelderLit = true;
_spriteComponent.LayerSetVisible(1, true); _spriteComponent.LayerSetVisible(1, true);
@@ -134,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public bool UseEntity(UseEntityEventArgs eventArgs) public bool UseEntity(UseEntityEventArgs eventArgs)
{ {
return ToggleWelderStatus(); return ToggleWelderStatus(eventArgs.User);
} }
public void Examine(FormattedMessage message) public void Examine(FormattedMessage message)